Import('env') files = [ 'thread_winrt.cpp', '#platform/windows/tcp_server_winsock.cpp', '#platform/windows/packet_peer_udp_winsock.cpp', '#platform/windows/stream_peer_winsock.cpp', '#platform/windows/key_mapping_win.cpp', 'joystick_winrt.cpp', 'gl_context_egl.cpp', 'audio_driver_winrt.cpp', 'app.cpp', 'os_winrt.cpp', ] if "build_angle" in env and env["build_angle"]: cmd = env.AlwaysBuild(env.ANGLE('libANGLE.lib', None)) prog = env.Program('#bin/godot', files) if "build_angle" in env and env["build_angle"]: env.Depends(prog, [cmd])