Import('env') common_win=[ "context_gl_win.cpp", "os_windows.cpp", "ctxgl_procaddr.cpp", "key_mapping_win.cpp", "tcp_server_winsock.cpp", "packet_peer_udp_winsock.cpp", "stream_peer_winsock.cpp", "joystick.cpp", ] restarget="godot_res"+env["OBJSUFFIX"] obj = env.RES(restarget,'godot_res.rc') common_win.append(obj) env.Program('#bin/godot',['godot_win.cpp']+common_win,PROGSUFFIX=env["PROGSUFFIX"]) # Microsoft Visual Studio Project Generation if (env['vsproj'])=="yes": env.vs_srcs = env.vs_srcs + ["platform/windows/godot_win.cpp"] for x in common_win: env.vs_srcs = env.vs_srcs + ["platform/windows/" + x]