/*************************************************************************/ /* joypad_windows.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "joypad_windows.h" #include #include #ifndef __GNUC__ #define __builtin_bswap32 _byteswap_ulong #endif #if defined(__GNUC__) // Workaround GCC warning from -Wcast-function-type. #define GetProcAddress (void *)GetProcAddress #endif DWORD WINAPI _xinput_get_state(DWORD dwUserIndex, XINPUT_STATE *pState) { return ERROR_DEVICE_NOT_CONNECTED; } DWORD WINAPI _xinput_set_state(DWORD dwUserIndex, XINPUT_VIBRATION *pVibration) { return ERROR_DEVICE_NOT_CONNECTED; } JoypadWindows::JoypadWindows() { } JoypadWindows::JoypadWindows(InputDefault *_input, HWND *hwnd) { input = _input; hWnd = hwnd; joypad_count = 0; dinput = NULL; xinput_dll = NULL; xinput_get_state = NULL; xinput_set_state = NULL; load_xinput(); for (int i = 0; i < JOYPADS_MAX; i++) attached_joypads[i] = false; HRESULT result; result = DirectInput8Create(GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (void **)&dinput, NULL); if (FAILED(result)) { printf("failed init DINPUT: %ld\n", result); } probe_joypads(); } JoypadWindows::~JoypadWindows() { close_joypad(); dinput->Release(); unload_xinput(); } bool JoypadWindows::have_device(const GUID &p_guid) { for (int i = 0; i < JOYPADS_MAX; i++) { if (d_joypads[i].guid == p_guid) { d_joypads[i].confirmed = true; return true; } } return false; } // adapted from SDL2, works a lot better than the MSDN version bool JoypadWindows::is_xinput_device(const GUID *p_guid) { static GUID IID_ValveStreamingGamepad = { MAKELONG(0x28DE, 0x11FF), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } }; static GUID IID_X360WiredGamepad = { MAKELONG(0x045E, 0x02A1), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } }; static GUID IID_X360WirelessGamepad = { MAKELONG(0x045E, 0x028E), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } }; if (p_guid == &IID_ValveStreamingGamepad || p_guid == &IID_X360WiredGamepad || p_guid == &IID_X360WirelessGamepad) return true; PRAWINPUTDEVICELIST dev_list = NULL; unsigned int dev_list_count = 0; if (GetRawInputDeviceList(NULL, &dev_list_count, sizeof(RAWINPUTDEVICELIST)) == (UINT)-1) { return false; } dev_list = (PRAWINPUTDEVICELIST)malloc(sizeof(RAWINPUTDEVICELIST) * dev_list_count); if (!dev_list) return false; if (GetRawInputDeviceList(dev_list, &dev_list_count, sizeof(RAWINPUTDEVICELIST)) == (UINT)-1) { free(dev_list); return false; } for (unsigned int i = 0; i < dev_list_count; i++) { RID_DEVICE_INFO rdi; char dev_name[128]; UINT rdiSize = sizeof(rdi); UINT nameSize = sizeof(dev_name); rdi.cbSize = rdiSize; if ((dev_list[i].dwType == RIM_TYPEHID) && (GetRawInputDeviceInfoA(dev_list[i].hDevice, RIDI_DEVICEINFO, &rdi, &rdiSize) != (UINT)-1) && (MAKELONG(rdi.hid.dwVendorId, rdi.hid.dwProductId) == (LONG)p_guid->Data1) && (GetRawInputDeviceInfoA(dev_list[i].hDevice, RIDI_DEVICENAME, &dev_name, &nameSize) != (UINT)-1) && (strstr(dev_name, "IG_") != NULL)) { free(dev_list); return true; } } free(dev_list); return false; } bool JoypadWindows::setup_dinput_joypad(const DIDEVICEINSTANCE *instance) { HRESULT hr; int num = input->get_unused_joy_id(); if (have_device(instance->guidInstance) || num == -1) return false; d_joypads[joypad_count] = dinput_gamepad(); dinput_gamepad *joy = &d_joypads[joypad_count]; const DWORD devtype = (instance->dwDevType & 0xFF); if ((devtype != DI8DEVTYPE_JOYSTICK) && (devtype != DI8DEVTYPE_GAMEPAD) && (devtype != DI8DEVTYPE_1STPERSON)) { return false; } hr = dinput->CreateDevice(instance->guidInstance, &joy->di_joy, NULL); if (FAILED(hr)) { return false; } const GUID &guid = instance->guidProduct; char uid[128]; sprintf_s(uid, "%08lx%04hx%04hx%02hhx%02hhx%02hhx%02hhx%02hhx%02hhx%02hhx%02hhx", __builtin_bswap32(guid.Data1), guid.Data2, guid.Data3, guid.Data4[0], guid.Data4[1], guid.Data4[2], guid.Data4[3], guid.Data4[4], guid.Data4[5], guid.Data4[6], guid.Data4[7]); id_to_change = joypad_count; joy->di_joy->SetDataFormat(&c_dfDIJoystick2); joy->di_joy->SetCooperativeLevel(*hWnd, DISCL_FOREGROUND); joy->di_joy->EnumObjects(objectsCallback, this, 0); joy->joy_axis.sort(); joy->guid = instance->guidInstance; input->joy_connection_changed(num, true, instance->tszProductName, uid); joy->attached = true; joy->id = num; attached_joypads[num] = true; joy->confirmed = true; joypad_count++; return true; } void JoypadWindows::setup_joypad_object(const DIDEVICEOBJECTINSTANCE *ob, int p_joy_id) { if (ob->dwType & DIDFT_AXIS) { HRESULT res; DIPROPRANGE prop_range; DIPROPDWORD dilong; DWORD ofs; if (ob->guidType == GUID_XAxis) ofs = DIJOFS_X; else if (ob->guidType == GUID_YAxis) ofs = DIJOFS_Y; else if (ob->guidType == GUID_ZAxis) ofs = DIJOFS_Z; else if (ob->guidType == GUID_RxAxis) ofs = DIJOFS_RX; else if (ob->guidType == GUID_RyAxis) ofs = DIJOFS_RY; else if (ob->guidType == GUID_RzAxis) ofs = DIJOFS_RZ; else if (ob->guidType == GUID_Slider) ofs = DIJOFS_SLIDER(0); else return; prop_range.diph.dwSize = sizeof(DIPROPRANGE); prop_range.diph.dwHeaderSize = sizeof(DIPROPHEADER); prop_range.diph.dwObj = ob->dwType; prop_range.diph.dwHow = DIPH_BYID; prop_range.lMin = -MAX_JOY_AXIS; prop_range.lMax = +MAX_JOY_AXIS; dinput_gamepad &joy = d_joypads[p_joy_id]; res = IDirectInputDevice8_SetProperty(joy.di_joy, DIPROP_RANGE, &prop_range.diph); if (FAILED(res)) return; dilong.diph.dwSize = sizeof(dilong); dilong.diph.dwHeaderSize = sizeof(dilong.diph); dilong.diph.dwObj = ob->dwType; dilong.diph.dwHow = DIPH_BYID; dilong.dwData = 0; res = IDirectInputDevice8_SetProperty(joy.di_joy, DIPROP_DEADZONE, &dilong.diph); if (FAILED(res)) return; joy.joy_axis.push_back(ofs); } } BOOL CALLBACK JoypadWindows::enumCallback(const DIDEVICEINSTANCE *p_instance, void *p_context) { JoypadWindows *self = (JoypadWindows *)p_context; if (self->is_xinput_device(&p_instance->guidProduct)) { return DIENUM_CONTINUE; } self->setup_dinput_joypad(p_instance); return DIENUM_CONTINUE; } BOOL CALLBACK JoypadWindows::objectsCallback(const DIDEVICEOBJECTINSTANCE *instance, void *context) { JoypadWindows *self = (JoypadWindows *)context; self->setup_joypad_object(instance, self->id_to_change); return DIENUM_CONTINUE; } void JoypadWindows::close_joypad(int id) { if (id == -1) { for (int i = 0; i < JOYPADS_MAX; i++) { close_joypad(i); } return; } if (!d_joypads[id].attached) return; d_joypads[id].di_joy->Unacquire(); d_joypads[id].di_joy->Release(); d_joypads[id].attached = false; attached_joypads[d_joypads[id].id] = false; d_joypads[id].guid.Data1 = d_joypads[id].guid.Data2 = d_joypads[id].guid.Data3 = 0; input->joy_connection_changed(d_joypads[id].id, false, ""); joypad_count--; } void JoypadWindows::probe_joypads() { DWORD dwResult; for (DWORD i = 0; i < XUSER_MAX_COUNT; i++) { ZeroMemory(&x_joypads[i].state, sizeof(XINPUT_STATE)); dwResult = xinput_get_state(i, &x_joypads[i].state); if (dwResult == ERROR_SUCCESS) { int id = input->get_unused_joy_id(); if (id != -1 && !x_joypads[i].attached) { x_joypads[i].attached = true; x_joypads[i].id = id; x_joypads[i].ff_timestamp = 0; x_joypads[i].ff_end_timestamp = 0; x_joypads[i].vibrating = false; attached_joypads[id] = true; input->joy_connection_changed(id, true, "XInput Gamepad", "__XINPUT_DEVICE__"); } } else if (x_joypads[i].attached) { x_joypads[i].attached = false; attached_joypads[x_joypads[i].id] = false; input->joy_connection_changed(x_joypads[i].id, false, ""); } } for (int i = 0; i < joypad_count; i++) { d_joypads[i].confirmed = false; } dinput->EnumDevices(DI8DEVCLASS_GAMECTRL, enumCallback, this, DIEDFL_ATTACHEDONLY); for (int i = 0; i < joypad_count; i++) { if (!d_joypads[i].confirmed) { close_joypad(i); } } } void JoypadWindows::process_joypads() { HRESULT hr; for (int i = 0; i < XUSER_MAX_COUNT; i++) { xinput_gamepad &joy = x_joypads[i]; if (!joy.attached) { continue; } ZeroMemory(&joy.state, sizeof(XINPUT_STATE)); xinput_get_state(i, &joy.state); if (joy.state.dwPacketNumber != joy.last_packet) { int button_mask = XINPUT_GAMEPAD_DPAD_UP; for (int j = 0; j <= 16; j++) { input->joy_button(joy.id, j, joy.state.Gamepad.wButtons & button_mask); button_mask = button_mask * 2; } input->joy_axis(joy.id, JOY_AXIS_0, axis_correct(joy.state.Gamepad.sThumbLX, true)); input->joy_axis(joy.id, JOY_AXIS_1, axis_correct(joy.state.Gamepad.sThumbLY, true, false, true)); input->joy_axis(joy.id, JOY_AXIS_2, axis_correct(joy.state.Gamepad.sThumbRX, true)); input->joy_axis(joy.id, JOY_AXIS_3, axis_correct(joy.state.Gamepad.sThumbRY, true, false, true)); input->joy_axis(joy.id, JOY_AXIS_4, axis_correct(joy.state.Gamepad.bLeftTrigger, true, true)); input->joy_axis(joy.id, JOY_AXIS_5, axis_correct(joy.state.Gamepad.bRightTrigger, true, true)); joy.last_packet = joy.state.dwPacketNumber; } uint64_t timestamp = input->get_joy_vibration_timestamp(joy.id); if (timestamp > joy.ff_timestamp) { Vector2 strength = input->get_joy_vibration_strength(joy.id); float duration = input->get_joy_vibration_duration(joy.id); if (strength.x == 0 && strength.y == 0) { joypad_vibration_stop_xinput(i, timestamp); } else { joypad_vibration_start_xinput(i, strength.x, strength.y, duration, timestamp); } } else if (joy.vibrating && joy.ff_end_timestamp != 0) { uint64_t current_time = OS::get_singleton()->get_ticks_usec(); if (current_time >= joy.ff_end_timestamp) joypad_vibration_stop_xinput(i, current_time); } } for (int i = 0; i < JOYPADS_MAX; i++) { dinput_gamepad *joy = &d_joypads[i]; if (!joy->attached) continue; DIJOYSTATE2 js; hr = joy->di_joy->Poll(); if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) { IDirectInputDevice8_Acquire(joy->di_joy); joy->di_joy->Poll(); } hr = joy->di_joy->GetDeviceState(sizeof(DIJOYSTATE2), &js); if (FAILED(hr)) { continue; } post_hat(joy->id, js.rgdwPOV[0]); for (int j = 0; j < 128; j++) { if (js.rgbButtons[j] & 0x80) { if (!joy->last_buttons[j]) { input->joy_button(joy->id, j, true); joy->last_buttons[j] = true; } } else { if (joy->last_buttons[j]) { input->joy_button(joy->id, j, false); joy->last_buttons[j] = false; } } } // on mingw, these constants are not constants int count = 6; unsigned int axes[] = { DIJOFS_X, DIJOFS_Y, DIJOFS_Z, DIJOFS_RX, DIJOFS_RY, DIJOFS_RZ }; int values[] = { js.lX, js.lY, js.lZ, js.lRx, js.lRy, js.lRz }; for (int j = 0; j < joy->joy_axis.size(); j++) { for (int k = 0; k < count; k++) { if (joy->joy_axis[j] == axes[k]) { input->joy_axis(joy->id, j, axis_correct(values[k])); break; }; }; }; } return; } void