/*************************************************************************/ /* os_windows.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "os_windows.h" #include "core/debugger/engine_debugger.h" #include "core/debugger/script_debugger.h" #include "core/io/marshalls.h" #include "core/version_generated.gen.h" #include "drivers/unix/net_socket_posix.h" #include "drivers/windows/dir_access_windows.h" #include "drivers/windows/file_access_windows.h" #include "joypad_windows.h" #include "lang_table.h" #include "main/main.h" #include "platform/windows/display_server_windows.h" #include "servers/audio_server.h" #include "servers/rendering/rendering_server_default.h" #include "windows_terminal_logger.h" #include #include #include #include #include #include static const WORD MAX_CONSOLE_LINES = 1500; extern "C" { __declspec(dllexport) DWORD NvOptimusEnablement = 1; __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1; } // Workaround mingw-w64 < 4.0 bug #ifndef WM_TOUCH #define WM_TOUCH 576 #endif #ifndef WM_POINTERUPDATE #define WM_POINTERUPDATE 0x0245 #endif #if defined(__GNUC__) // Workaround GCC warning from -Wcast-function-type. #define GetProcAddress (void *)GetProcAddress #endif static String format_error_message(DWORD id) { LPWSTR messageBuffer = nullptr; size_t size = FormatMessageW(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, nullptr, id, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPWSTR)&messageBuffer, 0, nullptr); String msg = "Error " + itos(id) + ": " + String::utf16((const char16_t *)messageBuffer, size); LocalFree(messageBuffer); return msg; } void RedirectIOToConsole() { int hConHandle; intptr_t lStdHandle; CONSOLE_SCREEN_BUFFER_INFO coninfo; FILE *fp; // allocate a console for this app AllocConsole(); // set the screen buffer to be big enough to let us scroll text GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &coninfo); coninfo.dwSize.Y = MAX_CONSOLE_LINES; SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE), coninfo.dwSize); // redirect unbuffered STDOUT to the console lStdHandle = (intptr_t)GetStdHandle(STD_OUTPUT_HANDLE); hConHandle = _open_osfhandle(lStdHandle, _O_TEXT); fp = _fdopen(hConHandle, "w"); *stdout = *fp; setvbuf(stdout, nullptr, _IONBF, 0); // redirect unbuffered STDIN to the console lStdHandle = (intptr_t)GetStdHandle(STD_INPUT_HANDLE); hConHandle = _open_osfhandle(lStdHandle, _O_TEXT); fp = _fdopen(hConHandle, "r"); *stdin = *fp; setvbuf(stdin, nullptr, _IONBF, 0); // redirect unbuffered STDERR to the console lStdHandle = (intptr_t)GetStdHandle(STD_ERROR_HANDLE); hConHandle = _open_osfhandle(lStdHandle, _O_TEXT); fp = _fdopen(hConHandle, "w"); *stderr = *fp; setvbuf(stderr, nullptr, _IONBF, 0); // make cout, wcout, cin, wcin, wcerr, cerr, wclog and clog // point to console as well } BOOL WINAPI HandlerRoutine(_In_ DWORD dwCtrlType) { if (!EngineDebugger::is_active()) return FALSE; switch (dwCtrlType) { case CTRL_C_EVENT: EngineDebugger::get_script_debugger()->set_depth(-1); EngineDebugger::get_script_debugger()->set_lines_left(1); return TRUE; default: return FALSE; } } void OS_Windows::alert(const String &p_alert, const String &p_title) { MessageBoxW(nullptr, (LPCWSTR)(p_alert.utf16().get_data()), (LPCWSTR)(p_title.utf16().get_data()), MB_OK | MB_ICONEXCLAMATION | MB_TASKMODAL); } void OS_Windows::initialize_debugging() { SetConsoleCtrlHandler(HandlerRoutine, TRUE); } void OS_Windows::initialize() { crash_handler.initialize(); //RedirectIOToConsole(); FileAccess::make_default(FileAccess::ACCESS_RESOURCES); FileAccess::make_default(FileAccess::ACCESS_USERDATA); FileAccess::make_default(FileAccess::ACCESS_FILESYSTEM); DirAccess::make_default(DirAccess::ACCESS_RESOURCES); DirAccess::make_default(DirAccess::ACCESS_USERDATA); DirAccess::make_default(DirAccess::ACCESS_FILESYSTEM); NetSocketPosix::make_default(); // We