#!/usr/bin/env python import os Import('env') def make_debug_mingw(target, source, env): os.system('objcopy --only-keep-debug %s %s.debug' % (target[0], target[0])) os.system('strip --strip-debug --strip-unneeded %s' % (target[0])) os.system('objcopy --add-gnu-debuglink=%s.debug %s' % (target[0], target[0])) common_win = [ "context_gl_win.cpp", "crash_handler_win.cpp", "os_windows.cpp", "ctxgl_procaddr.cpp", "key_mapping_win.cpp", "tcp_server_winsock.cpp", "packet_peer_udp_winsock.cpp", "stream_peer_winsock.cpp", "joypad.cpp", "power_windows.cpp", ] restarget = "godot_res" + env["OBJSUFFIX"] obj = env.RES(restarget, 'godot_res.rc') common_win.append(obj) binary = env.Program('#bin/godot', ['godot_win.cpp'] + common_win, PROGSUFFIX=env["PROGSUFFIX"]) # Microsoft Visual Studio Project Generation if (env['vsproj']) == "yes": env.vs_srcs = env.vs_srcs + ["platform/windows/godot_win.cpp"] for x in common_win: env.vs_srcs = env.vs_srcs + ["platform/windows/" + str(x)] if not os.getenv("VCINSTALLDIR"): if env["debug_symbols"] == "full" or env["debug_symbols"] == "yes": env.AddPostAction(binary, make_debug_mingw)