/*************************************************************************/ /* os_windows.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ // Must include Winsock before windows.h (included by os_windows.h) #include "drivers/unix/net_socket_posix.h" #include "os_windows.h" #include "core/debugger/engine_debugger.h" #include "core/debugger/script_debugger.h" #include "core/io/marshalls.h" #include "core/version_generated.gen.h" #include "drivers/windows/dir_access_windows.h" #include "drivers/windows/file_access_windows.h" #include "drivers/windows/rw_lock_windows.h" #include "drivers/windows/thread_windows.h" #include "joypad_windows.h" #include "lang_table.h" #include "main/main.h" #include "platform/windows/display_server_windows.h" #include "servers/audio_server.h" #include "servers/rendering/rendering_server_raster.h" #include "servers/rendering/rendering_server_wrap_mt.h" #include "windows_terminal_logger.h" #include #include #include #include #include #include static const WORD MAX_CONSOLE_LINES = 1500; extern "C" { __declspec(dllexport) DWORD NvOptimusEnablement = 1; __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1; } // Workaround mingw-w64 < 4.0 bug #ifndef WM_TOUCH #define WM_TOUCH 576 #endif #ifndef WM_POINTERUPDATE #define WM_POINTERUPDATE 0x0245 #endif #if defined(__GNUC__) // Workaround GCC warning from -Wcast-function-type. #define GetProcAddress (void *)GetProcAddress #endif #ifdef DEBUG_ENABLED static String format_error_message(DWORD id) { LPWSTR messageBuffer = NULL; size_t size = FormatMessageW(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, NULL, id, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPWSTR)&messageBuffer, 0, NULL); String msg = "Error " + itos(id) + ": " + String(messageBuffer, size); LocalFree(messageBuffer); return msg; } #endif // DEBUG_ENABLED void RedirectIOToConsole() { int hConHandle; intptr_t lStdHandle; CONSOLE_SCREEN_BUFFER_INFO coninfo; FILE *fp; // allocate a console for this app AllocConsole(); // set the screen buffer to be big enough to let us scroll text GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &coninfo); coninfo.dwSize.Y = MAX_CONSOLE_LINES; SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE), coninfo.dwSize); // redirect unbuffered STDOUT to the console lStdHandle = (intptr_t)GetStdHandle(STD_OUTPUT_HANDLE); hConHandle = _open_osfhandle(lStdHandle, _O_TEXT); fp = _fdopen(hConHandle, "w"); *stdout = *fp; setvbuf(stdout, NULL, _IONBF, 0); // redirect unbuffered STDIN to the console lStdHandle = (intptr_t)GetStdHandle(STD_INPUT_HANDLE); hConHandle = _open_osfhandle(lStdHandle, _O_TEXT); fp = _fdopen(hConHandle, "r"); *stdin = *fp; setvbuf(stdin, NULL, _IONBF, 0); // redirect unbuffered STDERR to the console lStdHandle = (intptr_t)GetStdHandle(STD_ERROR_HANDLE); hConHandle = _open_osfhandle(lStdHandle, _O_TEXT); fp = _fdopen(hConHandle, "w"); *stderr = *fp; setvbuf(stderr, NULL, _IONBF, 0); // make cout, wcout, cin, wcin, wcerr, cerr, wclog and clog // point to console as well } BOOL WINAPI HandlerRoutine(_In_ DWORD dwCtrlType) { if (!EngineDebugger::is_active()) return FALSE; switch (dwCtrlType) { case CTRL_C_EVENT: EngineDebugger::get_script_debugger()->set_depth(-1); EngineDebugger::get_script_debugger()->set_lines_left(1); return TRUE; default: return FALSE; } } void OS_Windows::initialize_debugging() { SetConsoleCtrlHandler(HandlerRoutine, TRUE); } void OS_Windows::initialize() { crash_handler.initialize(); //RedirectIOToConsole(); ThreadWindows::make_default(); RWLockWindows::make_default(); FileAccess::make_default(FileAccess::ACCESS_RESOURCES); FileAccess::make_default(FileAccess::ACCESS_USERDATA); FileAccess::make_default(FileAccess::ACCESS_FILESYSTEM); //FileAccessBufferedFA::make_default(); DirAccess::make_default(DirAccess::ACCESS_RESOURCES); DirAccess::make_default(DirAccess::ACCESS_USERDATA); DirAccess::make_default(DirAccess::ACCESS_FILESYSTEM); NetSocketPosix::make_default(); // We need to know how often the clock is updated if (!QueryPerformanceFrequency((LARGE_INTEGER *)&ticks_per_second)) ticks_per_second = 1000; // If timeAtGameStart is 0 then we get the time since // the start of the computer when we call GetGameTime() ticks_start = 0; ticks_start = get_ticks_usec(); // set minimum resolution for periodic timers, otherwise Sleep(n) may wait at least as // long as the windows scheduler resolution (~16-30ms) even for calls like Sleep(1) timeBeginPeriod(1); process_map = memnew((Map)); IP_Unix::make_default(); main_loop = NULL; } void OS_Windows::delete_main_loop() { if (main_loop) memdelete(main_loop); main_loop = NULL; } void OS_Windows::set_main_loop(MainLoop *p_main_loop) { main_loop = p_main_loop; } void OS_Windows::finalize() { #ifdef WINMIDI_ENABLED driver_midi.close(); #endif if (main_loop) memdelete(main_loop); main_loop = NULL; } void OS_Windows::finalize_core() { timeEndPeriod(1); memdelete(process_map); NetSocketPosix::cleanup(); } Error OS_Windows::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) { String path = p_path; if (!FileAccess::exists(path)) { //this code exists so gdnative can load .dll files from within the executable path path = get_executable_path().get_base_dir().plus_file(p_path.get_file()); } typedef DLL_DIRECTORY_COOKIE(WINAPI * PAddDllDirectory)(PCWSTR); typedef BOOL(WINAPI * PRemoveDllDirectory)(DLL_DIRECTORY_COOKIE); PAddDllDirectory add_dll_directory = (PAddDllDirectory)GetProcAddress(GetModuleHandle("kernel32.dll"), "AddDllDirectory"); PRemoveDllDirectory remove_dll_directory = (PRemoveDllDirectory)GetProcAddress(GetModuleHandle("kernel32.dll"), "RemoveDllDirectory"); bool has_dll_directory_api = ((add_dll_directory != NULL) && (remove_dll_directory != NULL)); DLL_DIRECTORY_COOKIE cookie = NULL; if (p_also_set_library_path && has_dll_directory_api) { cookie = add_dll_directory(path.get_base_dir().c_str()); } p_library_handle = (void *)LoadLibraryExW(path.c_str(), NULL, (p_also_set_library_path && has_dll_directory_api) ? LOAD_LIBRARY_SEARCH_DEFAULT_DIRS : 0); ERR_FAIL_COND_V_MSG(!p_library_handle, ERR_CANT_OPEN, "Can't open dynamic library: " + p_path + ", error: " + format_error_message(GetLastError()) + "."); if (cookie) { remove_dll_directory(cookie); } return OK; } Error OS_Windows::close_dynamic_library(void *p_library_handle) { if (!FreeLibrary((HMODULE)p_library_handle)) { return FAILED; } return OK; } Error OS_Windows::get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle, bool p_optional) { p_symbol_handle = (void *)GetProcAddress((HMODULE)p_library_handle, p_name.utf8().get_data()); if (!p_symbol_handle) { if (!p_optional) { ERR_FAIL_V_MSG(ERR_CANT_RESOLVE, "Can't resolve symbol " + p_name + ", error: " + String::num(GetLastError()) + "."); } else { return ERR_CANT_RESOLVE; } } return OK; } String OS_Windows::get_name() const { return "Windows"; } OS::Date OS_Windows::get_date(bool utc) const { SYSTEMTIME systemtime; if (utc) GetSystemTime(&systemtime); else GetLocalTime(&systemtime); Date date; date.day = systemtime.wDay; date.month = Month(systemtime.wMonth); date.weekday = Weekday(systemtime.wDayOfWeek); date.year = systemtime.wYear; date.dst = false; return date; } OS::Time OS_Windows::get_time(bool utc) const { SYSTEMTIME systemtime; if (utc) GetSystemTime(&systemtime); else GetLocalTime(&systemtime); Time time; time.hour = systemtime.wHour; time.min = systemtime.wMinute; time.sec = systemtime.wSecond; return time; } OS::TimeZoneInfo OS_Windows::get_time_zone_info() const { TIME_ZONE_INFORMATION info; bool daylight = false; if (GetTimeZoneInformation(&info) == TIME_ZONE_ID_DAYLIGHT) daylight = true; TimeZoneInfo ret; if (daylight) { ret.name = info.DaylightName; } else { ret.name = info.StandardName; } // Bias value returned by GetTimeZoneInformation is inverted of what we expect // For example on GMT-3 GetTimeZoneInformation return a Bias of 180, so invert the value to get -180 ret.bias = -info.Bias; return ret; } uint64_t OS_Windows::get_unix_time() const { FILETIME ft; SYSTEMTIME st; GetSystemTime(&st); SystemTimeToFileTime(&st, &ft); SYSTEMTIME ep; ep.wYear = 1970; ep.wMonth = 1; ep.wDayOfWeek = 4; ep.wDay = 1; ep.wHour = 0; ep.wMinute = 0; ep.wSecond = 0; ep.wMilliseconds = 0; FILETIME fep; SystemTimeToFileTime(&ep, &fep); // Type punning through unions (rather than pointer cast) as per: // https://docs.microsoft.com/en-us/windows/desktop/api/minwinbase/ns-minwinbase-filetime#remarks ULARGE_INTEGER ft_punning; ft_punning.LowPart = ft.dwLowDateTime; ft_punning.HighPart = ft.dwHighDateTime; ULARGE_INTEGER fep_punning; fep_punning.LowPart = fep.dwLowDateTime; fep_punning.HighPart = fep.dwHighDateTime; return (ft_punning.QuadPart - fep_punning.QuadPart) / 10000000; }; uint64_t OS_Windows::get_system_time_secs() const { return get_system_time_msecs() / 1000; } uint64_t OS_Windows::get_system_time_msecs() const { const uint64_t WINDOWS_TICK = 10000; const uint64_t MSEC_TO_UNIX_EPOCH = 11644473600000LL; SYSTEMTIME st; GetSystemTime(&st); FILETIME ft; SystemTimeToFileTime(&st, &ft); uint64_t ret; ret = ft.dwHighDateTime; ret <<= 32; ret |= ft.dwLowDateTime; return (uint64_t)(ret / WINDOWS_TICK - MSEC_TO_UNIX_EPOCH); } void OS_Windows::delay_usec(uint32_t p_usec) const { if (p_usec < 1000) Sleep(1); else Sleep(p_usec / 1000); } uint64_t OS_Windows::get_ticks_usec() const { uint64_t ticks; uint64_t time; // This is the number of clock ticks since start if (!QueryPerformanceCounter((LARGE_INTEGER *)&ticks)) ticks = (UINT64)timeGetTime(); // Divide by frequency to get the time in seconds time = ticks * 1000000L / ticks_per_second; // Subtract the time at game start to get // the time since the game started time -= ticks_start; return time; } Error OS_Windows::execute(const String &p_path, const List &p_arguments, bool p_blocking, ProcessID *r_child_id, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex) { if (p_blocking && r_pipe) { String argss; argss = "\"\"" + p_path + "\""; for (const List::Element *E = p_arguments.front(); E; E = E->next()) { argss += " \"" + E->get() + "\""; } argss += "\""; if (read_stderr) { argss += " 2>&1"; // Read stderr too } FILE *f = _wpopen(argss.c_str(), L"r"); ERR_FAIL_COND_V(!f, ERR_CANT_OPEN); char buf[65535]; while (fgets(buf, 65535, f)) { if (p_pipe_mutex) { p_pipe_mutex->lock(); } (*r_pipe) += String::utf8(buf); if (p_pipe_mutex) { p_pipe_mutex->unlock(); } } int rv = _pclose(f); if (r_exitcode) *r_exitcode = rv; return OK; } String cmdline = "\"" + p_path + "\""; const List::Element *I = p_arguments.front(); while (I) { cmdline += " \"" + I->get() + "\""; I = I->next(); }; ProcessInfo pi; ZeroMemory(&pi.si, sizeof(pi.si)); pi.si.cb = sizeof(pi.si); ZeroMemory(&pi.pi, sizeof(pi.pi)); LPSTARTUPINFOW si_w = (LPSTARTUPINFOW)&pi.si; Vector modstr; //windows wants to change this no idea why modstr.resize(cmdline.size()); for (int i = 0; i < cmdline.size(); i++) modstr.write[i] = cmdline[i]; int ret = CreateProcessW(NULL, modstr.ptrw(), NULL, NULL, 