import os import sys def is_active(): return True def get_name(): return "Windows" def can_build(): if (os.name=="nt"): #building natively on windows! if (os.getenv("VSINSTALLDIR")): return True else: print("MSVC Not detected, attempting mingw.") return True if (os.name=="posix"): mingw = "i586-mingw32msvc-" mingw64 = "i686-w64-mingw32-" if (os.getenv("MINGW32_PREFIX")): mingw=os.getenv("MINGW32_PREFIX") if (os.getenv("MINGW64_PREFIX")): mingw64=os.getenv("MINGW64_PREFIX") if os.system(mingw+"gcc --version >/dev/null") == 0 or os.system(mingw64+"gcc --version >/dev/null") ==0: return True return False def get_opts(): mingw="" mingw64="" if (os.name!="nt"): mingw = "i586-mingw32msvc-" mingw64 = "i686-w64-mingw32-" if (os.getenv("MINGW32_PREFIX")): mingw=os.getenv("MINGW32_PREFIX") if (os.getenv("MINGW64_PREFIX")): mingw64=os.getenv("MINGW64_PREFIX") return [ ('mingw_prefix','Mingw Prefix',mingw), ('mingw_prefix_64','Mingw Prefix 64 bits',mingw64), ('mingw64_for_32','Use Mingw 64 for 32 Bits Build',"no"), ] def get_flags(): return [ ('freetype','builtin'), #use builtin freetype ('openssl','builtin'), #use builtin openssl ('theora','no'), ] def configure(env): env.Append(CPPPATH=['#platform/windows']) if (os.name=="nt" and os.getenv("VSINSTALLDIR")!=None): #build using visual studio env['ENV']['TMP'] = os.environ['TMP'] env.Append(CPPPATH=['#platform/windows/include']) env.Append(LIBPATH=['#platform/windows/lib']) if (env["freetype"]!="no"): env.Append(CCFLAGS=['/DFREETYPE_ENABLED']) env.Append(CPPPATH=['#tools/freetype']) env.Append(CPPPATH=['#tools/freetype/freetype/include']) if (env["target"]=="release"): env.Append(CCFLAGS=['/O2']) env.Append(LINKFLAGS=['/SUBSYSTEM:WINDOWS']) env.Append(LINKFLAGS=['/ENTRY:mainCRTStartup']) elif (env["target"]=="release_debug"): env.Append(CCFLAGS=['/O2','/DDEBUG_ENABLED']) env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE']) elif (env["target"]=="debug"): env.Append(CCFLAGS=['/Zi','/DDEBUG_ENABLED','/DDEBUG_MEMORY_ENABLED','/DD3D_DEBUG_INFO','/O1']) env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE']) env.Append(LINKFLAGS=['/DEBUG']) env.Append(CCFLAGS=['/MT','/Gd','/GR','/nologo']) env.Append(CXXFLAGS=['/TP']) env.Append(CPPFLAGS=['/DMSVC', '/GR', ]) env.Append(CCFLAGS=['/I'+os.getenv("WindowsSdkDir")+"/Include"]) env.Append(CCFLAGS=['/DWINDOWS_ENABLED']) env.Append(CCFLAGS=['/DRTAUDIO_ENABLED']) env.Append(CCFLAGS=['/DWIN32']) env.Append(CCFLAGS=['/DTYPED_METHOD_BIND']) env.Append(CCFLAGS=['/DGLES2_ENABLED']) env.Append(CCFLAGS=['/DGLEW_ENABLED']) LIBS=['winmm','opengl32','dsound','kernel32','ole32','user32','gdi32', 'IPHLPAPI', 'wsock32', 'shell32','advapi32'] env.Append(LINKFLAGS=[p+env["LIBSUFFIX"] for p in LIBS]) env.Append(LIBPATH=[os.getenv("WindowsSdkDir")+"/Lib"]) if (os.getenv("DXSDK_DIR")): DIRECTX_PATH=os.getenv("DXSDK_DIR") else: DIRECTX_PATH="C:/Program Files/Microsoft DirectX SDK (March 2009)" if (os.getenv("VCINSTALLDIR")): VC_PATH=os.getenv("VCINSTALLDIR") else: VC_PATH="" env.Append(CCFLAGS=["/I" + p for p in os.getenv("INCLUDE").split(";")]) env.Append(LIBPATH=[p for p in os.getenv("LIB").split(";")]) env.Append(CCFLAGS=["/I"+DIRECTX_PATH+"/Include"]) env.Append(LIBPATH=[DIRECTX_PATH+"/Lib/x86"]) env['ENV'] = os.environ; else: # Workaround for MinGW. See: # http://www.scons.org/wiki/LongCmdLinesOnWin32 if (os.name=="nt"): import subprocess def mySpawn(sh, escape, cmd, args, env): newargs = ' '.join(args[1:]) cmdline = cmd + " " + newargs startupinfo = subprocess.STARTUPINFO() startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW proc = subprocess.Popen(cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE, stderr=subprocess.PIPE, startupinfo=startupinfo, shell = False, env = env) data, err = proc.communicate() rv = proc.wait() if rv: print "=====" print err print "=====" return rv env['SPAWN'] = mySpawn #build using mingw if (os.name=="nt"): env['ENV']['TMP'] = os.environ['TMP'] #way to go scons, you can be so stupid sometimes else: env["PROGSUFFIX"]=env["PROGSUFFIX"]+".exe" mingw_prefix="" if (env["bits"]=="default"): env["bits"]="32" use64=False if (env["bits"]=="32"): if (env["mingw64_for_32"]=="yes"): env.Append(CCFLAGS=['-m32']) env.Append(LINKFLAGS=['-m32']) env.Append(LINKFLAGS=['-static-libgcc']) env.Append(LINKFLAGS=['-static-libstdc++']) mingw_prefix=env["mingw_prefix_64"]; else: mingw_prefix=env["mingw_prefix"]; else: mingw_prefix=env["mingw_prefix_64"]; env.Append(LINKFLAGS=['-static']) nulstr="" if (os.name=="posix"): nulstr=">/dev/null" else: nulstr=">nul" if os.system(mingw_prefix+"gcc --version"+nulstr)!=0: #not really super consistent but.. print("Can't find Windows compiler: "+mingw_prefix) sys.exit(255) if (env["target"]=="release"): env.Append(CCFLAGS=['-O3','-ffast-math','-fomit-frame-pointer','-msse2']) env.Append(LINKFLAGS=['-Wl,--subsystem,windows']) elif (env["target"]=="release_debug"): env.Append(CCFLAGS=['-O2','-DDEBUG_ENABLED']) elif (env["target"]=="debug"): env.Append(CCFLAGS=['-g', '-Wall','-DDEBUG_ENABLED','-DDEBUG_MEMORY_ENABLED']) if (env["freetype"]!="no"): env.Append(CCFLAGS=['-DFREETYPE_ENABLED']) env.Append(CPPPATH=['#tools/freetype']) env.Append(CPPPATH=['#tools/freetype/freetype/include']) env["CC"]=mingw_prefix+"gcc" env['AS']=mingw_prefix+"as" env['CXX'] = mingw_prefix+"g++" env['AR'] = mingw_prefix+"ar" env['RANLIB'] = mingw_prefix+"ranlib" env['LD'] = mingw_prefix+"g++" #env['CC'] = "winegcc" #env['CXX'] = "wineg++" env.Append(CCFLAGS=['-DWINDOWS_ENABLED','-mwindows']) env.Append(CPPFLAGS=['-DRTAUDIO_ENABLED']) env.Append(CCFLAGS=['-DGLES2_ENABLED','-DGLEW_ENABLED']) env.Append(LIBS=['mingw32','opengl32', 'dsound', 'ole32', 'd3d9','winmm','gdi32','iphlpapi','wsock32','kernel32']) if (env["bits"]=="32" and env["mingw64_for_32"]!="yes"): # env.Append(LIBS=['gcc_s']) #--with-arch=i686 env.Append(CPPFLAGS=['-march=i686']) env.Append(LINKFLAGS=['-march=i686']) #'d3dx9d' env.Append(CPPFLAGS=['-DMINGW_ENABLED']) env.Append(LINKFLAGS=['-g']) import methods env.Append( BUILDERS = { 'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } ) env.Append( BUILDERS = { 'GLSL' : env.Builder(action = methods.build_glsl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } ) env.Append( BUILDERS = { 'HLSL9' : env.Builder(action = methods.build_hlsl_dx9_headers, suffix = 'hlsl.h',src_suffix = '.hlsl') } ) env.Append( BUILDERS = { 'GLSL120GLES' : env.Builder(action = methods.build_gles2_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )