/*************************************************************************/ /* os_windows.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "os_windows.h" #include "core/debugger/engine_debugger.h" #include "core/debugger/script_debugger.h" #include "core/io/marshalls.h" #include "core/version_generated.gen.h" #include "drivers/unix/net_socket_posix.h" #include "drivers/windows/dir_access_windows.h" #include "drivers/windows/file_access_windows.h" #include "joypad_windows.h" #include "lang_table.h" #include "main/main.h" #include "platform/windows/display_server_windows.h" #include "servers/audio_server.h" #include "servers/rendering/rendering_server_default.h" #include "windows_terminal_logger.h" #include #include #include #include #include #include #include #include extern "C" { __declspec(dllexport) DWORD NvOptimusEnablement = 1; __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1; } // Workaround mingw-w64 < 4.0 bug #ifndef WM_TOUCH #define WM_TOUCH 576 #endif #ifndef WM_POINTERUPDATE #define WM_POINTERUPDATE 0x0245 #endif #if defined(__GNUC__) // Workaround GCC warning from -Wcast-function-type. #define GetProcAddress (void *)GetProcAddress #endif static String format_error_message(DWORD id) { LPWSTR messageBuffer = nullptr; size_t size = FormatMessageW(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, nullptr, id, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPWSTR)&messageBuffer, 0, nullptr); String msg = "Error " + itos(id) + ": " + String::utf16((const char16_t *)messageBuffer, size); LocalFree(messageBuffer); return msg; } void RedirectStream(const char *p_file_name, const char *p_mode, FILE *p_cpp_stream, const DWORD p_std_handle) { const HANDLE h_existing = GetStdHandle(p_std_handle); if (h_existing != INVALID_HANDLE_VALUE) { // Redirect only if attached console have a valid handle. const HANDLE h_cpp = reinterpret_cast(_get_osfhandle(_fileno(p_cpp_stream))); if (h_cpp == INVALID_HANDLE_VALUE) { // Redirect only if it's not already redirected to the pipe or file. FILE *fp = p_cpp_stream; freopen_s(&fp, p_file_name, p_mode, p_cpp_stream); // Redirect stream. setvbuf(p_cpp_stream, nullptr, _IONBF, 0); // Disable stream buffering. } } } void RedirectIOToConsole() { if (AttachConsole(ATTACH_PARENT_PROCESS)) { RedirectStream("CONIN$", "r", stdin, STD_INPUT_HANDLE); RedirectStream("CONOUT$", "w", stdout, STD_OUTPUT_HANDLE); RedirectStream("CONOUT$", "w", stderr, STD_ERROR_HANDLE); printf("\n"); // Make sure our output is starting from the new line. } } BOOL WINAPI HandlerRoutine(_In_ DWORD dwCtrlType) { if (!EngineDebugger::is_active()) { return FALSE; } switch (dwCtrlType) { case CTRL_C_EVENT: EngineDebugger::get_script_debugger()->set_depth(-1); EngineDebugger::get_script_debugger()->set_lines_left(1); return TRUE; default: return FALSE; } } void OS_Windows::alert(const String &p_alert, const String &p_title) { MessageBoxW(nullptr, (LPCWSTR)(p_alert.utf16().get_data()), (LPCWSTR)(p_title.utf16().get_data()), MB_OK | MB_ICONEXCLAMATION | MB_TASKMODAL); } void OS_Windows::initialize_debugging() { SetConsoleCtrlHandler(HandlerRoutine, TRUE); } #ifdef WINDOWS_DEBUG_OUTPUT_ENABLED static void _error_handler(void *p_self, const char *p_func, const char *p_file, int p_line, const char *p_error, const char *p_errorexp, bool p_editor_notify, ErrorHandlerType p_type) { String err_str; if (p_errorexp && p_errorexp[0]) { err_str = String::utf8(p_errorexp); } else { err_str = String::utf8(p_file) + ":" + itos(p_line) + " - " + String::utf8(p_error); } if (p_editor_notify) { err_str += " (User)\n"; } else { err_str += "\n"; } OutputDebugStringW((LPCWSTR)err_str.utf16().ptr()); } #endif void OS_Windows::initialize() { crash_handler.initialize(); #ifdef WINDOWS_DEBUG_OUTPUT_ENABLED error_handlers.errfunc = _error_handler; error_handlers.userdata = this; add_error_handler(&error_handlers); #endif #ifndef WINDOWS_SUBSYSTEM_CONSOLE RedirectIOToConsole(); #endif