/**************************************************************************/ /* library_godot_audio.js */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ const GodotAudio = { $GodotAudio__deps: ['$GodotRuntime', '$GodotOS'], $GodotAudio: { ctx: null, input: null, driver: null, interval: 0, init: function (mix_rate, latency, onstatechange, onlatencyupdate) { const opts = {}; // If mix_rate is 0, let the browser choose. if (mix_rate) { opts['sampleRate'] = mix_rate; } // Do not specify, leave 'interactive' for good performance. // opts['latencyHint'] = latency / 1000; const ctx = new (window.AudioContext || window.webkitAudioContext)(opts); GodotAudio.ctx = ctx; ctx.onstatechange = function () { let state = 0; switch (ctx.state) { case 'suspended': state = 0; break; case 'running': state = 1; break; case 'closed': state = 2; break; // no default } onstatechange(state); }; ctx.onstatechange(); // Immediately notify state. // Update computed latency GodotAudio.interval = setInterval(function () { let computed_latency = 0; if (ctx.baseLatency) { computed_latency += GodotAudio.ctx.baseLatency; } if (ctx.outputLatency) { computed_latency += GodotAudio.ctx.outputLatency; } onlatencyupdate(computed_latency); }, 1000); GodotOS.atexit(GodotAudio.close_async); return ctx.destination.channelCount; }, create_input: function (callback) { if (GodotAudio.input) { return 0; // Already started. } function gotMediaInput(stream) { try { GodotAudio.input = GodotAudio.ctx.createMediaStreamSource(stream); callback(GodotAudio.input); } catch (e) { GodotRuntime.error('Failed creaating input.', e); } } if (navigator.mediaDevices && navigator.mediaDevices.getUserMedia) { navigator.mediaDevices.getUserMedia({ 'audio': true, }).then(gotMediaInput, function (e) { GodotRuntime.error('Error getting user media.', e); }); } else { if (!navigator.getUserMedia) { navigator.getUserMedia = navigator.webkitGetUserMedia || navigator.mozGetUserMedia; } if (!navigator.getUserMedia) { GodotRuntime.error('getUserMedia not available.'); return 1; } navigator.getUserMedia({ 'audio': true, }, gotMediaInput, function (e) { GodotRuntime.print(e); }); } return 0; }, close_async: function (resolve, reject) { const ctx = GodotAudio.ctx; GodotAudio.ctx = null; // Audio was not initialized. if (!ctx) { resolve(); return; } // Remove latency callback if (GodotAudio.interval) { clearInterval(GodotAudio.interval); GodotAudio.interval = 0; } // Disconnect input, if it was started. if (GodotAudio.input) { GodotAudio.input.disconnect(); GodotAudio.input = null; } // Disconnect output let closed = Promise.resolve(); if (GodotAudio.driver) { closed = GodotAudio.driver.close(); } closed.then(function () { return ctx.close(); }).then(function () { ctx.onstatechange = null; resolve(); }).catch(function (e) { ctx.onstatechange = null; GodotRuntime.error('Error closing AudioContext', e); resolve(); }); }, }, godot_audio_is_available__sig: 'i', godot_audio_is_available__proxy: 'sync', godot_audio_is_available: function () { if (!(window.AudioContext || window.webkitAudioContext)) { return 0; } return 1; }, godot_audio_has_worklet__sig: 'i', godot_audio_has_worklet: function () { return (GodotAudio.ctx && GodotAudio.ctx.audioWorklet) ? 1 : 0; }, godot_audio_has_script_processor__sig: 'i', godot_audio_has_script_processor: function () { return (GodotAudio.ctx && GodotAudio.ctx.createScriptProcessor) ? 1 : 0; }, godot_audio_init__sig: 'iiiii', godot_audio_init: function (p_mix_rate, p_latency, p_state_change, p_latency_update) { const statechange = GodotRuntime.get_func(p_state_change); const latencyupdate = GodotRuntime.get_func(p_latency_update); const mix_rate = GodotRuntime.getHeapValue(p_mix_rate, 'i32'); const channels = GodotAudio.init(mix_rate, p_latency, statechange, latencyupdate); GodotRuntime.setHeapValue(p_mix_rate, GodotAudio.ctx.sampleRate, 'i32'); return channels; }, godot_audio_resume__sig: 'v', godot_audio_resume: function () { if (GodotAudio.ctx && GodotAudio.ctx.state !