#include "audio_stream_player_2d.h" #include "engine.h" #include "scene/2d/area_2d.h" #include "scene/main/viewport.h" void AudioStreamPlayer2D::_mix_audio() { if (!stream_playback.is_valid()) { return; } if (!active) { return; } if (setseek >= 0.0) { stream_playback->start(setseek); setseek = -1.0; //reset seek } //get data AudioFrame *buffer = mix_buffer.ptr(); int buffer_size = mix_buffer.size(); //mix stream_playback->mix(buffer, 1.0, buffer_size); //write all outputs for (int i = 0; i < output_count; i++) { Output current = outputs[i]; //see if current output exists, to keep volume ramp bool found = false; for (int j = i; j < prev_output_count; j++) { if (prev_outputs[j].viewport == current.viewport) { if (j != i) { SWAP(prev_outputs[j], prev_outputs[i]); } found = true; break; } } if (!found) { //create new if was not used before if (prev_output_count < MAX_OUTPUTS) { prev_outputs[prev_output_count] = prev_outputs[i]; //may be owned by another viewport prev_output_count++; } prev_outputs[i] = current; } //mix! AudioFrame vol_inc = (current.vol - prev_outputs[i].vol) / float(buffer_size); AudioFrame vol = current.vol; switch (AudioServer::get_singleton()->get_speaker_mode()) { case AudioServer::SPEAKER_MODE_STEREO: { AudioFrame *target = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, 0); for (int j = 0; j < buffer_size; j++) { target[j] += buffer[j] * vol; vol += vol_inc; } } break; case AudioServer::SPEAKER_SURROUND_51: { AudioFrame *targets[2] = { AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, 1), AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, 2), }; for (int j = 0; j < buffer_size; j++) { AudioFrame frame = buffer[j] * vol; targets[0][j] += frame; targets[1][j] += frame; vol += vol_inc; } } break; case AudioServer::SPEAKER_SURROUND_71: { AudioFrame *targets[3] = { AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, 1), AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, 2), AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, 3) }; for (int j = 0; j < buffer_size; j++) { AudioFrame frame = buffer[j] * vol; targets[0][j] += frame; targets[1][j] += frame; targets[2][j] += frame; vol += vol_inc; } } break; } prev_outputs[i] = current; } prev_output_count = output_count; //stream is no longer active, disable this. if (!stream_playback->is_playing()) { active = false; } output_ready = false; } void AudioStreamPlayer2D::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { AudioServer::get_singleton()->add_callback(_mix_audios, this); if (autoplay && !Engine::get_singleton()->is_editor_hint()) { play(); } } if (p_what == NOTIFICATION_EXIT_TREE) { AudioServer::get_singleton()->remove_callback(_mix_audios, this); } if (p_what == NOTIFICATION_INTERNAL_FIXED_PROCESS) { //update anything related to position first, if possible of course if (!output_ready) { List viewports; Ref world_2d = get_world_2d(); ERR_FAIL_COND(world_2d.is_null()); int new_output_count = 0; Vector2 global_pos = get_global_position(); int bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus); //check if any area is diverting sound into a bus Physics2DDirectSpaceState *space_state = Physics2DServer::get_singleton()->space_get_direct_state(world_2d->get_space()); Physics2DDirectSpaceState::ShapeResult sr[MAX_INTERSECT_AREAS]; int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set(), area_mask, Physics2DDirectSpaceState::TYPE_MASK_AREA); for (int i = 0; i < areas; i++) { Area2D *area2d = Object::cast_to(sr[i].collider); if (!area2d) continue; if (!area2d->is_overriding_audio_bus()) continue; StringName bus_name = area2d->get_audio_bus(); bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus_name); break; } world_2d->get_viewport_list(&viewports); for (List::Element *E = viewports.front(); E; E = E->next()) { Viewport *vp = E->get(); if (vp->is_audio_listener_2d()) { //compute