need to know how often the clock is updated if (!QueryPerformanceFrequency((LARGE_INTEGER *)&ticks_per_second)) ticks_per_second = 1000; // If timeAtGameStart is 0 then we get the time since // the start of the computer when we call GetGameTime() ticks_start = 0; ticks_start = get_ticks_usec(); // set minimum resolution for periodic timers, otherwise Sleep(n) may wait at least as // long as the windows scheduler resolution (~16-30ms) even for calls like Sleep(1) timeBeginPeriod(1); process_map = memnew((Map)); // Add current Godot PID to the list of known PIDs ProcessInfo current_pi = {}; PROCESS_INFORMATION current_pi_pi = {}; current_pi.pi = current_pi_pi; current_pi.pi.hProcess = GetCurrentProcess(); process_map->insert(GetCurrentProcessId(), current_pi); IPUnix::make_default(); main_loop = nullptr; } void OS_Windows::delete_main_loop() { if (main_loop) memdelete(main_loop); main_loop = nullptr; } void OS_Windows::set_main_loop(MainLoop *p_main_loop) { main_loop = p_main_loop; } void OS_Windows::finalize() { #ifdef WINMIDI_ENABLED driver_midi.close(); #endif if (main_loop) memdelete(main_loop); main_loop = nullptr; } void OS_Windows::finalize_core() { timeEndPeriod(1); memdelete(process_map); NetSocketPosix::cleanup(); } Error OS_Windows::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) { String path = p_path.replace("/", "\\"); if (!FileAccess::exists(path)) { //this code exists so gdnative can load .dll files from within the executable path path = get_executable_path().get_base_dir().plus_file(p_path.get_file()); } typedef DLL_DIRECTORY_COOKIE(WINAPI * PAddDllDirectory)(PCWSTR); typedef BOOL(WINAPI * PRemoveDllDirectory)(DLL_DIRECTORY_COOKIE); PAddDllDirectory add_dll_directory = (PAddDllDirectory)GetProcAddress(GetModuleHandle("kernel32.dll"), "AddDllDirectory"); PRemoveDllDirectory remove_dll_directory = (PRemoveDllDirectory)GetProcAddress(GetModuleHandle("kernel32.dll"), "RemoveDllDirectory"); bool has_dll_directory_api = ((add_dll_directory != nullptr) && (remove_dll_directory != nullptr)); DLL_DIRECTORY_COOKIE cookie = nullptr; if (p_also_set_library_path && has_dll_directory_api) { cookie = add_dll_directory((LPCWSTR)(path.get_base_dir().utf16().get_data())); } p_library_handle = (void *)LoadLibraryExW((LPCWSTR)(path.utf16().get_data()), nullptr, (p_also_set_library_path && has_dll_directory_api) ? LOAD_LIBRARY_SEARCH_DEFAULT_DIRS : 0); ERR_FAIL_COND_V_MSG(!p_library_handle, ERR_CANT_OPEN, "Can't open dynamic library: " + p_path + ", error: " + format_error_message(GetLastError()) + "."); if (cookie) { remove_dll_directory(cookie); } return OK; } Error OS_Windows::close_dynamic_library(void *p_library_handle) { if (!FreeLibrary((HMODULE)p_library_handle)) { return FAILED; } return OK; } Error OS_Windows::get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle, bool p_optional) { p_symbol_handle = (void *)GetProcAddress((HMODULE)p_library_handle, p_name.utf8().get_data()); if (!p_symbol_handle) { if (!p_optional) { ERR_FAIL_V_MSG(ERR_CANT_RESOLVE, "Can't resolve symbol " + p_name + ", error: " + String::num(GetLastError()) + "."); } else { return ERR_CANT_RESOLVE; } } return OK; } String OS_Windows::get_name() const { return "Windows"; } OS::Date OS_Windows::get_date(bool p_utc) const { SYSTEMTIME systemtime; if (p_utc) { GetSystemTime(&systemtime); } else { GetLocalTime(&systemtime); } Date date; date.day = systemtime.wDay; date.month = Month(systemtime.wMonth); date.weekday = Weekday(systemtime.wDayOfWeek); date.year = systemtime.wYear; date.dst = false; return date; } OS::Time OS_Windows::get_time(bool p_utc) const { SYSTEMTIME systemtime; if (p_utc) { GetSystemTime(&systemtime); } else { GetLocalTime(&systemtime); } Time time; time.hour = systemtime.wHour; time.minute = systemtime.wMinute; time.second = systemtime.wSecond; return time; } OS::TimeZoneInfo OS_Windows::get_time_zone_info() const { TIME_ZONE_INFORMATION info; bool daylight = false; if (GetTimeZoneInformation(&info) == TIME_ZONE_ID_DAYLIGHT) daylight = true; TimeZoneInfo ret; if (daylight) { ret.name = info.DaylightName; } else { ret.name = info.StandardName; } // Bias value returned by GetTimeZoneInformation is inverted of what we expect // For example, on GMT-3 GetTimeZoneInformation return a Bias of 180, so invert the value to get -180 ret.bias = -info.Bias; return ret; } double OS_Windows::get_unix_time() const { // 1 Windows tick is 100ns const uint64_t WINDOWS_TICKS_PER_SECOND = 10000000; const uint64_t TICKS_TO_UNIX_EPOCH = 116444736000000000LL; SYSTEMTIME st; GetSystemTime(&st); FILETIME ft; SystemTimeToFileTime(&st, &ft); uint64_t ticks_time; ticks_time = ft.dwHighDateTime; ticks_time <<= 32; ticks_time |= ft.dwLowDateTime; return (double)(ticks_time - TICKS_TO_UNIX_EPOCH) / WINDOWS_TICKS_PER_SECOND; } void OS_Windows::delay_usec(uint32_t p_usec) const { if (p_usec < 1000) Sleep(1); else Sleep(p_usec / 1000); } uint64_t OS_Windows::get_ticks_usec() const { uint64_t ticks; // This is the number of clock ticks since start if (!QueryPerformanceCounter((LARGE_INTEGER *)&ticks)) ticks = (UINT64)timeGetTime(); // Divide by frequency to get the time in seconds // original calculation shown below is subject to overflow // with high ticks_per_second and a number of days since the last reboot. // time = ticks * 1000000L / ticks_per_second; // we can prevent this by either using 128 bit math // or separating into a calculation for seconds, and the fraction uint64_t seconds = ticks / ticks_per_second; // compiler will optimize these two into one divide uint64_t leftover = ticks % ticks_per_second; // remainder uint64_t time = (leftover * 1000000L) / ticks_per_second; // seconds time += seconds * 1000000L; // Subtract the time at game start to get // the time since the game started time -= ticks_start; return time; } String OS_Windows::_quote_command_line_argument(const String &p_text) const { for (int i = 0; i < p_text.size(); i++) { char32_t c = p_text[i]; if (c == ' ' || c == '&' || c == '(' || c == ')' || c == '[' || c == ']' || c == '{' || c == '}' || c == '^' || c == '=' || c == ';' || c == '!' || c == '\'' || c == '+' || c == ',' || c == '`' || c == '~') { return "\"" + p_text + "\""; } } return p_text; } Error OS_Windows::execute(const String &p_path, const List &p_arguments, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex) { String path = p_path.replace("/", "\\"); String command = _quote_command_line_argument(path); for (const String &E : p_arguments) { command += " " + _quote_command_line_argument(E); } if (r_pipe) { if (read_stderr) { command += " 2>&1"; // Include stderr } // Add extra quotes around the full command, to prevent it from stripping quotes in the command, // because _wpopen calls command as "cmd.exe /c command", instead of executing it directly command = _quote_command_line_argument(command); FILE *f = _wpopen((LPCWSTR)(command.utf16().get_data()), L"r"); ERR_FAIL_COND_V_MSG(!f, ERR_CANT_OPEN, "Cannot create pipe from command: " + command); char buf[65535]; while (fgets(buf, 65535, f)) { if (p_pipe_mutex) { p_pipe_mutex->lock(); } (*r_pipe) += String::utf8(buf); if (p_pipe_mutex) { p_pipe_mutex->unlock(); } } int rv = _pclose(f); if (r_exitcode) { *r_exitcode = rv; } return