FileAccess::make_default(FileAccess::ACCESS_RESOURCES); FileAccess::make_default(FileAccess::ACCESS_USERDATA); FileAccess::make_default(FileAccess::ACCESS_FILESYSTEM); DirAccess::make_default(DirAccess::ACCESS_RESOURCES); DirAccess::make_default(DirAccess::ACCESS_USERDATA); DirAccess::make_default(DirAccess::ACCESS_FILESYSTEM); NetSocketPosix::make_default(); // We need to know how often the clock is updated QueryPerformanceFrequency((LARGE_INTEGER *)&ticks_per_second); QueryPerformanceCounter((LARGE_INTEGER *)&ticks_start); // set minimum resolution for periodic timers, otherwise Sleep(n) may wait at least as // long as the windows scheduler resolution (~16-30ms) even for calls like Sleep(1) timeBeginPeriod(1); process_map = memnew((HashMap)); // Add current Godot PID to the list of known PIDs ProcessInfo current_pi = {}; PROCESS_INFORMATION current_pi_pi = {}; current_pi.pi = current_pi_pi; current_pi.pi.hProcess = GetCurrentProcess(); process_map->insert(GetCurrentProcessId(), current_pi); IPUnix::make_default(); main_loop = nullptr; } void OS_Windows::delete_main_loop() { if (main_loop) { memdelete(main_loop); } main_loop = nullptr; } void OS_Windows::set_main_loop(MainLoop *p_main_loop) { main_loop = p_main_loop; } void OS_Windows::finalize() { #ifdef WINMIDI_ENABLED driver_midi.close(); #endif if (main_loop) { memdelete(main_loop); } main_loop = nullptr; } void OS_Windows::finalize_core() { timeEndPeriod(1); memdelete(process_map); NetSocketPosix::cleanup(); #ifdef WINDOWS_DEBUG_OUTPUT_ENABLED remove_error_handler(&error_handlers); #endif } Error OS_Windows::get_entropy(uint8_t *r_buffer, int p_bytes) { NTSTATUS status = BCryptGenRandom(nullptr, r_buffer, p_bytes, BCRYPT_USE_SYSTEM_PREFERRED_RNG); ERR_FAIL_COND_V(status, FAILED); return OK; } Error OS_Windows::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path, String *r_resolved_path) { String path = p_path.replace("/", "\\"); if (!FileAccess::exists(path)) { //this code exists so gdnative can load .dll files from within the executable path path = get_executable_path().get_base_dir().path_join(p_path.get_file()); } typedef DLL_DIRECTORY_COOKIE(WINAPI * PAddDllDirectory)(PCWSTR); typedef BOOL(WINAPI * PRemoveDllDirectory)(DLL_DIRECTORY_COOKIE); PAddDllDirectory add_dll_directory = (PAddDllDirectory)GetProcAddress(GetModuleHandle("kernel32.dll"), "AddDllDirectory"); PRemoveDllDirectory remove_dll_directory = (PRemoveDllDirectory)GetProcAddress(GetModuleHandle("kernel32.dll"), "RemoveDllDirectory"); bool has_dll_directory_api = ((add_dll_directory != nullptr) && (remove_dll_directory != nullptr)); DLL_DIRECTORY_COOKIE cookie = nullptr; if (p_also_set_library_path && has_dll_directory_api) { cookie = add_dll_directory((LPCWSTR)(path.get_base_dir().utf16().get_data())); } p_library_handle = (void *)LoadLibraryExW((LPCWSTR)(path.utf16().get_data()), nullptr, (p_also_set_library_path && has_dll_directory_api) ? LOAD_LIBRARY_SEARCH_DEFAULT_DIRS : 0); ERR_FAIL_COND_V_MSG(!p_library_handle, ERR_CANT_OPEN, "Can't open dynamic library: " + p_path + ", error: " + format_error_message(GetLastError()) + "."); if (cookie) { remove_dll_directory(cookie); } if (r_resolved_path != nullptr) { *r_resolved_path = path; } return OK; } Error OS_Windows::close_dynamic_library(void *p_library_handle) { if (!FreeLibrary((HMODULE)p_library_handle)) { return FAILED; } return OK; } Error OS_Windows::get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle, bool p_optional) { p_symbol_handle = (void *)GetProcAddress((HMODULE)p_library_handle, p_name.utf8().get_data()); if (!p_symbol_handle) { if (!p_optional) { ERR_FAIL_V_MSG(ERR_CANT_RESOLVE, "Can't resolve symbol " + p_name + ", error: " + String::num(GetLastError()) + "."); } else { return ERR_CANT_RESOLVE; } } return OK; } String OS_Windows::get_name() const { return "Windows"; } OS::Date OS_Windows::get_date(bool p_utc) const { SYSTEMTIME systemtime; if (p_utc) { GetSystemTime(&systemtime); } else { GetLocalTime(&systemtime); } //Get DST information from Windows, but only