matrix to convert to screen Transform2D to_screen = vp->get_global_canvas_transform() * vp->get_canvas_transform(); Vector2 screen_size = vp->get_visible_rect().size; //screen in global is used for attenuation Vector2 screen_in_global = to_screen.affine_inverse().xform(screen_size * 0.5); float dist = global_pos.distance_to(screen_in_global); //distance to screen center if (dist > max_distance) continue; //cant hear this sound in this viewport float multiplier = Math::pow(1.0f - dist / max_distance, attenuation); multiplier *= Math::db2linear(volume_db); //also apply player volume! //point in screen is used for panning Vector2 point_in_screen = to_screen.xform(global_pos); float pan = CLAMP(point_in_screen.x / screen_size.width, 0.0, 1.0); float l = 1.0 - pan; float r = pan; outputs[new_output_count].vol = AudioFrame(l, r) * multiplier; outputs[new_output_count].bus_index = bus_index; outputs[new_output_count].viewport = vp; //keep pointer only for reference new_output_count++; if (new_output_count == MAX_OUTPUTS) break; } } output_count = new_output_count; output_ready = true; } //start playing if requested if (setplay >= 0.0) { setseek = setplay; active = true; setplay = -1; //do not update, this makes it easier to animate (will shut off otherise) //_change_notify("playing"); //update property in editor } //stop playing if no longer active if (!active) { set_fixed_process_internal(false); //do not update, this makes it easier to animate (will shut off otherise) //_change_notify("playing"); //update property in editor emit_signal("finished"); } } } void AudioStreamPlayer2D::set_stream(Ref p_stream) { ERR_FAIL_COND(!p_stream.is_valid()); AudioServer::get_singleton()->lock(); mix_buffer.resize(AudioServer::get_singleton()->thread_get_mix_buffer_size()); if (stream_playback.is_valid()) { stream_playback.unref(); stream.unref(); active = false; setseek = -1; } stream = p_stream; stream_playback = p_stream->instance_playback(); AudioServer::get_singleton()->unlock(); if (stream_playback.is_null()) { stream.unref(); ERR_FAIL_COND(stream_playback.is_null()); } } Ref AudioStreamPlayer2D::get_stream() const { return stream; } void AudioStreamPlayer2D::set_volume_db(float p_volume) { volume_db = p_volume; } float AudioStreamPlayer2D::get_volume_db() const { return volume_db; } void AudioStreamPlayer2D::play(float p_from_pos) { if (stream_playback.is_valid()) { setplay = p_from_pos; output_ready = false; set_fixed_process_internal(true); } } void AudioStreamPlayer2D::seek(float p_seconds) { if (stream_playback.is_valid()) { setseek = p_seconds; } } void AudioStreamPlayer2D::stop() { if (stream_playback.is_valid()) { active = false; set_fixed_process_internal(false); setplay = -1; } } bool AudioStreamPlayer2D::is_playing() const { if (stream_playback.is_valid()) { return active; // && stream_playback->is_playing(); } return false; } float AudioStreamPlayer2D::get_pos() { if (stream_playback.is_valid()) { return stream_playback->get_pos(); } return 0; } void AudioStreamPlayer2D::set_bus(const StringName &p_bus) { //if audio is active, must lock this AudioServer::get_singleton()->lock(); bus = p_bus; AudioServer::get_singleton()->unlock(); } StringName AudioStreamPlayer2D::get_bus() const { for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) { if (AudioServer::get_singleton()->get_bus_name(i) == bus) { return bus; } } return "Master"; } void AudioStreamPlayer2D::set_autoplay(bool p_enable) { autoplay = p_enable; } bool AudioStreamPlayer2D::is_autoplay_enabled() { return autoplay; } void AudioStreamPlayer2D::_set_playing(bool p_enable) { if (p_enable) play(); else stop(); } bool AudioStreamPlayer2D::_is_active() const { return active; } void AudioStreamPlayer2D::_validate_property(PropertyInfo &property) const { if (property.name == "bus") { String options; for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) { if (i > 0) options += ","; String name = AudioServer::get_singleton()->get_bus_name(i); options += name; } property.hint_string = options; } } void AudioStreamPlayer2D::_bus_layout_changed() { _change_notify(); } void AudioStreamPlayer2D::set_max_distance(float p_pixels) { ERR_FAIL_COND(p_pixels <= 0.0); max_distance = p_pixels; } float AudioStreamPlayer2D::get_max_distance() const { return max_distance; } void AudioStreamPlayer2D::set_attenuation(float p_curve) { attenuation = p_curve; } float AudioStreamPlayer2D::get_attenuation() const { return attenuation; } void AudioStreamPlayer2D::set_area_mask(uint32_t p_mask) { area_mask = p_mask; } uint32_t AudioStreamPlayer2D::get_area_mask() const { return area_mask; } void AudioStreamPlayer2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_stream", "stream"), &AudioStreamPlayer2D::set_stream); ClassDB::bind_method(D_METHOD("get_stream"), &AudioStreamPlayer2D::get_stream); ClassDB::bind_method(D_METHOD("set_volume_db", "volume_db"), &AudioStreamPlayer2D::set_volume_db); ClassDB::bind_method(D_METHOD("get_volume_db"), &AudioStreamPlayer2D::get_volume_db); ClassDB::bind_method(D_METHOD("play", "from_pos"), &AudioStreamPlayer2D::play, DEFVAL(0.0)); ClassDB::bind_method(D_METHOD("seek", "to_pos"), &AudioStreamPlayer2D::seek); ClassDB::bind_method(D_METHOD("stop"), &AudioStreamPlayer2D::stop); ClassDB::bind_method(D_METHOD("is_playing"), &AudioStreamPlayer2D::is_playing); ClassDB::bind_method(D_METHOD("get_pos"), &AudioStreamPlayer2D::get_pos); ClassDB::bind_method(D_METHOD("set_bus", "bus"), &AudioStreamPlayer2D::set_bus); ClassDB::bind_method(D_METHOD("get_bus"), &AudioStreamPlayer2D::get_bus); ClassDB::bind_method(D_METHOD("set_autoplay", "enable"), &AudioStreamPlayer2D::set_autoplay); ClassDB::bind_method(D_METHOD("is_autoplay_enabled"), &AudioStreamPlayer2D::is_autoplay_enabled); ClassDB::bind_method(D_METHOD("_set_playing", "enable"), &AudioStreamPlayer2D::_set_playing); ClassDB::bind_method(D_METHOD("_is_active"), &AudioStreamPlayer2D::_is_active); ClassDB::bind_method(D_METHOD("set_max_distance", "pixels"), &AudioStreamPlayer2D::set_max_distance); ClassDB::bind_method(D_METHOD("get_max_distance"), &AudioStreamPlayer2D::get_max_distance); ClassDB::bind_method(D_METHOD("set_attenuation", "curve"), &AudioStreamPlayer2D::set_attenuation); ClassDB::bind_method(D_METHOD("get_attenuation"), &AudioStreamPlayer2D::get_attenuation); ClassDB::bind_method(D_METHOD("set_area_mask", "mask"), &AudioStreamPlayer2D::set_area_mask); ClassDB::bind_method(D_METHOD("get_area_mask"), &AudioStreamPlayer2D::get_area_mask); ClassDB::bind_method(D_METHOD("_bus_layout_changed"), &AudioStreamPlayer2D::_bus_layout_changed); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "volume_db", PROPERTY_HINT_RANGE, "-80,24"), "set_volume_db", "get_volume_db"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "play", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "_is_active"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_distance", PROPERTY_HINT_RANGE, "1,65536,1"), "set_max_distance", "get_max_distance"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "attenuation", PROPERTY_HINT_EXP_EASING), "set_attenuation", "get_attenuation"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus"); ADD_PROPERTY(PropertyInfo(Variant::INT, "area_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_area_mask", "get_area_mask"); ADD_SIGNAL(MethodInfo("finished")); } AudioStreamPlayer2D::AudioStreamPlayer2D() { volume_db = 0; autoplay = false; setseek = -1; active = false; output_count = 0; prev_output_count = 0; max_distance = 2000; attenuation = 1; setplay = -1; output_ready = false; area_mask = 1; AudioServer::get_singleton()->connect("bus_layout_changed", this, "_bus_layout_changed"); } AudioStreamPlayer2D::~AudioStreamPlayer2D() { }