/*************************************************************************/ /* os_x11.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef OS_X11_H #define OS_X11_H #include "os/input.h" #include "drivers/unix/os_unix.h" #include "context_gl_x11.h" #include "servers/visual_server.h" #include "servers/visual/visual_server_wrap_mt.h" #include "servers/visual/rasterizer.h" #include "servers/physics_server.h" #include "servers/audio/audio_server_sw.h" #include "servers/audio/sample_manager_sw.h" #include "servers/spatial_sound/spatial_sound_server_sw.h" #include "servers/spatial_sound_2d/spatial_sound_2d_server_sw.h" #include "drivers/rtaudio/audio_driver_rtaudio.h" #include "drivers/alsa/audio_driver_alsa.h" #include "drivers/pulseaudio/audio_driver_pulseaudio.h" #include "servers/physics_2d/physics_2d_server_sw.h" #include #include #include // Hints for X11 fullscreen typedef struct { unsigned long flags; unsigned long functions; unsigned long decorations; long inputMode; unsigned long status; } Hints; #undef CursorShape /** @author Juan Linietsky */ class OS_X11 : public OS_Unix { Atom wm_delete; #if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED) ContextGL_X11 *context_gl; #endif Rasterizer *rasterizer; VisualServer *visual_server; VideoMode current_videomode; VideoMode pre_videomode; List args; Window x11_window; MainLoop *main_loop; ::Display* x11_display; char *xmbstring; int xmblen; unsigned long last_timestamp; ::Time last_keyrelease_time; ::XIC xic; ::XIM xim; ::XIMStyle xim_style; Point2i last_mouse_pos; bool last_mouse_pos_valid; Point2i last_click_pos; uint64_t last_click_ms; unsigned int event_id; uint32_t last_button_state; PhysicsServer *physics_server; unsigned int get_mouse_button_state(unsigned int p_x11_state); InputModifierState get_key_modifier_state(unsigned int p_x11_state); Physics2DServer *physics_2d_server; MouseMode mouse_mode; Point2i center; void handle_key_event(XKeyEvent *p_event,bool p_echo=false); void process_xevents(); virtual void delete_main_loop(); IP_Unix *ip_unix; AudioServerSW *audio_server; SampleManagerMallocSW *sample_manager; SpatialSoundServerSW *spatial_sound_server; SpatialSound2DServerSW *spatial_sound_2d_server; bool force_quit; bool minimized; int dpad_last[2]; const char *cursor_theme; int cursor_size; Cursor cursors[CURSOR_MAX]; Cursor null_cursor; CursorShape current_cursor; InputDefault *input; #ifdef RTAUDIO_ENABLED AudioDriverRtAudio driver_rtaudio; #endif #ifdef ALSA_ENABLED AudioDriverALSA driver_alsa; #endif #ifdef PULSEAUDIO_ENABLED AudioDriverPulseAudio driver_pulseaudio; #endif enum { JOYSTICKS_MAX = 8, MAX_JOY_AXIS = 32768, // I've no idea }; struct Joystick { int fd; int last_axis[JOY_AXIS_MAX]; Joystick() { fd = -1; for (int i=0; i *p_list,int p_screen=0) const; virtual int get_screen_count() const; virtual Size2 get_screen_size(int p_screen=0) const; virtual Point2 get_window_position() const; virtual void set_window_position(const Point2& p_position); virtual Size2 get_window_size() const; virtual void set_window_size(const Size2 p_size); virtual void set_fullscreen(bool p_enabled,int p_screen=0); virtual bool is_fullscreen() const; virtual void move_window_to_foreground(); void run(); OS_X11(); }; #endif