if p_utc is false. TIME_ZONE_INFORMATION info; bool daylight = false; if (!p_utc && GetTimeZoneInformation(&info) == TIME_ZONE_ID_DAYLIGHT) { daylight = true; } Date date; date.day = systemtime.wDay; date.month = Month(systemtime.wMonth); date.weekday = Weekday(systemtime.wDayOfWeek); date.year = systemtime.wYear; date.dst = daylight; return date; } OS::Time OS_Windows::get_time(bool p_utc) const { SYSTEMTIME systemtime; if (p_utc) { GetSystemTime(&systemtime); } else { GetLocalTime(&systemtime); } Time time; time.hour = systemtime.wHour; time.minute = systemtime.wMinute; time.second = systemtime.wSecond; return time; } OS::TimeZoneInfo OS_Windows::get_time_zone_info() const { TIME_ZONE_INFORMATION info; bool daylight = false; if (GetTimeZoneInformation(&info) == TIME_ZONE_ID_DAYLIGHT) { daylight = true; } // Daylight Bias needs to be added to the bias if DST is in effect, or else it will not properly update. TimeZoneInfo ret; if (daylight) { ret.name = info.DaylightName; ret.bias = info.Bias + info.DaylightBias; } else { ret.name = info.StandardName; ret.bias = info.Bias + info.StandardBias; } // Bias value returned by GetTimeZoneInformation is inverted of what we expect // For example, on GMT-3 GetTimeZoneInformation return a Bias of 180, so invert the value to get -180 ret.bias = -ret.bias; return ret; } double OS_Windows::get_unix_time() const { // 1 Windows tick is 100ns const uint64_t WINDOWS_TICKS_PER_SECOND = 10000000; const uint64_t TICKS_TO_UNIX_EPOCH = 116444736000000000LL; SYSTEMTIME st; GetSystemTime(&st); FILETIME ft; SystemTimeToFileTime(&st, &ft); uint64_t ticks_time; ticks_time = ft.dwHighDateTime; ticks_time <<= 32; ticks_time |= ft.dwLowDateTime; return (double)(ticks_time - TICKS_TO_UNIX_EPOCH) / WINDOWS_TICKS_PER_SECOND; } void OS_Windows::delay_usec(uint32_t p_usec) const { if (p_usec < 1000) { Sleep(1); } else { Sleep(p_usec / 1000); } } uint64_t OS_Windows::get_ticks_usec() const { uint64_t ticks; // This is the number of clock ticks since start QueryPerformanceCounter((LARGE_INTEGER *)&ticks); // Subtract the ticks at game start to get // the ticks since the game started ticks -= ticks_start; // Divide by frequency to get the time in seconds // original calculation shown below is subject to overflow // with high ticks_per_second and a number of days since the last reboot. // time = ticks * 1000000L / ticks_per_second; // we can prevent this by either using 128 bit math // or separating into a calculation for seconds, and the fraction uint64_t seconds = ticks / ticks_per_second; // compiler will optimize these two into one divide uint64_t leftover = ticks % ticks_per_second; // remainder uint64_t time = (leftover * 1000000L) / ticks_per_second; // seconds time += seconds * 1000000L; return time; } String OS_Windows::_quote_command_line_argument(const String &p_text) const { for (int i = 0; i < p_text.size(); i++) { char32_t c = p_text[i]; if (c == ' ' || c == '&' || c == '(' || c == ')' || c == '[' || c == ']' || c == '{' || c == '}' || c == '^' || c == '=' || c == ';' || c == '!' || c == '\'' || c == '+' || c == ',' || c == '`' || c == '~') { return "\"" + p_text + "\""; } } return p_text; } static void _append_to_pipe(char *p_bytes, int p_size, String *r_pipe, Mutex *p_pipe_mutex) { // Try to convert from default ANSI code page to Unicode. LocalVector wchars; int total_wchars = MultiByteToWideChar(CP_ACP, 0, p_bytes, p_size, nullptr, 0); if (total_wchars > 0) { wchars.resize(total_wchars); if (MultiByteToWideChar(CP_ACP, 0, p_bytes, p_size, wchars.ptr(), total_wchars) == 0) { wchars.clear(); } } if (p_pipe_mutex) { p_pipe_mutex->lock(); } if (wchars.is_empty()) { // Let's hope it's compatible with UTF-8. (*r_pipe) += String::utf8(p_bytes, p_size); } else { (*r_pipe) += String(wchars.ptr(), total_wchars); } if (p_pipe_mutex) { p_pipe_mutex->unlock(); } } Error OS_Windows::execute(const String &p_path, const List &p_arguments, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex, bool