/*************************************************************************/ /* context_gl_win.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED) || defined(GLES2_ENABLED) // // C++ Implementation: context_gl_x11 // // Description: // // // Author: Juan Linietsky , (C) 2008 // // Copyright: See COPYING file that comes with this distribution // // #define WINVER 0x0500 #include "context_gl_win.h" //#include "drivers/opengl/glwrapper.h" //#include "ctxgl_procaddr.h" #define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 #define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 #define WGL_CONTEXT_FLAGS_ARB 0x2094 #define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 typedef HGLRC (APIENTRY* PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC, HGLRC, const int*); void ContextGL_Win::release_current() { wglMakeCurrent(hDC,NULL); } void ContextGL_Win::make_current() { wglMakeCurrent(hDC,hRC); } int ContextGL_Win::get_window_width() { return OS::get_singleton()->get_video_mode().width; } int ContextGL_Win::get_window_height() { return OS::get_singleton()->get_video_mode().height; } void ContextGL_Win::swap_buffers() { SwapBuffers(hDC); } /* static GLWrapperFuncPtr wrapper_get_proc_address(const char* p_function) { print_line(String()+"getting proc of: "+p_function); GLWrapperFuncPtr func=(GLWrapperFuncPtr)get_gl_proc_address(p_function); if (!func) { print_line("Couldn't find function: "+String(p_function)); print_line("error: "+itos(GetLastError())); } return func; } */ void ContextGL_Win::set_use_vsync(bool p_use) { if (wglSwapIntervalEXT) { wglSwapIntervalEXT(p_use?1:0); } use_vsync=p_use; } bool ContextGL_Win::is_using_vsync() const { return use_vsync; } #define _WGL_CONTEXT_DEBUG_BIT_ARB 0x0001 Error ContextGL_Win::initialize() { static PIXELFORMATDESCRIPTOR pfd= { sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor 1, PFD_DRAW_TO_WINDOW | // Format Must Support Window PFD_SUPPORT_OPENGL | // Format Must Support OpenGL PFD_DOUBLEBUFFER, PFD_TYPE_RGBA, 24, 0, 0, 0, 0, 0, 0, // Color Bits Ignored 0,// No Alpha Buffer 0,// Shift Bit Ignored 0,// No Accumulation Buffer 0, 0, 0, 0,// Accumulation Bits Ignored 24,// 24Bit Z-Buffer (Depth Buffer) 0,// No Stencil Buffer 0,// No Auxiliary Buffer PFD_MAIN_PLANE, // Main Drawing Layer 0,// Reserved 0, 0, 0 // Layer Masks Ignored }; if (!(hDC=GetDC(hWnd))) { MessageBox(NULL,"Can't Create A GL Device Context.","ERROR",MB_OK|MB_ICONEXCLAMATION); return ERR_CANT_CREATE; // Return FALSE } if (!(pixel_format=ChoosePixelFormat(hDC,&pfd))) // Did Windows Find A Matching Pixel Format? { MessageBox(NULL,"Can't Find A Suitable pixel_format.","ERROR",MB_OK|MB_ICONEXCLAMATION); return ERR_CANT_CREATE; // Return FALSE } if(!SetPixelFormat(hDC,pixel_format,&pfd)) // Are We Able To Set The Pixel Format? { MessageBox(NULL,"Can't Set The pixel_format.","ERROR",MB_OK|MB_ICONEXCLAMATION); return ERR_CANT_CREATE; // Return FALSE } if (!(hRC=wglCreateContext(hDC))) // Are We Able To Get A Rendering Context? { MessageBox(NULL,"Can't Create A Temporary GL Rendering Context.","ERROR",MB_OK|MB_ICONEXCLAMATION); return ERR_CANT_CREATE; // Return FALSE } wglMakeCurrent(hDC,hRC); if (opengl_3_context) { int attribs[] = { WGL_CONTEXT_MAJOR_VERSION_ARB, 3,//we want a 3.3 context WGL_CONTEXT_MINOR_VERSION_ARB, 3, //and it shall be forward compatible so that we can only use up to date functionality WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB|_WGL_CONTEXT_DEBUG_BIT_ARB, 0}; //zero indicates the end of the array PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = NULL; //pointer to the method wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC) wglGetProcAddress("wglCreateContextAttribsARB"); if(wglCreateContextAttribsARB == NULL) //OpenGL 3.0 is not supported { MessageBox(NULL,"Cannot get Proc Adress for CreateContextAttribs", "ERROR",MB_OK|MB_ICONEXCLAMATION); wglDeleteContext(hRC); return ERR_CANT_CREATE; } HGLRC new_hRC; if (!(new_hRC=wglCreateContextAttribsARB(hDC,0, attribs))) { wglDeleteContext(hRC); MessageBox(NULL,"Can't Create An OpenGL 3.3 Rendering Context.","ERROR",MB_OK|MB_ICONEXCLAMATION); return ERR_CANT_CREATE; // Return false } wglMakeCurrent(hDC,NULL); wglDeleteContext(hRC); hRC=new_hRC; if (!wglMakeCurrent(hDC,hRC)) // Try To Activate The Rendering Context { MessageBox(NULL,"Can't Activate The GL 3.3 Rendering Context.","ERROR",MB_OK|MB_ICONEXCLAMATION); return ERR_CANT_CREATE; // Return FALSE } printf("Activated GL 3.3 context"); } wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC) wglGetProcAddress ("wglSwapIntervalEXT"); // glWrapperInit(wrapper_get_proc_address); return OK; } ContextGL_Win::ContextGL_Win(HWND hwnd,bool p_opengl_3_context) { opengl_3_context=p_opengl_3_context; hWnd=hwnd; use_vsync=false; } ContextGL_Win::~ContextGL_Win() { } #endif