/*************************************************************************/ /* area_2d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "area_2d.h" #include "scene/scene_string_names.h" #include "servers/audio_server.h" #include "servers/physics_2d_server.h" void Area2D::set_space_override_mode(SpaceOverride p_mode) { space_override = p_mode; Physics2DServer::get_singleton()->area_set_space_override_mode(get_rid(), Physics2DServer::AreaSpaceOverrideMode(p_mode)); } Area2D::SpaceOverride Area2D::get_space_override_mode() const { return space_override; } void Area2D::set_gravity_is_point(bool p_enabled) { gravity_is_point = p_enabled; Physics2DServer::get_singleton()->area_set_param(get_rid(), Physics2DServer::AREA_PARAM_GRAVITY_IS_POINT, p_enabled); } bool Area2D::is_gravity_a_point() const { return gravity_is_point; } void Area2D::set_gravity_distance_scale(real_t p_scale) { gravity_distance_scale = p_scale; Physics2DServer::get_singleton()->area_set_param(get_rid(), Physics2DServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE, p_scale); } real_t Area2D::get_gravity_distance_scale() const { return gravity_distance_scale; } void Area2D::set_gravity_vector(const Vector2 &p_vec) { gravity_vec = p_vec; Physics2DServer::get_singleton()->area_set_param(get_rid(), Physics2DServer::AREA_PARAM_GRAVITY_VECTOR, p_vec); } Vector2 Area2D::get_gravity_vector() const { return gravity_vec; } void Area2D::set_gravity(real_t p_gravity) { gravity = p_gravity; Physics2DServer::get_singleton()->area_set_param(get_rid(), Physics2DServer::AREA_PARAM_GRAVITY, p_gravity); } real_t Area2D::get_gravity() const { return gravity; } void Area2D::set_linear_damp(real_t p_linear_damp) { linear_damp = p_linear_damp; Physics2DServer::get_singleton()->area_set_param(get_rid(), Physics2DServer::AREA_PARAM_LINEAR_DAMP, p_linear_damp); } real_t Area2D::get_linear_damp() const { return linear_damp; } void Area2D::set_angular_damp(real_t p_angular_damp) { angular_damp = p_angular_damp; Physics2DServer::get_singleton()->area_set_param(get_rid(), Physics2DServer::AREA_PARAM_ANGULAR_DAMP, p_angular_damp); } real_t Area2D::get_angular_damp() const { return angular_damp; } void Area2D::set_priority(real_t p_priority) { priority = p_priority; Physics2DServer::get_singleton()->area_set_param(get_rid(), Physics2DServer::AREA_PARAM_PRIORITY, p_priority); } real_t Area2D::get_priority() const { return priority; } void Area2D::_body_enter_tree(ObjectID p_id) { Object *obj = ObjectDB::get_instance(p_id); Node *node = Object::cast_to<Node>(obj); ERR_FAIL_COND(!node); Map<ObjectID, BodyState>::Element *E = body_map.find(p_id); ERR_FAIL_COND(!E); ERR_FAIL_COND(E->get().in_tree); E->get().in_tree = true; emit_signal(SceneStringNames::get_singleton()->body_entered, node); for (int i = 0; i < E->get().shapes.size(); i++) { emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape); } } void Area2D::_body_exit_tree(ObjectID p_id) { Object *obj = ObjectDB::get_instance(p_id); Node *node = Object::cast_to<Node>(obj); ERR_FAIL_COND(!node); Map<ObjectID, BodyState>::Element *E = body_map.find(p_id); ERR_FAIL_COND(!E); ERR_FAIL_COND(!E->get().in_tree); E->get().in_tree = false; emit_signal(SceneStringNames::get_singleton()->body_exited, node); for (int i = 0; i < E->get().shapes.size(); i++) { emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape); } } void Area2D::_body_inout(int p_status, const RID &p_body, int p_instance, int p_body_shape, int p_area_shape) { bool body_in = p_status == Physics2DServer::AREA_BODY_ADDED; ObjectID objid = p_instance; Object *obj = ObjectDB::get_instance(objid); Node *node = Object::cast_to<Node>(obj); Map<ObjectID, BodyState>::Element *E = body_map.find(objid); ERR_FAIL_COND(!body_in && !E); locked = true; if (body_in) { if (!E) { E = body_map.insert(objid, BodyState()); E->get().rc = 0; E->get().in_tree = node && node->is_inside_tree(); if (node) { node->connect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_body_enter_tree, make_binds(objid)); node->connect(SceneStringNames::get_singleton()->tree_exited, this, SceneStringNames::get_singleton()->_body_exit_tree, make_binds(objid)); if (E->get().in_tree) { emit_signal(SceneStringNames::get_singleton()->body_entered, node); } } } E->get().rc++; if (node) E->get().shapes.insert(ShapePair(p_body_shape, p_area_shape)); if (!node || E->get().in_tree) { emit_signal(SceneStringNames::get_singleton()->body_shape_entered, objid, node, p_body_shape, p_area_shape); } } else { E->get().rc--; if (node) E->get().shapes.erase(ShapePair(p_body_shape, p_area_shape)); bool eraseit = false; if (E->get().rc == 0) { if (node) { node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_body_enter_tree); node->disconnect(SceneStringNames::get_singleton()->tree_exited, this, SceneStringNames::get_singleton()->_body_exit_tree); if (E->get().in_tree) emit_signal(SceneStringNames::get_singleton()->body_exited, obj); } eraseit = true; } if (!node || E->get().in_tree) { emit_signal(SceneStringNames::get_singleton()->body_shape_exited, objid, obj, p_body_shape, p_area_shape); } if (eraseit) body_map.erase(E); } locked = false; } void Area2D::_area_enter_tree(ObjectID p_id) { Object *obj = ObjectDB::get_instance(p_id); Node *node = Object::cast_to<Node>(obj); ERR_FAIL_COND(!node); Map<ObjectID, AreaState>::Element *E = area_map.find(p_id); ERR_FAIL_COND(!E); ERR_FAIL_COND(E->get().in_tree); E->get().in_tree = true; emit_signal(SceneStringNames::get_singleton()->area_entered, node); for (int i = 0; i < E->get().shapes.size(); i++) { emit_signal(SceneStringNames::get_singleton()->area_shape_entered, p_id, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape); } } void Area2D::_area_exit_tree(ObjectID p_id) { Object *obj = ObjectDB::get_instance(p_id); Node *node = Object::cast_to<Node>(obj); ERR_FAIL_COND(!node); Map<ObjectID, AreaState>::Element *E = area_map.find(p_id); ERR_FAIL_COND(!E); ERR_FAIL_COND(!E->get().in_tree); E->get().in_tree = false; emit_signal(SceneStringNames::get_singleton()->area_exited, node); for (int i = 0; i < E->get().shapes.size(); i++) { emit_signal(SceneStringNames::get_singleton()->area_shape_exited, p_id, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape); } } void Area2D::_area_inout(int p_status, const RID &p_area, int p_instance, int p_area_shape, int p_self_shape) { bool area_in = p_status == Physics2DServer::AREA_BODY_ADDED; ObjectID objid = p_instance; Object *obj = ObjectDB::get_instance(objid); Node *node = Object::cast_to<Node>(obj); Map<ObjectID, AreaState>::Element *E = area_map.find(objid); ERR_FAIL_COND(!area_in && !E); locked = true; if (area_in) { if (!E) { E = area_map.insert(objid, AreaState()); E->get().rc = 0; E->get().in_tree = node && node->is_inside_tree(); if (node) { node->connect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_area_enter_tree, make_binds(objid)); node->connect(SceneStringNames::get_singleton()->tree_exited, this, SceneStringNames::get_singleton()->_area_exit_tree, make_binds(objid)); if (E->get().in_tree) { emit_signal(SceneStringNames::get_singleton()->area_entered, node); } } } E->get().rc++; if (node) E->get().shapes.insert(AreaShapePair(p_area_shape, p_self_shape)); if (!node || E->get().in_tree) { emit_signal(SceneStringNames::get_singleton()->area_shape_entered, objid, node, p_area_shape, p_self_shape); } } else { E->get().rc--; if (node) E->get().shapes.erase(AreaShapePair(p_area_shape, p_self_shape)); bool eraseit = false; if (E->get().rc == 0) { if (node) { node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_area_enter_tree); node->disconnect(SceneStringNames::get_singleton()->tree_exited, this, SceneStringNames::get_singleton()->_area_exit_tree); if (E->get().in_tree) emit_signal(SceneStringNames::get_singleton()->area_exited, obj); } eraseit = true; } if (!node || E->get().in_tree) { emit_signal(SceneStringNames::get_singleton()->area_shape_exited, objid, obj, p_area_shape, p_self_shape); } if (eraseit) area_map.erase(E); } locked = false; } void Area2D::_clear_monitoring() { if (locked) { ERR_EXPLAIN("This function can't be used during the in/out signal."); } ERR_FAIL_COND(locked); { Map<ObjectID, BodyState> bmcopy = body_map; body_map.clear(); //disconnect all monitored stuff for (Map<ObjectID, BodyState>::Element *E = bmcopy.front(); E; E = E->next()) { Object *obj = ObjectDB::get_instance(E->key()); Node *node = Object::cast_to<Node>(obj); if (!node) //node may have been deleted in previous frame or at other legiminate point continue; //ERR_CONTINUE(!node); node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_body_enter_tree); node->disconnect(SceneStringNames::get_singleton()->tree_exited, this, SceneStringNames::get_singleton()->_body_exit_tree); if (!E->get().in_tree) continue; for (int i = 0; i < E->get().shapes.size(); i++) { emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->key(), node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape); } emit_signal(SceneStringNames::get_singleton()->body_exited, obj); } } { Map<ObjectID, AreaState> bmcopy = area_map; area_map.clear(); //disconnect all monitored stuff for (Map<ObjectID, AreaState>::Element *E = bmcopy.front(); E; E = E->next()) { Object *obj = ObjectDB::get_instance(E->key()); Node *node = Object::cast_to<Node>(obj); if (!node) //node may have been deleted in previous frame or at other legiminate point continue; //ERR_CONTINUE(!node); node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_area_enter_tree); node->disconnect(SceneStringNames::get_singleton()->tree_exited, this, SceneStringNames::get_singleton()->_area_exit_tree); if (!E->get().in_tree) continue; for (int i = 0; i < E->get().shapes.size(); i++) { emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->key(), node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape); } emit_signal(SceneStringNames::get_singleton()->area_exited, obj); } } } void Area2D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_EXIT_TREE: { _clear_monitoring(); } break; } } void Area2D::set_monitoring(bool p_enable) { if (p_enable == monitoring) return; if (locked) { ERR_EXPLAIN("Function blocked during in/out signal. Use call_deferred(\"set_enable_monitoring\",true/false)"); } ERR_FAIL_COND(locked); monitoring = p_enable; if (monitoring) { Physics2DServer::get_singleton()->area_set_monitor_callback(get_rid(), this, SceneStringNames::get_singleton()->_body_inout); Physics2DServer::get_singleton()->area_set_area_monitor_callback(get_rid(), this, SceneStringNames::get_singleton()->_area_inout); } else { Physics2DServer::get_singleton()->area_set_monitor_callback(get_rid(), NULL, StringName()); Physics2DServer::get_singleton()->area_set_area_monitor_callback(get_rid(), NULL, StringName()); _clear_monitoring(); } } bool Area2D::is_monitoring() const { return monitoring; } void Area2D::set_monitorable(bool p_enable) { if (locked) { ERR_EXPLAIN("This function can't be used during the in/out signal."); } ERR_FAIL_COND(locked); if (p_enable == monitorable) return; monitorable = p_enable; Physics2DServer::get_singleton()->area_set_monitorable(get_rid(), monitorable); } bool Area2D::is_monitorable() const { return monitorable; } Array Area2D::get_overlapping_bodies() const { ERR_FAIL_COND_V(!monitoring, Array()); Array ret; ret.resize(body_map.size()); int idx = 0; for (const Map<ObjectID, BodyState>::Element *E = body_map.front(); E; E = E->next()) { Object *obj = ObjectDB::get_instance(E->key()); if (!obj) { ret.resize(ret.size() - 1); //ops } else { ret[idx++] = obj; } } return ret; } Array Area2D::get_overlapping_areas() const { ERR_FAIL_COND_V(!monitoring, Array()); Array ret; ret.resize(area_map.size()); int idx = 0; for (const Map<ObjectID, AreaState>::Element *E = area_map.front(); E; E = E->next()) { Object *obj = ObjectDB::get_instance(E->key()); if (!obj) { ret.resize(ret.size() - 1); //ops } else { ret[idx++] = obj; } } return ret; } bool Area2D::overlaps_area(Node *p_area) const { ERR_FAIL_NULL_V(p_area, false); const Map<ObjectID, AreaState>::Element *E = area_map.find(p_area->get_instance_id()); if (!E) return false; return E->get().in_tree; } bool Area2D::overlaps_body(Node *p_body) const { ERR_FAIL_NULL_V(p_body, false); const Map<ObjectID, BodyState>::Element *E = body_map.find(p_body->get_instance_id()); if (!E) return false; return E->get().in_tree; } void Area2D::set_collision_mask(uint32_t p_mask) { collision_mask = p_mask; Physics2DServer::get_singleton()->area_set_collision_mask(get_rid(), p_mask); } uint32_t Area2D::get_collision_mask() const { return collision_mask; } void Area2D::set_collision_layer(uint32_t p_layer) { collision_layer = p_layer; Physics2DServer::get_singleton()->area_set_collision_layer(get_rid(), p_layer); } uint32_t Area2D::get_collision_layer() const { return collision_layer; } void Area2D::set_collision_mask_bit(int p_bit, bool p_value) { uint32_t mask = get_collision_mask(); if (p_value) mask |= 1 << p_bit; else mask &= ~(1 << p_bit); set_collision_mask(mask); } bool Area2D::get_collision_mask_bit(int p_bit) const { return get_collision_mask() & (1 << p_bit); } void Area2D::set_collision_layer_bit(int p_bit, bool p_value) { uint32_t layer = get_collision_layer(); if (p_value) layer |= 1 << p_bit; else layer &= ~(1 << p_bit); set_collision_layer(layer); } bool Area2D::get_collision_layer_bit(int p_bit) const { return get_collision_layer() & (1 << p_bit); } void Area2D::set_audio_bus_override(bool p_override) { audio_bus_override = p_override; } bool Area2D::is_overriding_audio_bus() const { return audio_bus_override; } void Area2D::set_audio_bus_name(const StringName &p_audio_bus) { audio_bus = p_audio_bus; } StringName Area2D::get_audio_bus_name() const { for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) { if (AudioServer::get_singleton()->get_bus_name(i) == audio_bus) { return audio_bus; } } return "Master"; } void Area2D::_validate_property(PropertyInfo &property) const { if (property.name == "audio_bus_name") { String options; for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) { if (i > 0) options += ","; String name = AudioServer::get_singleton()->get_bus_name(i); options += name; } property.hint_string = options; } } void Area2D::_bind_methods() { ClassDB::bind_method(D_METHOD("_body_enter_tree", "id"), &Area2D::_body_enter_tree); ClassDB::bind_method(D_METHOD("_body_exit_tree", "id"), &Area2D::_body_exit_tree); ClassDB::bind_method(D_METHOD("_area_enter_tree", "id"), &Area2D::_area_enter_tree); ClassDB::bind_method(D_METHOD("_area_exit_tree", "id"), &Area2D::_area_exit_tree); ClassDB::bind_method(D_METHOD("set_space_override_mode", "space_override_mode"), &Area2D::set_space_override_mode); ClassDB::bind_method(D_METHOD("get_space_override_mode"), &Area2D::get_space_override_mode); ClassDB::bind_method(D_METHOD("set_gravity_is_point", "enable"), &Area2D::set_gravity_is_point); ClassDB::bind_method(D_METHOD("is_gravity_a_point"), &Area2D::is_gravity_a_point); ClassDB::bind_method(D_METHOD("set_gravity_distance_scale", "distance_scale"), &Area2D::set_gravity_distance_scale); ClassDB::bind_method(D_METHOD("get_gravity_distance_scale"), &Area2D::get_gravity_distance_scale); ClassDB::bind_method(D_METHOD("set_gravity_vector", "vector"), &Area2D::set_gravity_vector); ClassDB::bind_method(D_METHOD("get_gravity_vector"), &Area2D::get_gravity_vector); ClassDB::bind_method(D_METHOD("set_gravity", "gravity"), &Area2D::set_gravity); ClassDB::bind_method(D_METHOD("get_gravity"), &Area2D::get_gravity); ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &Area2D::set_linear_damp); ClassDB::bind_method(D_METHOD("get_linear_damp"), &Area2D::get_linear_damp); ClassDB::bind_method(D_METHOD("set_angular_damp", "angular_damp"), &Area2D::set_angular_damp); ClassDB::bind_method(D_METHOD("get_angular_damp"), &Area2D::get_angular_damp); ClassDB::bind_method(D_METHOD("set_priority", "priority"), &Area2D::set_priority); ClassDB::bind_method(D_METHOD("get_priority"), &Area2D::get_priority); ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &Area2D::set_collision_mask); ClassDB::bind_method(D_METHOD("get_collision_mask"), &Area2D::get_collision_mask); ClassDB::bind_method(D_METHOD("set_collision_layer", "collision_layer"), &Area2D::set_collision_layer); ClassDB::bind_method(D_METHOD("get_collision_layer"), &Area2D::get_collision_layer); ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &Area2D::set_collision_mask_bit); ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &Area2D::get_collision_mask_bit); ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &Area2D::set_collision_layer_bit); ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &Area2D::get_collision_layer_bit); ClassDB::bind_method(D_METHOD("set_monitoring", "enable"), &Area2D::set_monitoring); ClassDB::bind_method(D_METHOD("is_monitoring"), &Area2D::is_monitoring); ClassDB::bind_method(D_METHOD("set_monitorable", "enable"), &Area2D::set_monitorable); ClassDB::bind_method(D_METHOD("is_monitorable"), &Area2D::is_monitorable); ClassDB::bind_method(D_METHOD("get_overlapping_bodies"), &Area2D::get_overlapping_bodies); ClassDB::bind_method(D_METHOD("get_overlapping_areas"), &Area2D::get_overlapping_areas); ClassDB::bind_method(D_METHOD("overlaps_body", "body"), &Area2D::overlaps_body); ClassDB::bind_method(D_METHOD("overlaps_area", "area"), &Area2D::overlaps_area); ClassDB::bind_method(D_METHOD("set_audio_bus_name", "name"), &Area2D::set_audio_bus_name); ClassDB::bind_method(D_METHOD("get_audio_bus_name"), &Area2D::get_audio_bus_name); ClassDB::bind_method(D_METHOD("set_audio_bus_override", "enable"), &Area2D::set_audio_bus_override); ClassDB::bind_method(D_METHOD("is_overriding_audio_bus"), &Area2D::is_overriding_audio_bus); ClassDB::bind_method(D_METHOD("_body_inout"), &Area2D::_body_inout); ClassDB::bind_method(D_METHOD("_area_inout"), &Area2D::_area_inout); ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsBody2D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "area_shape"))); ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsBody2D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "area_shape"))); ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsBody2D"))); ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsBody2D"))); ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "self_shape"))); ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "self_shape"))); ADD_SIGNAL(MethodInfo("area_entered", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"))); ADD_SIGNAL(MethodInfo("area_exited", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"))); ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine"), "set_space_override_mode", "get_space_override_mode"); ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "gravity_point"), "set_gravity_is_point", "is_gravity_a_point"); ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "gravity_distance_scale", PROPERTY_HINT_RANGE, "0,1024,0.001"), "set_gravity_distance_scale", "get_gravity_distance_scale"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity_vec"), "set_gravity_vector", "get_gravity_vector"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity", PROPERTY_HINT_RANGE, "-1024,1024,0.001"), "set_gravity", "get_gravity"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_linear_damp", "get_linear_damp"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_angular_damp", "get_angular_damp"); ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,128,1"), "set_priority", "get_priority"); ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "monitoring"), "set_monitoring", "is_monitoring"); ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "monitorable"), "set_monitorable", "is_monitorable"); ADD_GROUP("Collision", "collision_"); ADD_PROPERTYNO(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer"); ADD_PROPERTYNO(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask"); ADD_GROUP("Audio Bus", "audio_bus_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_bus_override"), "set_audio_bus_override", "is_overriding_audio_bus"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "audio_bus_name", PROPERTY_HINT_ENUM, ""), "set_audio_bus_name", "get_audio_bus_name"); BIND_ENUM_CONSTANT(SPACE_OVERRIDE_DISABLED); BIND_ENUM_CONSTANT(SPACE_OVERRIDE_COMBINE); BIND_ENUM_CONSTANT(SPACE_OVERRIDE_COMBINE_REPLACE); BIND_ENUM_CONSTANT(SPACE_OVERRIDE_REPLACE); BIND_ENUM_CONSTANT(SPACE_OVERRIDE_REPLACE_COMBINE); } Area2D::Area2D() : CollisionObject2D(Physics2DServer::get_singleton()->area_create(), true) { space_override = SPACE_OVERRIDE_DISABLED; set_gravity(98); set_gravity_vector(Vector2(0, 1)); gravity_is_point = false; gravity_distance_scale = 0; linear_damp = 0.1; angular_damp = 1; locked = false; priority = 0; monitoring = false; monitorable = false; collision_mask = 1; collision_layer = 1; audio_bus_override = false; set_monitoring(true); set_monitorable(true); } Area2D::~Area2D() { }