p_open_console) { String path = p_path.replace("/", "\\"); String command = _quote_command_line_argument(path); for (const String &E : p_arguments) { command += " " + _quote_command_line_argument(E); } ProcessInfo pi; ZeroMemory(&pi.si, sizeof(pi.si)); pi.si.cb = sizeof(pi.si); ZeroMemory(&pi.pi, sizeof(pi.pi)); LPSTARTUPINFOW si_w = (LPSTARTUPINFOW)&pi.si; bool inherit_handles = false; HANDLE pipe[2] = { nullptr, nullptr }; if (r_pipe) { // Create pipe for StdOut and StdErr. SECURITY_ATTRIBUTES sa; sa.nLength = sizeof(SECURITY_ATTRIBUTES); sa.bInheritHandle = true; sa.lpSecurityDescriptor = nullptr; ERR_FAIL_COND_V(!CreatePipe(&pipe[0], &pipe[1], &sa, 0), ERR_CANT_FORK); ERR_FAIL_COND_V(!SetHandleInformation(pipe[0], HANDLE_FLAG_INHERIT, 0), ERR_CANT_FORK); // Read handle is for host process only and should not be inherited. pi.si.dwFlags |= STARTF_USESTDHANDLES; pi.si.hStdOutput = pipe[1]; if (read_stderr) { pi.si.hStdError = pipe[1]; } inherit_handles = true; } DWORD creation_flags = NORMAL_PRIORITY_CLASS; if (p_open_console) { creation_flags |= CREATE_NEW_CONSOLE; } else { creation_flags |= CREATE_NO_WINDOW; } int ret = CreateProcessW(nullptr, (LPWSTR)(command.utf16().ptrw()), nullptr, nullptr, inherit_handles, creation_flags, nullptr, nullptr, si_w, &pi.pi); if (!ret && r_pipe) { CloseHandle(pipe[0]); // Cleanup pipe handles. CloseHandle(pipe[1]); } ERR_FAIL_COND_V_MSG(ret == 0, ERR_CANT_FORK, "Could not create child process: " + command); if (r_pipe) { CloseHandle(pipe[1]); // Close pipe write handle (only child process is writing). LocalVector bytes; int bytes_in_buffer = 0; const int CHUNK_SIZE = 4096; DWORD read = 0; for (;;) { // Read StdOut and StdErr from pipe. bytes.resize(bytes_in_buffer + CHUNK_SIZE); const bool success = ReadFile(pipe[0], bytes.ptr() + bytes_in_buffer, CHUNK_SIZE, &read, NULL); if (!success || read == 0) { break; } // Assume that all possible encodings are ASCII-compatible. // Break at newline to allow receiving long output in portions. int newline_index = -1; for (int i = read - 1; i >= 0; i--) { if (bytes[bytes_in_buffer + i] == '\n') { newline_index = i; break; } } if (newline_index == -1) { bytes_in_buffer += read; continue; } const int bytes_to_convert = bytes_in_buffer + (newline_index + 1); _append_to_pipe(bytes.ptr(), bytes_to_convert, r_pipe, p_pipe_mutex); bytes_in_buffer = read - (newline_index + 1); memmove(bytes.ptr(), bytes.ptr() + bytes_to_convert, bytes_in_buffer); } if (bytes_in_buffer > 0) { _append_to_pipe(bytes.ptr(), bytes_in_buffer, r_pipe, p_pipe_mutex); } CloseHandle(pipe[0]); // Close pipe read handle. } else { WaitForSingleObject(pi.pi.hProcess, INFINITE); } if (r_exitcode) { DWORD ret2; GetExitCodeProcess(pi.pi.hProcess, &ret2); *r_exitcode = ret2; } CloseHandle(pi.pi.hProcess); CloseHandle(pi.pi.hThread); return OK; } Error OS_Windows::create_process(const String &p_path, const List &p_arguments, ProcessID *r_child_id, bool p_open_console) { String path = p_path.replace("/", "\\"); String command = _quote_command_line_argument(path); for (const String &E : p_arguments) { command += " " + _quote_command_line_argument(E); } ProcessInfo pi; ZeroMemory(&pi.si, sizeof(pi.si)); pi.si.cb = sizeof(pi.si); ZeroMemory(&pi.pi, sizeof(pi.pi)); LPSTARTUPINFOW si_w = (LPSTARTUPINFOW)&pi.si; DWORD creation_flags = NORMAL_PRIORITY_CLASS; if (p_open_console) { creation_flags |= CREATE_NEW_CONSOLE; } else { creation_flags |= CREATE_NO_WINDOW; } int ret = CreateProcessW(nullptr, (LPWSTR)(command.utf16().ptrw()), nullptr, nullptr, false, creation_flags, nullptr, nullptr, si_w, &pi.pi); ERR_FAIL_COND_V_MSG(ret == 0, ERR_CANT_FORK, "Could not create child process: " + command); ProcessID pid = pi.pi.dwProcessId; if (r_child_id) { *r_child_id = pid; } process_map->insert(pid, pi); return OK; } Error OS_Windows::kill(const ProcessID &p_pid) { ERR_FAIL_COND_V(!process_map->has(p_pid), FAILED); const PROCESS_INFORMATION pi = (*process_map)[p_pid].pi; process_map->erase(p_pid); const int