/*************************************************************************/
/*  back_buffer_copy.h                                                   */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
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/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
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/*************************************************************************/

#ifndef BACKBUFFERCOPY_H
#define BACKBUFFERCOPY_H

#include "scene/2d/node_2d.h"

class BackBufferCopy : public Node2D {
	GDCLASS(BackBufferCopy, Node2D);

public:
	enum CopyMode {
		COPY_MODE_DISABLED,
		COPY_MODE_RECT,
		COPY_MODE_VIEWPORT
	};

private:
	Rect2 rect;
	CopyMode copy_mode;

	void _update_copy_mode();

protected:
	static void _bind_methods();

public:
#ifdef TOOLS_ENABLED
	Rect2 _edit_get_rect() const;
	virtual bool _edit_use_rect() const;
#endif

	void set_rect(const Rect2 &p_rect);
	Rect2 get_rect() const;
	Rect2 get_anchorable_rect() const;

	void set_copy_mode(CopyMode p_mode);
	CopyMode get_copy_mode() const;

	BackBufferCopy();
	~BackBufferCopy();
};

VARIANT_ENUM_CAST(BackBufferCopy::CopyMode);

#endif // BACKBUFFERCOPY_H