#!/usr/bin/env python Import('env') common_win = [ "context_gl_win.cpp", "crash_handler_win.cpp", "os_windows.cpp", "ctxgl_procaddr.cpp", "key_mapping_win.cpp", "tcp_server_winsock.cpp", "packet_peer_udp_winsock.cpp", "stream_peer_winsock.cpp", "joypad.cpp", "power_windows.cpp", ] restarget = "godot_res" + env["OBJSUFFIX"] obj = env.RES(restarget, 'godot_res.rc') common_win.append(obj) env.Program('#bin/godot', ['godot_win.cpp'] + common_win, PROGSUFFIX=env["PROGSUFFIX"]) # Microsoft Visual Studio Project Generation if (env['vsproj']) == "yes": env.vs_srcs = env.vs_srcs + ["platform/windows/godot_win.cpp"] for x in common_win: env.vs_srcs = env.vs_srcs + ["platform/windows/" + str(x)]