OK; } ProcessInfo pi; ZeroMemory(&pi.si, sizeof(pi.si)); pi.si.cb = sizeof(pi.si); ZeroMemory(&pi.pi, sizeof(pi.pi)); LPSTARTUPINFOW si_w = (LPSTARTUPINFOW)&pi.si; DWORD dwCreationFlags = NORMAL_PRIORITY_CLASS; #ifndef DEBUG_ENABLED dwCreationFlags |= CREATE_NO_WINDOW; #endif int ret = CreateProcessW(nullptr, (LPWSTR)(command.utf16().ptrw()), nullptr, nullptr, false, dwCreationFlags, nullptr, nullptr, si_w, &pi.pi); ERR_FAIL_COND_V_MSG(ret == 0, ERR_CANT_FORK, "Could not create child process: " + command); WaitForSingleObject(pi.pi.hProcess, INFINITE); if (r_exitcode) { DWORD ret2; GetExitCodeProcess(pi.pi.hProcess, &ret2); *r_exitcode = ret2; } CloseHandle(pi.pi.hProcess); CloseHandle(pi.pi.hThread); return OK; }; Error OS_Windows::create_process(const String &p_path, const List &p_arguments, ProcessID *r_child_id) { String path = p_path.replace("/", "\\"); String command = _quote_command_line_argument(path); for (const String &E : p_arguments) { command += " " + _quote_command_line_argument(E); } ProcessInfo pi; ZeroMemory(&pi.si, sizeof(pi.si)); pi.si.cb = sizeof(pi.si); ZeroMemory(&pi.pi, sizeof(pi.pi)); LPSTARTUPINFOW si_w = (LPSTARTUPINFOW)&pi.si; DWORD dwCreationFlags = NORMAL_PRIORITY_CLASS; #ifndef DEBUG_ENABLED dwCreationFlags |= CREATE_NO_WINDOW; #endif if (p_path == get_executable_path() && GetConsoleWindow() != nullptr) { dwCreationFlags |= CREATE_NEW_CONSOLE; } int ret = CreateProcessW(nullptr, (LPWSTR)(command.utf16().ptrw()), nullptr, nullptr, false, dwCreationFlags, nullptr, nullptr, si_w, &pi.pi); ERR_FAIL_COND_V_MSG(ret == 0, ERR_CANT_FORK, "Could not create child process: " + command); ProcessID pid = pi.pi.dwProcessId; if (r_child_id) { *r_child_id = pid; } process_map->insert(pid, pi); return OK; }; Error OS_Windows::kill(const ProcessID &p_pid) { ERR_FAIL_COND_V(!process_map->has(p_pid), FAILED); const PROCESS_INFORMATION pi = (*process_map)[p_pid].pi; process_map->erase(p_pid); const int ret = TerminateProcess(pi.hProcess, 0); CloseHandle(pi.hProcess); CloseHandle(pi.hThread); return ret != 0 ? OK : FAILED; }; int OS_Windows::get_process_id() const { return _getpid(); } Error OS_Windows::set_cwd(const String &p_cwd) { if (_wchdir((LPCWSTR)(p_cwd.utf16().get_data())) != 0) return ERR_CANT_OPEN; return OK; } String OS_Windows::get_executable_path() const { WCHAR bufname[4096]; GetModuleFileNameW(nullptr, bufname, 4096); String s = String::utf16((const char16_t *)bufname).replace("\\", "/"); return s; } bool OS_Windows::has_environment(const String &p_var) const { #ifdef MINGW_ENABLED return _wgetenv((LPCWSTR)(p_var.utf16().get_data())) != nullptr; #else WCHAR *env; size_t len; _wdupenv_s(&env, &len, (LPCWSTR)(p_var.utf16().get_data())); const bool has_env = env != nullptr; free(env); return has_env; #endif }; String OS_Windows::get_environment(const String &p_var) const { WCHAR wval[0x7fff]; // MSDN says 32767 char is the maximum int wlen = GetEnvironmentVariableW((LPCWSTR)(p_var.utf16().get_data()), wval, 0x7fff); if (wlen > 0) { return String::utf16((const char16_t *)wval); } return ""; } bool OS_Windows::set_environment(const String &p_var, const String &p_value) const { return (bool)SetEnvironmentVariableW((LPCWSTR)(p_var.utf16().get_data()), (LPCWSTR)(p_value.utf16().get_data())); } String OS_Windows::get_stdin_string(bool p_block) { if (p_block) { char buff[1024]; return fgets(buff, 1024, stdin); }; return String(); } Error OS_Windows::shell_open(String p_uri) { INT_PTR ret = (INT_PTR)ShellExecuteW(nullptr, nullptr, (LPCWSTR)(p_uri.utf16().get_data()), nullptr, nullptr, SW_SHOWNORMAL); if (ret > 32) { return OK; } else { switch (ret) { case ERROR_FILE_NOT_FOUND: case SE_ERR_DLLNOTFOUND: return ERR_FILE_NOT_FOUND; case