#!/usr/bin/env python Import('env') from platform_methods import run_in_subprocess import platform_x11_builders common_x11 = [ "context_gl_x11.cpp", "vulkan_context_x11.cpp", "crash_handler_x11.cpp", "os_x11.cpp", "key_mapping_x11.cpp", "joypad_linux.cpp", "power_x11.cpp", "detect_prime.cpp" ] prog = env.add_program('#bin/godot', ['godot_x11.cpp'] + common_x11) if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes") and env["separate_debug_symbols"]: env.AddPostAction(prog, run_in_subprocess(platform_x11_builders.make_debug_x11))