#!/usr/bin/env python Import('env') import os from platform_methods import run_in_subprocess import platform_windows_builders common_win = [ "godot_windows.cpp", "crash_handler_windows.cpp", "os_windows.cpp", "display_server_windows.cpp", "key_mapping_windows.cpp", "joypad_windows.cpp", "windows_terminal_logger.cpp", "vulkan_context_win.cpp", "context_gl_windows.cpp" ] res_file = 'godot_res.rc' res_target = "godot_res" + env["OBJSUFFIX"] res_obj = env.RES(res_target, res_file) prog = env.add_program('#bin/godot', common_win + res_obj, PROGSUFFIX=env["PROGSUFFIX"]) # Microsoft Visual Studio Project Generation if env['vsproj']: env.vs_srcs = env.vs_srcs + ["platform/windows/" + res_file] env.vs_srcs = env.vs_srcs + ["platform/windows/godot.natvis"] for x in common_win: env.vs_srcs = env.vs_srcs + ["platform/windows/" + str(x)] if not os.getenv("VCINSTALLDIR"): if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes") and env["separate_debug_symbols"]: env.AddPostAction(prog, run_in_subprocess(platform_windows_builders.make_debug_mingw))