== 'running') { GodotAudio.ctx.resume(); } }, godot_audio_input_start__proxy: 'sync', godot_audio_input_start__sig: 'i', godot_audio_input_start: function () { return GodotAudio.create_input(function (input) { input.connect(GodotAudio.driver.get_node()); }); }, godot_audio_input_stop__proxy: 'sync', godot_audio_input_stop__sig: 'v', godot_audio_input_stop: function () { if (GodotAudio.input) { const tracks = GodotAudio.input['mediaStream']['getTracks'](); for (let i = 0; i < tracks.length; i++) { tracks[i]['stop'](); } GodotAudio.input.disconnect(); GodotAudio.input = null; } }, }; autoAddDeps(GodotAudio, '$GodotAudio'); mergeInto(LibraryManager.library, GodotAudio); /** * The AudioWorklet API driver, used when threads are available. */ const GodotAudioWorklet = { $GodotAudioWorklet__deps: ['$GodotAudio', '$GodotConfig'], $GodotAudioWorklet: { promise: null, worklet: null, ring_buffer: null, create: function (channels) { const path = GodotConfig.locate_file('godot.audio.worklet.js'); GodotAudioWorklet.promise = GodotAudio.ctx.audioWorklet.addModule(path).then(function () { GodotAudioWorklet.worklet = new AudioWorkletNode( GodotAudio.ctx, 'godot-processor', { 'outputChannelCount': [channels], } ); return Promise.resolve(); }); GodotAudio.driver = GodotAudioWorklet; }, start: function (in_buf, out_buf, state) { GodotAudioWorklet.promise.then(function () { const node = GodotAudioWorklet.worklet; node.connect(GodotAudio.ctx.destination); node.port.postMessage({ 'cmd': 'start', 'data': [state, in_buf, out_buf], }); node.port.onmessage = function (event) { GodotRuntime.error(event.data); }; }); }, start_no_threads: function (p_out_buf, p_out_size, out_callback, p_in_buf, p_in_size, in_callback) { function RingBuffer() { let wpos = 0; let rpos = 0; let pending_samples = 0; const wbuf = new Float32Array(p_out_size); function send(port) { if (pending_samples === 0) { return; } const buffer = GodotRuntime.heapSub(HEAPF32, p_out_buf, p_out_size); const size = buffer.length; const tot_sent = pending_samples; out_callback(wpos, pending_samples); if (wpos + pending_samples >= size) { const high = size - wpos; wbuf.set(buffer.subarray(wpos, size)); pending_samples -= high; wpos = 0; } if (pending_samples > 0) { wbuf.set(buffer.subarray(wpos, wpos + pending_samples), tot_sent - pending_samples); } port.postMessage({ 'cmd': 'chunk', 'data': wbuf.subarray(0, tot_sent) }); wpos += pending_samples; pending_samples = 0; } this.receive = function (recv_buf) { const buffer = GodotRuntime.heapSub(HEAPF32, p_in_buf, p_in_size); const from = rpos; let to_write = recv_buf.length; let high = 0; if (rpos + to_write >= p_in_size) { high = p_in_size - rpos; buffer.set(recv_buf.subarray(0, high), rpos); to_write -= high; rpos = 0; } if (to_write) { buffer.set(recv_buf.subarray(high, to_write), rpos); } in_callback(from, recv_buf.length); rpos += to_write; }; this.consumed = function (size, port) { pending_samples += size; send(port); }; } GodotAudioWorklet.ring_buffer = new RingBuffer(); GodotAudioWorklet.promise.then(function () { const node = GodotAudioWorklet.worklet; const buffer = GodotRuntime.heapSlice(HEAPF32, p_out_buf, p_out_size); node.connect(GodotAudio.ctx.destination); node.port.postMessage({ 'cmd': 'start_nothreads', 'data': [buffer, p_in_size], }); node.port.onmessage = function (event) { if (!GodotAudioWorklet.worklet) { return; } if (event.data['cmd'] === 'read') { const read = event.data['data']; GodotAudioWorklet.ring_buffer.consumed(read, GodotAudioWorklet.worklet.port); } else if (event.data['cmd'] === 'input') { const buf = event.data['data']; if (buf.length > p_in_size) { GodotRuntime.error('Input chunk is too big'); return; } GodotAudioWorklet.ring_buffer.receive(buf); } else { GodotRuntime.error(event.data); } }; }); }, get_node: function () { return GodotAudioWorklet.worklet; }, close: function () { return new Promise(function (resolve, reject) { if (GodotAudioWorklet.promise === null) { return; } const p = GodotAudioWorklet.promise; p.then(function () { GodotAudioWorklet.worklet.port.postMessage({ 'cmd': 'stop', 'data': null, }); GodotAudioWorklet.worklet.disconnect(); GodotAudioWorklet.worklet.port.onmessage = null; GodotAudioWorklet.worklet = null; GodotAudioWorklet.promise = null; resolve(); }).catch(function (err) { // Aborted? GodotRuntime.error(err); }); }); }, }, godot_audio_worklet_create__sig: 