/*************************************************************************/ /* os_windows.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef OS_WINDOWS_H #define OS_WINDOWS_H #include "core/input/input.h" #include "core/os/os.h" #include "core/project_settings.h" #include "crash_handler_windows.h" #include "drivers/unix/ip_unix.h" #include "drivers/wasapi/audio_driver_wasapi.h" #include "drivers/winmidi/midi_driver_winmidi.h" #include "key_mapping_windows.h" #include "servers/audio_server.h" #include "servers/rendering/rasterizer.h" #include "servers/rendering_server.h" #ifdef XAUDIO2_ENABLED #include "drivers/xaudio2/audio_driver_xaudio2.h" #endif #if defined(OPENGL_ENABLED) #include "context_gl_windows.h" #endif #if defined(VULKAN_ENABLED) #include "drivers/vulkan/rendering_device_vulkan.h" #include "platform/windows/vulkan_context_win.h" #endif #include #include #include #include #include class JoypadWindows; class OS_Windows : public OS { #ifdef STDOUT_FILE FILE *stdo; #endif uint64_t ticks_start; uint64_t ticks_per_second; HINSTANCE hInstance; MainLoop *main_loop; #ifdef WASAPI_ENABLED AudioDriverWASAPI driver_wasapi; #endif #ifdef XAUDIO2_ENABLED AudioDriverXAudio2 driver_xaudio2; #endif #ifdef WINMIDI_ENABLED MIDIDriverWinMidi driver_midi; #endif CrashHandler crash_handler; bool force_quit; HWND main_window; // functions used by main to initialize/deinitialize the OS protected: virtual void initialize(); virtual void set_main_loop(MainLoop *p_main_loop); virtual void delete_main_loop(); virtual void finalize(); virtual void finalize_core(); virtual String get_stdin_string(bool p_block); String _quote_command_line_argument(const String &p_text) const; struct ProcessInfo { STARTUPINFO si; PROCESS_INFORMATION pi; }; Map *process_map; public: virtual Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path = false); virtual Error close_dynamic_library(void *p_library_handle); virtual Error get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle, bool p_optional = false); virtual MainLoop *get_main_loop() const; virtual String get_name() const; virtual void initialize_joypads() {} virtual Date get_date(bool utc) const; virtual Time get_time(bool utc) const; virtual TimeZoneInfo get_time_zone_info() const; virtual uint64_t get_unix_time() const; virtual uint64_t get_system_time_secs() const; virtual uint64_t get_system_time_msecs() const; virtual Error set_cwd(const String &p_cwd); virtual void delay_usec(uint32_t p_usec) const; virtual uint64_t get_ticks_usec() const; virtual Error execute(const String &p_path, const List &p_arguments, bool p_blocking = true, ProcessID *r_child_id = nullptr, String *r_pipe = nullptr, int *r_exitcode = nullptr, bool read_stderr = false, Mutex *p_pipe_mutex = nullptr); virtual Error kill(const ProcessID &p_pid); virtual int get_process_id() const; virtual bool has_environment(const String &p_var) const; virtual String get_environment(const String &p_var) const; virtual bool set_environment(const String &p_var, const String &p_value) const; virtual String get_executable_path() const; virtual String get_locale() const; virtual int get_processor_count() const; virtual String get_config_path() const; virtual String get_data_path() const; virtual String get_cache_path() const; virtual String get_godot_dir_name() const; virtual String get_system_dir(SystemDir p_dir) const; virtual String get_user_data_dir() const; virtual String get_unique_id() const; virtual Error shell_open(String p_uri); void run(); virtual bool _check_internal_feature_support(const String &p_feature); void disable_crash_handler(); bool is_disable_crash_handler() const; virtual void initialize_debugging(); virtual Error move_to_trash(const String &p_path); void set_main_window(HWND p_main_window) { main_window = p_main_window; } HINSTANCE get_hinstance() { return hInstance; } OS_Windows(HINSTANCE _hInstance); ~OS_Windows(); }; #endif