ret = TerminateProcess(pi.hProcess, 0); CloseHandle(pi.hProcess); CloseHandle(pi.hThread); return ret != 0 ? OK : FAILED; } int OS_Windows::get_process_id() const { return _getpid(); } bool OS_Windows::is_process_running(const ProcessID &p_pid) const { if (!process_map->has(p_pid)) { return false; } const PROCESS_INFORMATION &pi = (*process_map)[p_pid].pi; DWORD dw_exit_code = 0; if (!GetExitCodeProcess(pi.hProcess, &dw_exit_code)) { return false; } if (dw_exit_code != STILL_ACTIVE) { return false; } return true; } Error OS_Windows::set_cwd(const String &p_cwd) { if (_wchdir((LPCWSTR)(p_cwd.utf16().get_data())) != 0) { return ERR_CANT_OPEN; } return OK; } Vector OS_Windows::get_system_fonts() const { Vector ret; HashSet font_names; ComAutoreleaseRef dwrite_factory; HRESULT hr = DWriteCreateFactory(DWRITE_FACTORY_TYPE_SHARED, __uuidof(IDWriteFactory), reinterpret_cast(&dwrite_factory.reference)); ERR_FAIL_COND_V(FAILED(hr) || dwrite_factory.is_null(), ret); ComAutoreleaseRef font_collection; hr = dwrite_factory->GetSystemFontCollection(&font_collection.reference, false); ERR_FAIL_COND_V(FAILED(hr) || font_collection.is_null(), ret); UINT32 family_count = font_collection->GetFontFamilyCount(); for (UINT32 i = 0; i < family_count; i++) { ComAutoreleaseRef family; hr = font_collection->GetFontFamily(i, &family.reference); ERR_CONTINUE(FAILED(hr) || family.is_null()); ComAutoreleaseRef family_names; hr = family->GetFamilyNames(&family_names.reference); ERR_CONTINUE(FAILED(hr) || family_names.is_null()); UINT32 index = 0; BOOL exists = false; UINT32 length = 0; Char16String name; hr = family_names->FindLocaleName(L"en-us", &index, &exists); ERR_CONTINUE(FAILED(hr)); hr = family_names->GetStringLength(index, &length); ERR_CONTINUE(FAILED(hr)); name.resize(length + 1); hr = family_names->GetString(index, (WCHAR *)name.ptrw(), length + 1); ERR_CONTINUE(FAILED(hr)); font_names.insert(String::utf16(name.ptr(), length)); } for (const String &E : font_names) { ret.push_back(E); } return ret; } String OS_Windows::get_system_font_path(const String &p_font_name, bool p_bold, bool p_italic) const { String font_name = p_font_name; if (font_name.to_lower() == "sans-serif") { font_name = "Arial"; } else if (font_name.to_lower() == "serif") { font_name = "Times New Roman"; } else if (font_name.to_lower() == "monospace") { font_name = "Courier New"; } else if (font_name.to_lower() == "cursive") { font_name = "Comic Sans MS"; } else if (font_name.to_lower() == "fantasy") { font_name = "Gabriola"; } ComAutoreleaseRef dwrite_factory; HRESULT hr = DWriteCreateFactory(DWRITE_FACTORY_TYPE_SHARED, __uuidof(IDWriteFactory), reinterpret_cast(&dwrite_factory.reference)); ERR_FAIL_COND_V(FAILED(hr) || dwrite_factory.is_null(), String()); ComAutoreleaseRef font_collection; hr = dwrite_factory->GetSystemFontCollection(&font_collection.reference, false); ERR_FAIL_COND_V(FAILED(hr) || font_collection.is_null(), String()); UINT32 index = 0; BOOL exists = false; font_collection->FindFamilyName((const WCHAR *)font_name.utf16().get_data(), &index, &exists); if (FAILED(hr)) { return String(); } ComAutoreleaseRef family; hr = font_collection->GetFontFamily(index, &family.reference); if (FAILED(hr) || family.is_null()) { return String(); } ComAutoreleaseRef dwrite_font; hr = family->GetFirstMatchingFont(p_bold ? DWRITE_FONT_WEIGHT_BOLD : DWRITE_FONT_WEIGHT_NORMAL, DWRITE_FONT_STRETCH_NORMAL, p_italic ? DWRITE_FONT_STYLE_ITALIC : DWRITE_FONT_STYLE_NORMAL, &dwrite_font.reference); if (FAILED(hr) || dwrite_font.is_null()) { return String(); } ComAutoreleaseRef dwrite_face; hr = dwrite_font->CreateFontFace(&dwrite_face.reference); if (FAILED(hr) || dwrite_face.is_null()) { return String(); } UINT32 number_of_files = 0; hr = dwrite_face->GetFiles(&number_of_files, nullptr); if (FAILED(hr)) { return String(); } Vector> files; files.resize(number_of_files); hr = dwrite_face->GetFiles(&number_of_files, (IDWriteFontFile **)files.ptrw()); if (FAILED(hr)) { return String(); } for (UINT32 i = 0; i < number_of_files; i++) { void const *reference_key = nullptr; UINT32 reference_key_size = 0; ComAutoreleaseRef loader; hr = files.write[i]->GetLoader((IDWriteFontFileLoader **)&loader.reference); if (FAILED(hr) || loader.is_null()) { continue; } hr = files.write[i]->GetReferenceKey(&reference_key, &reference_key_size); if (FAILED(hr)) { continue; } WCHAR file_path[MAX_PATH]; hr = loader->GetFilePathFromKey(reference_key, reference_key_size, &file_path[0], MAX_PATH); if (FAILED(hr)) { continue; } return String::utf16((const char16_t *)&file_path[0]); } return String(); } String OS_Windows::get_executable_path() const { WCHAR bufname[4096]; GetModuleFileNameW(nullptr, bufname, 4096); String s = String::utf16((const char16_t *)bufname).replace("\\", "/"); return s; } bool OS_Windows::has_environment(const String &p_var) const { #ifdef MINGW_ENABLED return _wgetenv((LPCWSTR)(p_var.utf16().get_data())) != nullptr; #else WCHAR *env; size_t len; _wdupenv_s(&env, &len, (LPCWSTR)(p_var.utf16().get_data())); const bool has_env = env != nullptr; free(env); return has_env; #endif } String OS_Windows::get_environment(const String &p_var) const { WCHAR wval[0x7fff]; // MSDN says 32767 char is the maximum int wlen = GetEnvironmentVariableW((LPCWSTR)(p_var.utf16().get_data()), wval, 0x7fff); if (wlen > 0) { return String::utf16((const char16_t *)wval); } return ""; } bool OS_Windows::set_environment(const String &p_var, const String &p_value) const { return (bool)SetEnvironmentVariableW((LPCWSTR)(p_var.utf16().get_data()), (LPCWSTR)(p_value.utf16().get_data())); } String OS_Windows::get_stdin_string(bool p_block) { if (p_block) { char buff[1024]; return fgets(buff, 1024, stdin); } return String(); } Error OS_Windows::shell_open(String p_uri) { INT_PTR ret = (INT_PTR)ShellExecuteW(nullptr, nullptr, (LPCWSTR)(p_uri.utf16().get_data()), nullptr, nullptr, SW_SHOWNORMAL); if (ret > 32) { return OK; } else { switch (ret) { case ERROR_FILE_NOT_FOUND: case SE_ERR_DLLNOTFOUND: return ERR_FILE_NOT_FOUND; case ERROR_PATH_NOT_FOUND: return ERR_FILE_BAD_PATH; case ERROR_BAD_FORMAT: return ERR_FILE_CORRUPT; case SE_ERR_ACCESSDENIED: return ERR_UNAUTHORIZED; case 0: case SE_ERR_OOM: return ERR_OUT_OF_MEMORY; default: return FAILED; } } } String OS_Windows::get_locale() const { const _WinLocale *wl = &_win_locales[0]; LANGID langid = GetUserDefaultUILanguage(); String neutral; int lang = PRIMARYLANGID(langid); int sublang = SUBLANGID(langid); while (wl->locale) { if (wl->main_lang == lang && wl->sublang == SUBLANG_NEUTRAL) { neutral = wl->locale; } if (lang == wl->main_lang && sublang == wl->sublang) { return String(wl->locale).replace("-", "_"); } wl++; } if (!neutral.is_empty()) { return String(neutral).replace("-", "_"); } return "en"; } // We need this because GetSystemInfo() is unreliable on WOW64 // see https://msdn.microsoft.com/en-us/library/windows/desktop/ms724381(v=vs.85).aspx // Taken from MSDN typedef BOOL(WINAPI *LPFN_ISWOW64PROCESS)(HANDLE, PBOOL); LPFN_ISWOW64PROCESS fnIsWow64Process; BOOL is_wow64() { BOOL wow64 = FALSE; fnIsWow64Process = (LPFN_ISWOW64PROCESS)GetProcAddress(GetModuleHandle(TEXT("kernel32")), "IsWow64Process"); if (fnIsWow64Process) { if (!fnIsWow64Process(GetCurrentProcess(), &wow64)) { wow64 = FALSE; } } return wow64; } int OS_Windows::get_processor_count() const { SYSTEM_INFO sysinfo; if (is_wow64()) { GetNativeSystemInfo(&sysinfo); } else { GetSystemInfo(&sysinfo); } return sysinfo.dwNumberOfProcessors; } String OS_Windows::get_processor_name() const { const String id = "Hardware\\Description\\System\\CentralProcessor\\0"; HKEY hkey; if (RegOpenKeyExW(HKEY_LOCAL_MACHINE, (LPCWSTR)(id.utf16().get_data()), 0, KEY_QUERY_VALUE, &hkey) != ERROR_SUCCESS) { ERR_FAIL_V_MSG("", String("Couldn't get the CPU model name. Returning an empty string.")); } WCHAR buffer[256]; DWORD buffer_len = 256; DWORD vtype = REG_SZ; if (RegQueryValueExW(hkey, L"ProcessorNameString", NULL, &vtype, (LPBYTE)buffer, &buffer_len) == ERROR_SUCCESS) { RegCloseKey(hkey); return