/*************************************************************************/ /* os_windows.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef OS_WINDOWS_H #define OS_WINDOWS_H #include "camera_win.h" #include "context_gl_windows.h" #include "core/os/input.h" #include "core/os/os.h" #include "core/project_settings.h" #include "crash_handler_windows.h" #include "drivers/unix/ip_unix.h" #include "drivers/wasapi/audio_driver_wasapi.h" #include "drivers/winmidi/midi_driver_winmidi.h" #include "key_mapping_windows.h" #include "main/input_default.h" #include "power_windows.h" #include "servers/audio_server.h" #include "servers/visual/rasterizer.h" #include "servers/visual_server.h" #ifdef XAUDIO2_ENABLED #include "drivers/xaudio2/audio_driver_xaudio2.h" #endif #include #include #include #include #include /** @author Juan Linietsky */ typedef struct { BYTE bWidth; // Width, in pixels, of the image BYTE bHeight; // Height, in pixels, of the image BYTE bColorCount; // Number of colors in image (0 if >=8bpp) BYTE bReserved; // Reserved ( must be 0) WORD wPlanes; // Color Planes WORD wBitCount; // Bits per pixel DWORD dwBytesInRes; // How many bytes in this resource? DWORD dwImageOffset; // Where in the file is this image? } ICONDIRENTRY, *LPICONDIRENTRY; typedef struct { WORD idReserved; // Reserved (must be 0) WORD idType; // Resource Type (1 for icons) WORD idCount; // How many images? ICONDIRENTRY idEntries[1]; // An entry for each image (idCount of 'em) } ICONDIR, *LPICONDIR; class JoypadWindows; class OS_Windows : public OS { enum { KEY_EVENT_BUFFER_SIZE = 512 }; FILE *stdo; struct KeyEvent { bool alt, shift, control, meta; UINT uMsg; WPARAM wParam; LPARAM lParam; }; KeyEvent key_event_buffer[KEY_EVENT_BUFFER_SIZE]; int key_event_pos; uint64_t ticks_start; uint64_t ticks_per_second; bool old_invalid; bool outside; int old_x, old_y; Point2i center; #if defined(OPENGL_ENABLED) ContextGL_Windows *gl_context; #endif VisualServer *visual_server; CameraWindows *camera_server; int pressrc; HDC hDC; // Private GDI Device Context HINSTANCE hInstance; // Holds The Instance Of The Application HWND hWnd; Point2 last_pos; HBITMAP hBitmap; //DIB section for layered window uint8_t *dib_data; Size2 dib_size; HDC hDC_dib; bool layered_window; uint32_t move_timer_id; HCURSOR hCursor; Size2 min_size; Size2 max_size; Size2 window_rect; VideoMode video_mode; bool preserve_window_size = false; MainLoop *main_loop; WNDPROC user_proc; // IME HIMC im_himc; Vector2 im_position; MouseMode mouse_mode; bool alt_mem; bool gr_mem; bool shift_mem; bool control_mem; bool meta_mem; bool force_quit; bool window_has_focus; uint32_t last_button_state; bool use_raw_input; bool drop_events; HCURSOR cursors[CURSOR_MAX] = { NULL }; CursorShape cursor_shape; Map > cursors_cache; InputDefault *input; JoypadWindows *joypad; Map touch_state; PowerWindows *power_manager; int video_driver_index; #ifdef WASAPI_ENABLED AudioDriverWASAPI driver_wasapi; #endif #ifdef XAUDIO2_ENABLED AudioDriverXAudio2 driver_xaudio2; #endif #ifdef WINMIDI_ENABLED MIDIDriverWinMidi driver_midi; #endif CrashHandler crash_handler; void _drag_event(float p_x, float p_y, int idx); void _touch_event(bool p_pressed, float p_x, float p_y, int idx); void _update_window_style(bool repaint = true); void _set_mouse_mode_impl(MouseMode p_mode); // functions used by main to initialize/deinitialize the OS protected: virtual int get_current_video_driver() const; virtual void initialize_core(); virtual Error initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver); virtual void set_main_loop(MainLoop *p_main_loop); virtual void delete_main_loop(); virtual void finalize(); virtual void finalize_core(); void process_events(); void process_key_events(); struct ProcessInfo { STARTUPINFO si; PROCESS_INFORMATION pi; }; Map *process_map; bool pre_fs_valid; RECT pre_fs_rect; bool maximized; bool minimized; bool borderless; bool console_visible; public: LRESULT WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); virtual void alert(const String &p_alert, const String &p_title = "ALERT!"); String get_stdin_string(bool p_block); void set_mouse_mode(MouseMode p_mode); MouseMode get_mouse_mode() const; virtual void warp_mouse_position(const Point2 &p_to); virtual Point2 get_mouse_position() const; void update_real_mouse_position(); virtual int get_mouse_button_state() const; virtual void set_window_title(const String &p_title); virtual void set_video_mode(const VideoMode &p_video_mode, int p_screen = 0); virtual VideoMode get_video_mode(int p_screen = 0) const; virtual void get_fullscreen_mode_list(List *p_list, int p_screen = 0) const; virtual int get_screen_count() const; virtual int get_current_screen() const; virtual void set_current_screen(int p_screen); virtual