'ii', godot_audio_worklet_create: function (channels) { try { GodotAudioWorklet.create(channels); } catch (e) { GodotRuntime.error('Error starting AudioDriverWorklet', e); return 1; } return 0; }, godot_audio_worklet_start__sig: 'viiiii', godot_audio_worklet_start: function (p_in_buf, p_in_size, p_out_buf, p_out_size, p_state) { const out_buffer = GodotRuntime.heapSub(HEAPF32, p_out_buf, p_out_size); const in_buffer = GodotRuntime.heapSub(HEAPF32, p_in_buf, p_in_size); const state = GodotRuntime.heapSub(HEAP32, p_state, 4); GodotAudioWorklet.start(in_buffer, out_buffer, state); }, godot_audio_worklet_start_no_threads__sig: 'viiiiii', godot_audio_worklet_start_no_threads: function (p_out_buf, p_out_size, p_out_callback, p_in_buf, p_in_size, p_in_callback) { const out_callback = GodotRuntime.get_func(p_out_callback); const in_callback = GodotRuntime.get_func(p_in_callback); GodotAudioWorklet.start_no_threads(p_out_buf, p_out_size, out_callback, p_in_buf, p_in_size, in_callback); }, godot_audio_worklet_state_wait__sig: 'iiii', godot_audio_worklet_state_wait: function (p_state, p_idx, p_expected, p_timeout) { Atomics.wait(HEAP32, (p_state >> 2) + p_idx, p_expected, p_timeout); return Atomics.load(HEAP32, (p_state >> 2) + p_idx); }, godot_audio_worklet_state_add__sig: 'iiii', godot_audio_worklet_state_add: function (p_state, p_idx, p_value) { return Atomics.add(HEAP32, (p_state >> 2) + p_idx, p_value); }, godot_audio_worklet_state_get__sig: 'iii', godot_audio_worklet_state_get: function (p_state, p_idx) { return Atomics.load(HEAP32, (p_state >> 2) + p_idx); }, }; autoAddDeps(GodotAudioWorklet, '$GodotAudioWorklet'); mergeInto(LibraryManager.library, GodotAudioWorklet); /* * The deprecated ScriptProcessorNode API, used when threads are disabled. */ const GodotAudioScript = { $GodotAudioScript__deps: ['$GodotAudio'], $GodotAudioScript: { script: null, create: function (buffer_length, channel_count) { GodotAudioScript.script = GodotAudio.ctx.createScriptProcessor(buffer_length, 2, channel_count); GodotAudio.driver = GodotAudioScript; return GodotAudioScript.script.bufferSize; }, start: function (p_in_buf, p_in_size, p_out_buf, p_out_size, onprocess) { GodotAudioScript.script.onaudioprocess = function (event) { // Read input const inb = GodotRuntime.heapSub(HEAPF32, p_in_buf, p_in_size); const input = event.inputBuffer; if (GodotAudio.input) { const inlen = input.getChannelData(0).length; for (let ch = 0; ch < 2; ch++) { const data = input.getChannelData(ch); for (let s = 0; s < inlen; s++) { inb[s * 2 + ch] = data[s]; } } } // Let Godot process the input/output. onprocess(); // Write the output. const outb = GodotRuntime.heapSub(HEAPF32, p_out_buf, p_out_size); const output = event.outputBuffer; const channels = output.numberOfChannels; for (let ch = 0; ch < channels; ch++) { const data = output.getChannelData(ch); // Loop through samples and assign computed values. for (let sample = 0; sample < data.length; sample++) { data[sample] = outb[sample * channels + ch]; } } }; GodotAudioScript.script.connect(GodotAudio.ctx.destination); }, get_node: function () { return GodotAudioScript.script; }, close: function () { return new Promise(function (resolve, reject) { GodotAudioScript.script.disconnect(); GodotAudioScript.script.onaudioprocess = null; GodotAudioScript.script = null; resolve(); }); }, }, godot_audio_script_create__sig: 'iii', godot_audio_script_create: function (buffer_length, channel_count) { const buf_len = GodotRuntime.getHeapValue(buffer_length, 'i32'); try { const out_len = GodotAudioScript.create(buf_len, channel_count); GodotRuntime.setHeapValue(buffer_length, out_len, 'i32'); } catch (e) { GodotRuntime.error('Error starting AudioDriverScriptProcessor', e); return 1; } return 0; }, godot_audio_script_start__sig: 'viiiii', godot_audio_script_start: function (p_in_buf, p_in_size, p_out_buf, p_out_size, p_cb) { const onprocess = GodotRuntime.get_func(p_cb); GodotAudioScript.start(p_in_buf, p_in_size, p_out_buf, p_out_size, onprocess); }, }; autoAddDeps(GodotAudioScript, '$GodotAudioScript'); mergeInto(LibraryManager.library, GodotAudioScript);