JoypadWindows::post_hat(int p_device, DWORD p_dpad) { int dpad_val = 0; // Should be -1 when centered, but according to docs: // "Some drivers report the centered position of the POV indicator as 65,535. Determine whether the indicator is centered as follows: // BOOL POVCentered = (LOWORD(dwPOV) == 0xFFFF);" // https://docs.microsoft.com/en-us/previous-versions/windows/desktop/ee416628(v%3Dvs.85)#remarks if (LOWORD(p_dpad) == 0xFFFF) { dpad_val = InputDefault::HAT_MASK_CENTER; } if (p_dpad == 0) { dpad_val = InputDefault::HAT_MASK_UP; } else if (p_dpad == 4500) { dpad_val = (InputDefault::HAT_MASK_UP | InputDefault::HAT_MASK_RIGHT); } else if (p_dpad == 9000) { dpad_val = InputDefault::HAT_MASK_RIGHT; } else if (p_dpad == 13500) { dpad_val = (InputDefault::HAT_MASK_RIGHT | InputDefault::HAT_MASK_DOWN); } else if (p_dpad == 18000) { dpad_val = InputDefault::HAT_MASK_DOWN; } else if (p_dpad == 22500) { dpad_val = (InputDefault::HAT_MASK_DOWN | InputDefault::HAT_MASK_LEFT); } else if (p_dpad == 27000) { dpad_val = InputDefault::HAT_MASK_LEFT; } else if (p_dpad == 31500) { dpad_val = (InputDefault::HAT_MASK_LEFT | InputDefault::HAT_MASK_UP); } input->joy_hat(p_device, dpad_val); }; InputDefault::JoyAxis JoypadWindows::axis_correct(int p_val, bool p_xinput, bool p_trigger, bool p_negate) const { InputDefault::JoyAxis jx; if (Math::abs(p_val) < MIN_JOY_AXIS) { jx.min = p_trigger ? 0 : -1; jx.value = 0.0f; return jx; } if (p_xinput) { if (p_trigger) { jx.min = 0; jx.value = (float)p_val / MAX_TRIGGER; return jx; } jx.min = -1; if (p_val < 0) { jx.value = (float)p_val / MAX_JOY_AXIS; } else { jx.value = (float)p_val / (MAX_JOY_AXIS - 1); } if (p_negate) { jx.value = -jx.value; } return jx; } jx.min = -1; jx.value = (float)p_val / MAX_JOY_AXIS; return jx; } void JoypadWindows::joypad_vibration_start_xinput(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp) { xinput_gamepad &joy = x_joypads[p_device]; if (joy.attached) { XINPUT_VIBRATION effect; effect.wLeftMotorSpeed = (65535 * p_strong_magnitude); effect.wRightMotorSpeed = (65535 * p_weak_magnitude); if (xinput_set_state(p_device, &effect) == ERROR_SUCCESS) { joy.ff_timestamp = p_timestamp; joy.ff_end_timestamp = p_duration == 0 ? 0 : p_timestamp + (uint64_t)(p_duration * 1000000.0); joy.vibrating = true; } } } void JoypadWindows::joypad_vibration_stop_xinput(int p_device, uint64_t p_timestamp) { xinput_gamepad &joy = x_joypads[p_device]; if (joy.attached) { XINPUT_VIBRATION effect; effect.wLeftMotorSpeed = 0; effect.wRightMotorSpeed = 0; if (xinput_set_state(p_device, &effect) == ERROR_SUCCESS) { joy.ff_timestamp = p_timestamp; joy.vibrating = false; } } } void JoypadWindows::load_xinput() { xinput_get_state = &_xinput_get_state; xinput_set_state = &_xinput_set_state; xinput_dll = LoadLibrary("XInput1_4.dll"); if (!xinput_dll) { xinput_dll = LoadLibrary("XInput1_3.dll"); if (!xinput_dll) { xinput_dll = LoadLibrary("XInput9_1_0.dll"); } } if (!xinput_dll) { print_verbose("Could not find XInput, using DirectInput only"); return; } XInputGetState_t func = (XInputGetState_t)GetProcAddress((HMODULE)xinput_dll, "XInputGetState"); XInputSetState_t set_func = (XInputSetState_t)GetProcAddress((HMODULE)xinput_dll, "XInputSetState"); if (!func || !set_func) { unload_xinput(); return; } xinput_get_state = func; xinput_set_state = set_func; } void JoypadWindows::unload_xinput() { if (xinput_dll) { FreeLibrary((HMODULE)xinput_dll); } }