Point2 get_screen_position(int p_screen = -1) const; virtual Size2 get_screen_size(int p_screen = -1) const; virtual int get_screen_dpi(int p_screen = -1) const; virtual Point2 get_window_position() const; virtual void set_window_position(const Point2 &p_position); virtual Size2 get_window_size() const; virtual Size2 get_real_window_size() const; virtual Size2 get_max_window_size() const; virtual Size2 get_min_window_size() const; virtual void set_min_window_size(const Size2 p_size); virtual void set_max_window_size(const Size2 p_size); virtual void set_window_size(const Size2 p_size); virtual void set_window_fullscreen(bool p_enabled); virtual bool is_window_fullscreen() const; virtual void set_window_resizable(bool p_enabled); virtual bool is_window_resizable() const; virtual void set_window_minimized(bool p_enabled); virtual bool is_window_minimized() const; virtual void set_window_maximized(bool p_enabled); virtual bool is_window_maximized() const; virtual void set_window_always_on_top(bool p_enabled); virtual bool is_window_always_on_top() const; virtual void set_console_visible(bool p_enabled); virtual bool is_console_visible() const; virtual void request_attention(); virtual void set_borderless_window(bool p_borderless); virtual bool get_borderless_window(); virtual bool get_window_per_pixel_transparency_enabled() const; virtual void set_window_per_pixel_transparency_enabled(bool p_enabled); virtual uint8_t *get_layered_buffer_data(); virtual Size2 get_layered_buffer_size(); virtual void swap_layered_buffer(); virtual Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path = false); virtual Error close_dynamic_library(void *p_library_handle); virtual Error get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle, bool p_optional = false); virtual MainLoop *get_main_loop() const; virtual String get_name() const; virtual Date get_date(bool utc) const; virtual Time get_time(bool utc) const; virtual TimeZoneInfo get_time_zone_info() const; virtual uint64_t get_unix_time() const; virtual uint64_t get_system_time_secs() const; virtual uint64_t get_system_time_msecs() const; virtual bool can_draw() const; virtual Error set_cwd(const String &p_cwd); virtual void delay_usec(uint32_t p_usec) const; virtual uint64_t get_ticks_usec() const; virtual Error execute(const String &p_path, const List &p_arguments, bool p_blocking, ProcessID *r_child_id = NULL, String *r_pipe = NULL, int *r_exitcode = NULL, bool read_stderr = false, Mutex *p_pipe_mutex = NULL); virtual Error kill(const ProcessID &p_pid); virtual int get_process_id() const; virtual bool has_environment(const String &p_var) const; virtual String get_environment(const String &p_var) const; virtual bool set_environment(const String &p_var, const String &p_value) const; virtual void set_clipboard(const String &p_text); virtual String get_clipboard() const; void set_cursor_shape(CursorShape p_shape); CursorShape get_cursor_shape() const; virtual void set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot); void GetMaskBitmaps(HBITMAP hSourceBitmap, COLORREF clrTransparent, OUT HBITMAP &hAndMaskBitmap, OUT HBITMAP &hXorMaskBitmap); void set_native_icon(const String &p_filename); void set_icon(const Ref &p_icon); virtual String get_executable_path() const; virtual String get_locale() const; virtual int get_processor_count() const; virtual LatinKeyboardVariant get_latin_keyboard_variant() const; virtual void enable_for_stealing_focus(ProcessID pid); virtual void move_window_to_foreground(); virtual String get_config_path() const; virtual String get_data_path() const; virtual String get_cache_path() const; virtual String get_godot_dir_name() const; virtual String get_system_dir(SystemDir p_dir) const; virtual String get_user_data_dir() const; virtual String get_unique_id() const; virtual void set_ime_active(const bool p_active); virtual void set_ime_position(const Point2 &p_pos); virtual void release_rendering_thread(); virtual void make_rendering_thread(); virtual void swap_buffers(); virtual Error shell_open(String p_uri); void run(); virtual bool get_swap_ok_cancel() { return true; } virtual bool is_joy_known(int p_device); virtual String get_joy_guid(int p_device) const; virtual void _set_use_vsync(bool p_enable); //virtual bool is_vsync_enabled() const; virtual OS::PowerState get_power_state(); virtual int get_power_seconds_left(); virtual int get_power_percent_left(); virtual bool _check_internal_feature_support(const String &p_feature); void disable_crash_handler(); bool is_disable_crash_handler() const; virtual void initialize_debugging(); void force_process_input(); virtual Error move_to_trash(const String &p_path); virtual void process_and_drop_events(); OS_Windows(HINSTANCE _hInstance); ~OS_Windows(); }; #endif