Import('env') common_win=[ "context_gl_win.cpp", "os_windows.cpp", "ctxgl_procaddr.cpp", "key_mapping_win.cpp", "tcp_server_winsock.cpp", "packet_peer_udp_winsock.cpp", "stream_peer_winsock.cpp", ] env.RES('godot_res.rc') if env["is_mingw"]: common_win.append("godot_res.o") else: common_win.append("godot_res.res") env.Program('#bin/godot',['godot_win.cpp']+common_win,PROGSUFFIX=env["PROGSUFFIX"]) # Microsoft Visual Studio Project Generation if (env['vsproj'])=="yes": env.vs_srcs = env.vs_srcs + ["platform/windows/godot_win.cpp"] for x in common_win: env.vs_srcs = env.vs_srcs + ["platform/windows/" + x]