ERROR_PATH_NOT_FOUND: return ERR_FILE_BAD_PATH; case ERROR_BAD_FORMAT: return ERR_FILE_CORRUPT; case SE_ERR_ACCESSDENIED: return ERR_UNAUTHORIZED; case 0: case SE_ERR_OOM: return ERR_OUT_OF_MEMORY; default: return FAILED; } } } String OS_Windows::get_locale() const { const _WinLocale *wl = &_win_locales[0]; LANGID langid = GetUserDefaultUILanguage(); String neutral; int lang = PRIMARYLANGID(langid); int sublang = SUBLANGID(langid); while (wl->locale) { if (wl->main_lang == lang && wl->sublang == SUBLANG_NEUTRAL) neutral = wl->locale; if (lang == wl->main_lang && sublang == wl->sublang) return String(wl->locale).replace("-", "_"); wl++; } if (!neutral.is_empty()) return String(neutral).replace("-", "_"); return "en"; } // We need this because GetSystemInfo() is unreliable on WOW64 // see https://msdn.microsoft.com/en-us/library/windows/desktop/ms724381(v=vs.85).aspx // Taken from MSDN typedef BOOL(WINAPI *LPFN_ISWOW64PROCESS)(HANDLE, PBOOL); LPFN_ISWOW64PROCESS fnIsWow64Process; BOOL is_wow64() { BOOL wow64 = FALSE; fnIsWow64Process = (LPFN_ISWOW64PROCESS)GetProcAddress(GetModuleHandle(TEXT("kernel32")), "IsWow64Process"); if (fnIsWow64Process) { if (!fnIsWow64Process(GetCurrentProcess(), &wow64)) { wow64 = FALSE; } } return wow64; } int OS_Windows::get_processor_count() const { SYSTEM_INFO sysinfo; if (is_wow64()) GetNativeSystemInfo(&sysinfo); else GetSystemInfo(&sysinfo); return sysinfo.dwNumberOfProcessors; } void OS_Windows::run() { if (!main_loop) return; main_loop->initialize(); while (!force_quit) { DisplayServer::get_singleton()->process_events(); // get rid of pending events if (Main::iteration()) break; }; main_loop->finalize(); } MainLoop *OS_Windows::get_main_loop() const { return main_loop; } String OS_Windows::get_config_path() const { // The XDG Base Directory specification technically only applies on Linux/*BSD, but it doesn't hurt to support it on Windows as well. if (has_environment("XDG_CONFIG_HOME")) { if (get_environment("XDG_CONFIG_HOME").is_absolute_path()) { return get_environment("XDG_CONFIG_HOME").replace("\\", "/"); } else { WARN_PRINT_ONCE("`XDG_CONFIG_HOME` is a relative path. Ignoring its value and falling back to `%APPDATA%` or `.` per the XDG Base Directory specification."); } } if (has_environment("APPDATA")) { return get_environment("APPDATA").replace("\\", "/"); } return "."; } String OS_Windows::get_data_path() const { // The XDG Base Directory specification technically only applies on Linux/*BSD, but it doesn't hurt to support it on Windows as well. if (has_environment("XDG_DATA_HOME")) { if (get_environment("XDG_DATA_HOME").is_absolute_path()) { return get_environment("XDG_DATA_HOME").replace("\\", "/"); } else { WARN_PRINT_ONCE("`XDG_DATA_HOME` is a relative path. Ignoring its value and falling back to `get_config_path()` per the XDG Base Directory specification."); } } return get_config_path(); } String OS_Windows::get_cache_path() const { static String cache_path_cache; if (cache_path_cache.is_empty()) { // The XDG Base Directory specification technically only applies on Linux/*BSD, but it doesn't hurt to support it on Windows as well. if (has_environment("XDG_CACHE_HOME")) { if (get_environment("XDG_CACHE_HOME").is_absolute_path()) { cache_path_cache = get_environment("XDG_CACHE_HOME").replace("\\", "/"); } else { WARN_PRINT_ONCE("`XDG_CACHE_HOME` is a relative path. Ignoring its value and falling back to `%LOCALAPPDATA%\\cache`, `%TEMP%` or `get_config_path()` per the XDG Base Directory specification."); } } if (cache_path_cache.is_empty() && has_environment("LOCALAPPDATA")) { cache_path_cache = get_environment("LOCALAPPDATA").replace("\\", "/"); } if (cache_path_cache.is_empty() && has_environment("TEMP")) { cache_path_cache = get_environment("TEMP").replace("\\", "/"); } if (cache_path_cache.is_empty()) { cache_path_cache = get_config_path(); } } return cache_path_cache; } // Get properly capitalized engine name for system paths String OS_Windows::get_godot_dir_name() const { return String(VERSION_SHORT_NAME).capitalize(); } String OS_Windows::get_system_dir(SystemDir p_dir, bool p_shared_storage) const { KNOWNFOLDERID id; switch (p_dir) { case SYSTEM_DIR_DESKTOP: { id = FOLDERID_Desktop; } break; case SYSTEM_DIR_DCIM: { id = FOLDERID_Pictures; } break; case SYSTEM_DIR_DOCUMENTS: { id = FOLDERID_Documents; } break; case SYSTEM_DIR_DOWNLOADS: { id = FOLDERID_Downloads; } break; case SYSTEM_DIR_MOVIES: { id = FOLDERID_Videos; } break; case SYSTEM_DIR_MUSIC: { id = FOLDERID_Music; } break; case SYSTEM_DIR_PICTURES: { id = FOLDERID_Pictures; } break; case SYSTEM_DIR_RINGTONES: { id = FOLDERID_Music; } break; } PWSTR szPath; HRESULT res = SHGetKnownFolderPath(id, 0, nullptr, &szPath); ERR_FAIL_COND_V(res != S_OK, String()); String path = String::utf16((const char16_t *)szPath).replace("\\", "/"); CoTaskMemFree(szPath); return path; } String OS_Windows::get_user_data_dir() const { String appname = get_safe_dir_name(ProjectSettings::get_singleton()->get("application/config/name")); if (!appname.is_empty()) { bool use_custom_dir = ProjectSettings::get_singleton()->get("application/config/use_custom_user_dir"); if (use_custom_dir) { String custom_dir = get_safe_dir_name(ProjectSettings::get_singleton()->get("application/config/custom_user_dir_name"), true); if (custom_dir.is_empty()) { custom_dir = appname; } return get_data_path().plus_file(custom_dir).replace("\\", "/"); } else { return get_data_path().plus_file(get_godot_dir_name()).plus_file("app_userdata").plus_file(appname).replace("\\", "/"); } } return get_data_path().plus_file(get_godot_dir_name()).plus_file("app_userdata").plus_file("[unnamed project]"); } String OS_Windows::get_unique_id() const { HW_PROFILE_INFO HwProfInfo; ERR_FAIL_COND_V(!GetCurrentHwProfile(&HwProfInfo), ""); return String::utf16((const char16_t *)(HwProfInfo.szHwProfileGuid), HW_PROFILE_GUIDLEN); } bool OS_Windows::_check_internal_feature_support(const String &p_feature) { return p_feature == "pc"; } void OS_Windows::disable_crash_handler() { crash_handler.disable(); } bool OS_Windows::is_disable_crash_handler() const { return crash_handler.is_disabled(); } Error OS_Windows::move_to_trash(const String &p_path) { SHFILEOPSTRUCTW sf; Char16String utf16 = p_path.utf16(); WCHAR *from = new WCHAR[utf16.length() + 2]; wcscpy_s(from, utf16.length() + 1, (LPCWSTR)(utf16.get_data())); from[utf16.length() + 1] = 0; sf.hwnd = main_window; sf.wFunc = FO_DELETE; sf.pFrom = from; sf.pTo = nullptr; sf.fFlags = FOF_ALLOWUNDO | FOF_NOCONFIRMATION; sf.fAnyOperationsAborted = FALSE; sf.hNameMappings = nullptr; sf.lpszProgressTitle = nullptr; int ret = SHFileOperationW(&sf); delete[] from; if (ret) { ERR_PRINT("SHFileOperation error: " + itos(ret)); return FAILED; } return OK; } OS_Windows::OS_Windows(HINSTANCE _hInstance) { ticks_per_second = 0; ticks_start = 0; main_loop = nullptr; process_map = nullptr; force_quit = false; hInstance = _hInstance; #ifdef STDOUT_FILE stdo = fopen("stdout.txt", "wb"); #endif #ifdef WASAPI_ENABLED AudioDriverManager::add_driver(&driver_wasapi); #endif #ifdef XAUDIO2_ENABLED AudioDriverManager::add_driver(&driver_xaudio2); #endif DisplayServerWindows::register_windows_driver(); Vector loggers; loggers.push_back(memnew(WindowsTerminalLogger)); _set_logger(memnew(CompositeLogger(loggers))); } OS_Windows::~OS_Windows() { #ifdef STDOUT_FILE fclose(stdo); #endif }