/*************************************************************************/ /* gl_manager_windows.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "gl_manager_windows.h" #ifdef WINDOWS_ENABLED #ifdef GLES3_ENABLED #include #include #include #define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 #define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 #define WGL_CONTEXT_FLAGS_ARB 0x2094 #define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 #define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 #define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 #define _WGL_CONTEXT_DEBUG_BIT_ARB 0x0001 #if defined(__GNUC__) // Workaround GCC warning from -Wcast-function-type. #define wglGetProcAddress (void *)wglGetProcAddress #endif typedef HGLRC(APIENTRY *PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC, HGLRC, const int *); int GLManager_Windows::_find_or_create_display(GLWindow &win) { // find display NYI, only 1 supported so far if (_displays.size()) { return 0; } // create GLDisplay d_temp = {}; _displays.push_back(d_temp); int new_display_id = _displays.size() - 1; // create context GLDisplay &d = _displays[new_display_id]; Error err = _create_context(win, d); if (err != OK) { // not good // delete the _display? _displays.remove_at(new_display_id); return -1; } return new_display_id; } Error GLManager_Windows::_create_context(GLWindow &win, GLDisplay &gl_display) { static PIXELFORMATDESCRIPTOR pfd = { sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor 1, PFD_DRAW_TO_WINDOW | // Format Must Support Window PFD_SUPPORT_OPENGL | // Format Must Support OpenGL PFD_DOUBLEBUFFER, (BYTE)PFD_TYPE_RGBA, (BYTE)(OS::get_singleton()->is_layered_allowed() ? 32 : 24), (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, // Color Bits Ignored (BYTE)(OS::get_singleton()->is_layered_allowed() ? 8 : 0), // Alpha Buffer (BYTE)0, // Shift Bit Ignored (BYTE)0, // No Accumulation Buffer (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, // Accumulation Bits Ignored (BYTE)24, // 24Bit Z-Buffer (Depth Buffer) (BYTE)0, // No Stencil Buffer (BYTE)0, // No Auxiliary Buffer (BYTE)PFD_MAIN_PLANE, // Main Drawing Layer (BYTE)0, // Reserved 0, 0, 0 // Layer Masks Ignored }; // alias HDC hDC = win.hDC; int pixel_format = ChoosePixelFormat(hDC, &pfd); if (!pixel_format) // Did Windows Find A Matching Pixel Format? { return ERR_CANT_CREATE; // Return FALSE } BOOL ret = SetPixelFormat(hDC, pixel_format, &pfd); if (!ret) // Are We Able To Set The Pixel Format? { return ERR_CANT_CREATE; // Return FALSE } gl_display.hRC = wglCreateContext(hDC); if (!gl_display.hRC) // Are We Able To Get A Rendering Context? { return ERR_CANT_CREATE; // Return FALSE } wglMakeCurrent(hDC, gl_display.hRC); int attribs[] = { WGL_CONTEXT_MAJOR_VERSION_ARB, 3, //we want a 3.3 context WGL_CONTEXT_MINOR_VERSION_ARB, 3, //and it shall be forward compatible so that we can only use up to date functionality WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB, WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB /*| _WGL_CONTEXT_DEBUG_BIT_ARB*/, 0 }; //zero indicates the end of the array PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = nullptr; //pointer to the method wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress("wglCreateContextAttribsARB"); if (wglCreateContextAttribsARB == nullptr) //OpenGL 3.0 is not supported { wglDeleteContext(gl_display.hRC); gl_display.hRC = 0; return ERR_CANT_CREATE; } HGLRC new_hRC = wglCreateContextAttribsARB(hDC, 0, attribs); if (!new_hRC) { wglDeleteContext(gl_display.hRC); gl_display.hRC = 0; return ERR_CANT_CREATE; // Return false } wglMakeCurrent(hDC, nullptr); wglDeleteContext(gl_display.hRC); gl_display.hRC = new_hRC; if (!wglMakeCurrent(hDC, gl_display.hRC)) // Try To Activate The Rendering Context { wglDeleteContext(gl_display.hRC); gl_display.hRC = 0; return ERR_CANT_CREATE; // Return FALSE } return OK; } Error GLManager_Windows::window_create(DisplayServer::WindowID p_window_id, HWND p_hwnd, HINSTANCE p_hinstance, int p_width, int p_height) { HDC hdc = GetDC(p_hwnd); if (!hdc) { return ERR_CANT_CREATE; // Return FALSE } // make sure vector is big enough... // we can mirror the external vector, it is simpler // to keep the IDs identical for fast lookup if (p_window_id >= (int)_windows.size()) { _windows.resize(p_window_id + 1); } GLWindow &win = _windows[p_window_id]; win.in_use = true; win.window_id = p_window_id; win.width = p_width; win.height = p_height; win.hwnd = p_hwnd; win.hDC = hdc; win.gldisplay_id = _find_or_create_display(win); if (win.gldisplay_id == -1) { // release DC? _windows.remove_at(_windows.size() - 1); return FAILED; } // make current window_make_current(_windows.size() - 1); return OK; } void GLManager_Windows::_internal_set_current_window(GLWindow *p_win) { _current_window = p_win; } void GLManager_Windows::window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) { get_window(p_window_id).width = p_width; get_window(p_window_id).height = p_height; } int GLManager_Windows::window_get_width(DisplayServer::WindowID p_window_id) { return get_window(p_window_id).width; } int GLManager_Windows::window_get_height(DisplayServer::WindowID p_window_id) { return get_window(p_window_id).height; } void GLManager_Windows::window_destroy(DisplayServer::WindowID p_window_id) { GLWindow &win = get_window(p_window_id); win.in_use = false; if (_current_window == &win) { _current_window = nullptr; } } void GLManager_Windows::release_current() { if (!_current_window) { return; } wglMakeCurrent(_current_window->hDC, nullptr); } void GLManager_Windows::window_make_current(DisplayServer::WindowID p_window_id) { if (p_window_id == -1) { return; } GLWindow &win = _windows[p_window_id]; if (!win.in_use) { return; } // noop if (&win == _current_window) { return; } const GLDisplay &disp = get_display(win.gldisplay_id); wglMakeCurrent(win.hDC, disp.hRC); _internal_set_current_window(&win); } void GLManager_Windows::make_current() { if (!_current_window) { return; } if (!_current_window->in_use) { WARN_PRINT("current window not in use!"); return; } const GLDisplay &disp = get_current_display(); wglMakeCurrent(_current_window->hDC, disp.hRC); } void GLManager_Windows::swap_buffers() { // NO NEED TO CALL SWAP BUFFERS for each window... // see https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glXSwapBuffers.xml if (!_current_window) { return; } if (!_current_window->in_use) { WARN_PRINT("current window not in use!"); return; } // print_line("\tswap_buffers"); // only for debugging without drawing anything // glClearColor(Math::randf(), 0, 1, 1); //glClear(GL_COLOR_BUFFER_BIT); // const GLDisplay &disp = get_current_display(); SwapBuffers(_current_window->hDC); } Error GLManager_Windows::initialize() { wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT"); wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)wglGetProcAddress("wglGetSwapIntervalEXT"); //glWrapperInit(wrapper_get_proc_address); return OK; } void GLManager_Windows::set_use_vsync(bool p_use) { /* static bool setup = false; static PFNGLXSWAPINTERVALEXTPROC glXSwapIntervalEXT = nullptr; static PFNGLXSWAPINTERVALSGIPROC glXSwapIntervalMESA = nullptr; static PFNGLXSWAPINTERVALSGIPROC glXSwapIntervalSGI = nullptr; if (!setup) { setup = true; String extensions = glXQueryExtensionsString(x11_display, DefaultScreen(x11_display)); if (extensions.find("GLX_EXT_swap_control") != -1) { glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glXGetProcAddressARB((const GLubyte *)"glXSwapIntervalEXT"); } if (extensions.find("GLX_MESA_swap_control") != -1) { glXSwapIntervalMESA = (PFNGLXSWAPINTERVALSGIPROC)glXGetProcAddressARB((const GLubyte *)"glXSwapIntervalMESA"); } if (extensions.find("GLX_SGI_swap_control") != -1) { glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)glXGetProcAddressARB((const GLubyte *)"glXSwapIntervalSGI"); } } int val = p_use ? 1 : 0; if (glXSwapIntervalMESA) { glXSwapIntervalMESA(val); } else if (glXSwapIntervalSGI) { glXSwapIntervalSGI(val); } else if (glXSwapIntervalEXT) { GLXDrawable drawable = glXGetCurrentDrawable(); glXSwapIntervalEXT(x11_display, drawable, val); } else { return; } use_vsync = p_use; */ } bool GLManager_Windows::is_using_vsync() const { return use_vsync; } GLManager_Windows::GLManager_Windows(ContextType p_context_type) { context_type = p_context_type; direct_render = false; glx_minor = glx_major = 0; use_vsync = false; _current_window = nullptr; } GLManager_Windows::~GLManager_Windows() { release_current(); } #endif // GLES3_ENABLED #endif // WINDOWS