/*************************************************************************/ /* context_gl_win.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #if defined(OPENGL_ENABLED) || defined(GLES_ENABLED) // Author: Juan Linietsky , (C) 2008 #ifndef CONTEXT_GL_WIN_H #define CONTEXT_GL_WIN_H #include "core/error_list.h" #include "core/os/os.h" #include "drivers/gl_context/context_gl.h" #include typedef bool(APIENTRY *PFNWGLSWAPINTERVALEXTPROC)(int interval); class ContextGL_Win : public ContextGL { HDC hDC; HGLRC hRC; unsigned int pixel_format; HWND hWnd; bool opengl_3_context; bool use_vsync; PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT; public: virtual void release_current(); virtual void make_current(); virtual int get_window_width(); virtual int get_window_height(); virtual void swap_buffers(); virtual Error initialize(); virtual void set_use_vsync(bool p_use); virtual bool is_using_vsync() const; ContextGL_Win(HWND hwnd, bool p_opengl_3_context); ~ContextGL_Win(); }; #endif #endif