0, NORMAL_PRIORITY_CLASS & CREATE_NO_WINDOW, NULL, NULL, si_w, &pi.pi); ERR_FAIL_COND_V(ret == 0, ERR_CANT_FORK); if (p_blocking) { DWORD ret2 = WaitForSingleObject(pi.pi.hProcess, INFINITE); if (r_exitcode) *r_exitcode = ret2; CloseHandle(pi.pi.hProcess); CloseHandle(pi.pi.hThread); } else { ProcessID pid = pi.pi.dwProcessId; if (r_child_id) { *r_child_id = pid; }; process_map->insert(pid, pi); }; return OK; }; Error OS_Windows::kill(const ProcessID &p_pid) { ERR_FAIL_COND_V(!process_map->has(p_pid), FAILED); const PROCESS_INFORMATION pi = (*process_map)[p_pid].pi; process_map->erase(p_pid); const int ret = TerminateProcess(pi.hProcess, 0); CloseHandle(pi.hProcess); CloseHandle(pi.hThread); return ret != 0 ? OK : FAILED; }; int OS_Windows::get_process_id() const { return _getpid(); } Error OS_Windows::set_cwd(const String &p_cwd) { if (_wchdir(p_cwd.c_str()) != 0) return ERR_CANT_OPEN; return OK; } String OS_Windows::get_executable_path() const { wchar_t bufname[4096]; GetModuleFileNameW(NULL, bufname, 4096); String s = bufname; return s; } bool OS_Windows::has_environment(const String &p_var) const { #ifdef MINGW_ENABLED return _wgetenv(p_var.c_str()) != NULL; #else wchar_t *env; size_t len; _wdupenv_s(&env, &len, p_var.c_str()); const bool has_env = env != NULL; free(env); return has_env; #endif }; String OS_Windows::get_environment(const String &p_var) const { wchar_t wval[0x7Fff]; // MSDN says 32767 char is the maximum int wlen = GetEnvironmentVariableW(p_var.c_str(), wval, 0x7Fff); if (wlen > 0) { return wval; } return ""; } bool OS_Windows::set_environment(const String &p_var, const String &p_value) const { return (bool)SetEnvironmentVariableW(p_var.c_str(), p_value.c_str()); } String OS_Windows::get_stdin_string(bool p_block) { if (p_block) { char buff[1024]; return fgets(buff, 1024, stdin); }; return String(); } Error OS_Windows::shell_open(String p_uri) { ShellExecuteW(NULL, NULL, p_uri.c_str(), NULL, NULL, SW_SHOWNORMAL); return OK; } String OS_Windows::get_locale() const { const _WinLocale *wl = &_win_locales[0]; LANGID langid = GetUserDefaultUILanguage(); String neutral; int lang = langid & ((1 << 9) - 1); int sublang = langid & ~((1 << 9) - 1); while (wl->locale) { if (wl->main_lang == lang && wl->sublang == SUBLANG_NEUTRAL) neutral = wl->locale; if (lang == wl->main_lang && sublang == wl->sublang) return wl->locale; wl++; } if (neutral != "") return neutral; return "en"; } // We need this because GetSystemInfo() is unreliable on WOW64 // see https://msdn.microsoft.com/en-us/library/windows/desktop/ms724381(v=vs.85).aspx // Taken from MSDN typedef BOOL(WINAPI *LPFN_ISWOW64PROCESS)(HANDLE, PBOOL); LPFN_ISWOW64PROCESS fnIsWow64Process; BOOL is_wow64() { BOOL wow64 = FALSE; fnIsWow64Process = (LPFN_ISWOW64PROCESS)GetProcAddress(GetModuleHandle(TEXT("kernel32")), "IsWow64Process"); if (fnIsWow64Process) { if (!fnIsWow64Process(GetCurrentProcess(), &wow64)) { wow64 = FALSE; } } return wow64; } int OS_Windows::get_processor_count() const { SYSTEM_INFO sysinfo; if (is_wow64()) GetNativeSystemInfo(&sysinfo); else GetSystemInfo(&sysinfo); return sysinfo.dwNumberOfProcessors; } void OS_Windows::run() { if (!main_loop) return; main_loop->init(); while (!force_quit) { DisplayServer::get_singleton()->process_events(); // get rid of pending events if (Main::iteration()) break; }; main_loop->finish(); } MainLoop *OS_Windows::get_main_loop() const { return main_loop; } String OS_Windows::get_config_path() const { if (has_environment("XDG_CONFIG_HOME")) { // unlikely, but after all why not? return get_environment("XDG_CONFIG_HOME"); } else if (has_environment("APPDATA")) { return get_environment("APPDATA"); } else { return "."; } } String OS_Windows::get_data_path() const { if (has_environment("XDG_DATA_HOME")) { return get_environment("XDG_DATA_HOME"); } else { return get_config_path(); } } String OS_Windows::get_cache_path() const { if (has_environment("XDG_CACHE_HOME")) { return get_environment("XDG_CACHE_HOME"); } else if (has_environment("TEMP")) { return get_environment("TEMP"); } else { return get_config_path(); } } // Get properly capitalized engine name for system paths String OS_Windows::get_godot_dir_name() const { return String(VERSION_SHORT_NAME).capitalize(); } String OS_Windows::get_system_dir(SystemDir p_dir) const { KNOWNFOLDERID id; switch (p_dir) { case SYSTEM_DIR_DESKTOP: { id = FOLDERID_Desktop; } break; case SYSTEM_DIR_DCIM: { id = FOLDERID_Pictures; } break; case SYSTEM_DIR_DOCUMENTS: { id = FOLDERID_Documents; } break; case SYSTEM_DIR_DOWNLOADS: { id = FOLDERID_Downloads; } break; case SYSTEM_DIR_MOVIES: { id = FOLDERID_Videos; } break; case SYSTEM_DIR_MUSIC: { id = FOLDERID_Music; } break; case SYSTEM_DIR_PICTURES: { id = FOLDERID_Pictures; } break; case SYSTEM_DIR_RINGTONES: { id = FOLDERID_Music; } break; } PWSTR szPath; HRESULT res = SHGetKnownFolderPath(id, 0, NULL, &szPath); ERR_FAIL_COND_V(res != S_OK, String()); String path = String(szPath); CoTaskMemFree(szPath); return path; } String OS_Windows::get_user_data_dir() const { String appname = get_safe_dir_name(ProjectSettings::get_singleton()->get("application/config/name")); if (appname != "") { bool use_custom_dir = ProjectSettings::get_singleton()->get("application/config/use_custom_user_dir"); if (use_custom_dir) { String custom_dir = get_safe_dir_name(ProjectSettings::get_singleton()->get("application/config/custom_user_dir_name"), true); if (custom_dir == "") { custom_dir = appname; } return get_data_path().plus_file(custom_dir).replace("\\", "/"); } else { return get_data_path().plus_file(get_godot_dir_name()).plus_file("app_userdata").plus_file(appname).replace("\\", "/"); } } return ProjectSettings::get_singleton()->get_resource_path(); } String OS_Windows::get_unique_id() const { HW_PROFILE_INFO HwProfInfo; ERR_FAIL_COND_V(!GetCurrentHwProfile(&HwProfInfo), ""); return String(HwProfInfo.szHwProfileGuid); } bool OS_Windows::_check_internal_feature_support(const String &p_feature) { return p_feature == "pc"; } void OS_Windows::disable_crash_handler() { crash_handler.disable(); } bool OS_Windows::is_disable_crash_handler() const { return crash_handler.is_disabled(); } Error OS_Windows::move_to_trash(const String &p_path) { SHFILEOPSTRUCTW sf; WCHAR *from = new WCHAR[p_path.length() + 2]; wcscpy_s(from, p_path.length() + 1, p_path.c_str()); from[p_path.length() + 1] = 0; sf.hwnd = main_window; sf.wFunc = FO_DELETE; sf.pFrom = from; sf.pTo = NULL; sf.fFlags = FOF_ALLOWUNDO | FOF_NOCONFIRMATION; sf.fAnyOperationsAborted = FALSE; sf.hNameMappings = NULL; sf.lpszProgressTitle = NULL; int ret = SHFileOperationW(&sf); delete[] from; if (ret) { ERR_PRINT("SHFileOperation error: " + itos(ret)); return FAILED; } return OK; } OS_Windows::OS_Windows(HINSTANCE _hInstance) { force_quit = false; hInstance = _hInstance; #ifdef STDOUT_FILE stdo = fopen("stdout.txt", "wb"); #endif #ifdef WASAPI_ENABLED AudioDriverManager::add_driver(&driver_wasapi); #endif #ifdef XAUDIO2_ENABLED AudioDriverManager::add_driver(&driver_xaudio2); #endif DisplayServerWindows::register_windows_driver(); Vector loggers; loggers.push_back(memnew(WindowsTerminalLogger)); _set_logger(memnew(CompositeLogger(loggers))); } OS_Windows::~OS_Windows() { #ifdef STDOUT_FILE fclose(stdo); #endif }