String::utf16((const char16_t *)buffer, buffer_len).strip_edges(); } else { RegCloseKey(hkey); ERR_FAIL_V_MSG("", String("Couldn't get the CPU model name. Returning an empty string.")); } } void OS_Windows::run() { if (!main_loop) { return; } main_loop->initialize(); while (true) { DisplayServer::get_singleton()->process_events(); // get rid of pending events if (Main::iteration()) { break; } } main_loop->finalize(); } MainLoop *OS_Windows::get_main_loop() const { return main_loop; } uint64_t OS_Windows::get_embedded_pck_offset() const { Ref f = FileAccess::open(get_executable_path(), FileAccess::READ); if (f.is_null()) { return 0; } // Process header. { f->seek(0x3c); uint32_t pe_pos = f->get_32(); f->seek(pe_pos); uint32_t magic = f->get_32(); if (magic != 0x00004550) { return 0; } } int num_sections; { int64_t header_pos = f->get_position(); f->seek(header_pos + 2); num_sections = f->get_16(); f->seek(header_pos + 16); uint16_t opt_header_size = f->get_16(); // Skip rest of header + optional header to go to the section headers. f->seek(f->get_position() + 2 + opt_header_size); } int64_t section_table_pos = f->get_position(); // Search for the "pck" section. int64_t off = 0; for (int i = 0; i < num_sections; ++i) { int64_t section_header_pos = section_table_pos + i * 40; f->seek(section_header_pos); uint8_t section_name[9]; f->get_buffer(section_name, 8); section_name[8] = '\0'; if (strcmp((char *)section_name, "pck") == 0) { f->seek(section_header_pos + 20); off = f->get_32(); break; } } return off; } String OS_Windows::get_config_path() const { // The XDG Base Directory specification technically only applies on Linux/*BSD, but it doesn't hurt to support it on Windows as well. if (has_environment("XDG_CONFIG_HOME")) { if (get_environment("XDG_CONFIG_HOME").is_absolute_path()) { return get_environment("XDG_CONFIG_HOME").replace("\\", "/"); } else { WARN_PRINT_ONCE("`XDG_CONFIG_HOME` is a relative path. Ignoring its value and falling back to `%APPDATA%` or `.` per the XDG Base Directory specification."); } } if (has_environment("APPDATA")) { return get_environment("APPDATA").replace("\\", "/"); } return "."; } String OS_Windows::get_data_path() const { // The XDG Base Directory specification technically only applies on Linux/*BSD, but it doesn't hurt to support it on Windows as well. if (has_environment("XDG_DATA_HOME")) { if (get_environment("XDG_DATA_HOME").is_absolute_path()) { return get_environment("XDG_DATA_HOME").replace("\\", "/"); } else { WARN_PRINT_ONCE("`XDG_DATA_HOME` is a relative path. Ignoring its value and falling back to `get_config_path()` per the XDG Base Directory specification."); } } return get_config_path(); } String OS_Windows::get_cache_path() const { static String cache_path_cache; if (cache_path_cache.is_empty()) { // The XDG Base Directory specification technically only applies on Linux/*BSD, but it doesn't hurt to support it on Windows as well. if (has_environment("XDG_CACHE_HOME")) { if (get_environment("XDG_CACHE_HOME").is_absolute_path()) { cache_path_cache = get_environment("XDG_CACHE_HOME").replace("\\", "/"); } else { WARN_PRINT_ONCE("`XDG_CACHE_HOME` is a relative path. Ignoring its value and falling back to `%LOCALAPPDATA%\\cache`, `%TEMP%` or `get_config_path()` per the XDG Base Directory specification."); } } if (cache_path_cache.is_empty() && has_environment("LOCALAPPDATA")) { cache_path_cache = get_environment("LOCALAPPDATA").replace("\\", "/"); } if (cache_path_cache.is_empty() && has_environment("TEMP")) { cache_path_cache = get_environment("TEMP").replace("\\", "/"); } if (cache_path_cache.is_empty()) { cache_path_cache = get_config_path(); } } return cache_path_cache; } // Get properly capitalized engine name for system paths String OS_Windows::get_godot_dir_name() const { return String(VERSION_SHORT_NAME).capitalize(); } String OS_Windows::get_system_dir(SystemDir p_dir, bool p_shared_storage) const { KNOWNFOLDERID id; switch (p_dir) { case SYSTEM_DIR_DESKTOP: { id = FOLDERID_Desktop; } break; case SYSTEM_DIR_DCIM: { id = FOLDERID_Pictures; } break; case SYSTEM_DIR_DOCUMENTS: { id = FOLDERID_Documents; } break; case SYSTEM_DIR_DOWNLOADS: { id = FOLDERID_Downloads; } break; case SYSTEM_DIR_MOVIES: { id = FOLDERID_Videos; } break; case SYSTEM_DIR_MUSIC: { id = FOLDERID_Music; } break; case SYSTEM_DIR_PICTURES: { id = FOLDERID_Pictures; } break; case SYSTEM_DIR_RINGTONES: { id = FOLDERID_Music; } break; } PWSTR szPath; HRESULT res = SHGetKnownFolderPath(id, 0, nullptr, &szPath); ERR_FAIL_COND_V(res != S_OK, String()); String path = String::utf16((const char16_t *)szPath).replace("\\", "/"); CoTaskMemFree(szPath); return path; } String OS_Windows::get_user_data_dir() const { String appname = get_safe_dir_name(ProjectSettings::get_singleton()->get("application/config/name")); if (!appname.is_empty()) { bool use_custom_dir = ProjectSettings::get_singleton()->get("application/config/use_custom_user_dir"); if (use_custom_dir) { String custom_dir = get_safe_dir_name(ProjectSettings::get_singleton()->get("application/config/custom_user_dir_name"), true); if (custom_dir.is_empty()) { custom_dir = appname; } return get_data_path().path_join(custom_dir).replace("\\", "/"); } else { return get_data_path().path_join(get_godot_dir_name()).path_join("app_userdata").path_join(appname).replace("\\", "/"); } } return get_data_path().path_join(get_godot_dir_name()).path_join("app_userdata").path_join("[unnamed project]"); } String OS_Windows::get_unique_id() const { HW_PROFILE_INFOA HwProfInfo; ERR_FAIL_COND_V(!GetCurrentHwProfileA(&HwProfInfo), ""); return String((HwProfInfo.szHwProfileGuid), HW_PROFILE_GUIDLEN); } bool OS_Windows::_check_internal_feature_support(const String &p_feature) { return p_feature == "pc"; } void OS_Windows::disable_crash_handler() { crash_handler.disable(); } bool OS_Windows::is_disable_crash_handler() const { return crash_handler.is_disabled(); } Error OS_Windows::move_to_trash(const String &p_path) { SHFILEOPSTRUCTW sf; Char16String utf16 = p_path.utf16(); WCHAR *from = new WCHAR[utf16.length() + 2]; wcscpy_s(from, utf16.length() + 1, (LPCWSTR)(utf16.get_data())); from[utf16.length() + 1] = 0; sf.hwnd = main_window; sf.wFunc = FO_DELETE; sf.pFrom = from; sf.pTo = nullptr; sf.fFlags = FOF_ALLOWUNDO | FOF_NOCONFIRMATION; sf.fAnyOperationsAborted = FALSE; sf.hNameMappings = nullptr; sf.lpszProgressTitle = nullptr; int ret = SHFileOperationW(&sf); delete[] from; if (ret) { ERR_PRINT("SHFileOperation error: " + itos(ret)); return FAILED; } return OK; } OS_Windows::OS_Windows(HINSTANCE _hInstance) { ticks_per_second = 0; ticks_start = 0; main_loop = nullptr; process_map = nullptr; hInstance = _hInstance; #ifdef STDOUT_FILE stdo = fopen("stdout.txt", "wb"); #endif #ifdef WASAPI_ENABLED AudioDriverManager::add_driver(&driver_wasapi); #endif #ifdef XAUDIO2_ENABLED AudioDriverManager::add_driver(&driver_xaudio2); #endif DisplayServerWindows::register_windows_driver(); // Enable ANSI escape code support on Windows 10 v1607 (Anniversary Update) and later. // This lets the engine and projects use ANSI escape codes to color text just like on macOS and Linux. // // NOTE: The engine does not use ANSI escape codes to color error/warning messages; it uses Windows API calls instead. // Therefore, error/warning messages are still colored on Windows versions older than 10. HANDLE stdoutHandle; stdoutHandle = GetStdHandle(STD_OUTPUT_HANDLE); DWORD outMode = 0; outMode |= ENABLE_VIRTUAL_TERMINAL_PROCESSING; if (!SetConsoleMode(stdoutHandle, outMode)) { // Windows 8.1 or below, or Windows 10 prior to Anniversary Update. print_verbose("Can't set the ENABLE_VIRTUAL_TERMINAL_PROCESSING Windows console mode. `print_rich()` will not work as expected."); } Vector loggers; loggers.push_back(memnew(WindowsTerminalLogger)); _set_logger(memnew(CompositeLogger(loggers))); } OS_Windows::~OS_Windows() { #ifdef STDOUT_FILE fclose(stdo); #endif }