/*************************************************************************/
/*  audio_driver_winrt.h                                                 */
/*************************************************************************/
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/*                           GODOT ENGINE                                */
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/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */
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/*************************************************************************/
#ifndef AUDIO_DRIVER_WINRT_H
#define AUDIO_DRIVER_WINRT_H

#include "servers/audio/audio_server_sw.h"

#include "core/os/thread.h"
#include "core/os/mutex.h"

#include <windows.h>
#include <mmsystem.h>
#include <mmreg.h>
#include <xaudio2.h>
#include <wrl/client.h>

class AudioDriverWinRT : public AudioDriverSW {

	enum {
		AUDIO_BUFFERS = 2
	};

	struct XAudio2DriverVoiceCallback : public IXAudio2VoiceCallback {

		HANDLE buffer_end_event;
		XAudio2DriverVoiceCallback() : buffer_end_event(CreateEvent(NULL, FALSE, FALSE, NULL)) {}
		void STDMETHODCALLTYPE OnBufferEnd(void* pBufferContext) { /*print_line("buffer ended");*/ SetEvent(buffer_end_event); }

		//Unused methods are stubs
		void STDMETHODCALLTYPE OnStreamEnd() { }
		void STDMETHODCALLTYPE OnVoiceProcessingPassEnd() { }
		void STDMETHODCALLTYPE OnVoiceProcessingPassStart(UINT32 SamplesRequired) {    }
		void STDMETHODCALLTYPE OnBufferStart(void * pBufferContext) {    }
		void STDMETHODCALLTYPE OnLoopEnd(void * pBufferContext) {    }
		void STDMETHODCALLTYPE OnVoiceError(void * pBufferContext, HRESULT Error) { }

	};

	Thread* thread;
	Mutex* mutex;

	int32_t* samples_in;
	int16_t* samples_out[AUDIO_BUFFERS];

	static void thread_func(void* p_udata);
	int buffer_size;

	unsigned int mix_rate;
	OutputFormat output_format;

	int channels;

	bool active;
	bool thread_exited;
	mutable bool exit_thread;
	bool pcm_open;

	WAVEFORMATEX wave_format;
	Microsoft::WRL::ComPtr<IXAudio2> xaudio;
	int current_buffer;
	IXAudio2MasteringVoice* mastering_voice;
	XAUDIO2_BUFFER xaudio_buffer[AUDIO_BUFFERS];
	IXAudio2SourceVoice* source_voice;
	XAudio2DriverVoiceCallback* voice_callback;

public:

	const char* get_name() const;

	virtual Error init();
	virtual void start();
	virtual int get_mix_rate() const;
	virtual OutputFormat get_output_format() const;
	virtual float get_latency();
	virtual void lock();
	virtual void unlock();
	virtual void finish();

	AudioDriverWinRT();
	~AudioDriverWinRT();
};

#endif