/*************************************************************************/ /* tts_windows.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef TTS_WINDOWS_H #define TTS_WINDOWS_H #include "core/string/ustring.h" #include "core/templates/list.h" #include "core/templates/map.h" #include "core/variant/array.h" #include "servers/display_server.h" #include #include #include #include #define WIN32_LEAN_AND_MEAN #include class TTS_Windows { List queue; ISpVoice *synth = nullptr; bool paused = false; struct UTData { Char16String string; int offset; int id; }; Map ids; static void __stdcall speech_event_callback(WPARAM wParam, LPARAM lParam); void _update_tts(); static TTS_Windows *singleton; public: static TTS_Windows *get_singleton(); bool is_speaking() const; bool is_paused() const; Array get_voices() const; void speak(const String &p_text, const String &p_voice, int p_volume = 50, float p_pitch = 1.f, float p_rate = 1.f, int p_utterance_id = 0, bool p_interrupt = false); void pause(); void resume(); void stop(); TTS_Windows(); ~TTS_Windows(); }; #endif // TTS_WINDOWS_H