import os, json from SCons.Util import WhereIs def run_closure_compiler(target, source, env, for_signature): closure_bin = os.path.join(os.path.dirname(WhereIs("emcc")), "node_modules", ".bin", "google-closure-compiler") cmd = [WhereIs("node"), closure_bin] cmd.extend(["--compilation_level", "ADVANCED_OPTIMIZATIONS"]) for f in env["JSEXTERNS"]: cmd.extend(["--externs", f.get_abspath()]) for f in source: cmd.extend(["--js", f.get_abspath()]) cmd.extend(["--js_output_file", target[0].get_abspath()]) return " ".join(cmd) def get_build_version(): import version name = "custom_build" if os.getenv("BUILD_NAME") != None: name = os.getenv("BUILD_NAME") v = "%d.%d" % (version.major, version.minor) if version.patch > 0: v += ".%d" % version.patch status = version.status if os.getenv("GODOT_VERSION_STATUS") != None: status = str(os.getenv("GODOT_VERSION_STATUS")) v += ".%s.%s" % (status, name) return v def create_engine_file(env, target, source, externs): if env["use_closure_compiler"]: return env.BuildJS(target, source, JSEXTERNS=externs) return env.Textfile(target, [env.File(s) for s in source]) def create_template_zip(env, js, wasm, worker, side): binary_name = "godot.editor" if env.editor_build else "godot" zip_dir = env.Dir("#bin/.web_zip") in_files = [ js, wasm, worker, "#platform/web/js/libs/audio.worklet.js", ] out_files = [ zip_dir.File(binary_name + ".js"), zip_dir.File(binary_name + ".wasm"), zip_dir.File(binary_name + ".worker.js"), zip_dir.File(binary_name + ".audio.worklet.js"), ] # Dynamic linking (extensions) specific. if env["dlink_enabled"]: in_files.append(side) # Side wasm (contains the actual Godot code). out_files.append(zip_dir.File(binary_name + ".side.wasm")) service_worker = "#misc/dist/html/service-worker.js" if env.editor_build: # HTML html = "#misc/dist/html/editor.html" cache = [ "godot.editor.html", "offline.html", "godot.editor.js", "godot.editor.worker.js", "godot.editor.audio.worklet.js", "logo.svg", "favicon.png", ] opt_cache = ["godot.editor.wasm"] subst_dict = { "@GODOT_VERSION@": get_build_version(), "@GODOT_NAME@": "GodotEngine", "@GODOT_CACHE@": json.dumps(cache), "@GODOT_OPT_CACHE@": json.dumps(opt_cache), "@GODOT_OFFLINE_PAGE@": "offline.html", } html = env.Substfile(target="#bin/godot${PROGSUFFIX}.html", source=html, SUBST_DICT=subst_dict) in_files.append(html) out_files.append(zip_dir.File(binary_name + ".html")) # And logo/favicon in_files.append("#misc/dist/html/logo.svg") out_files.append(zip_dir.File("logo.svg")) in_files.append("#icon.png") out_files.append(zip_dir.File("favicon.png")) # PWA service_worker = env.Substfile( target="#bin/godot${PROGSUFFIX}.service.worker.js", source=service_worker, SUBST_DICT=subst_dict ) in_files.append(service_worker) out_files.append(zip_dir.File("service.worker.js")) in_files.append("#misc/dist/html/manifest.json") out_files.append(zip_dir.File("manifest.json")) in_files.append("#misc/dist/html/offline.html") out_files.append(zip_dir.File("offline.html")) else: # HTML in_files.append("#misc/dist/html/full-size.html") out_files.append(zip_dir.File(binary_name + ".html")) in_files.append(service_worker) out_files.append(zip_dir.File(binary_name + ".service.worker.js")) in_files.append("#misc/dist/html/offline-export.html") out_files.append(zip_dir.File("godot.offline.html")) zip_files = env.InstallAs(out_files, in_files) env.Zip( "#bin/godot", zip_files, ZIPROOT=zip_dir, ZIPSUFFIX="${PROGSUFFIX}${ZIPSUFFIX}", ZIPCOMSTR="Archiving $SOURCES as $TARGET", ) def add_js_libraries(env, libraries): env.Append(JS_LIBS=env.File(libraries)) def add_js_pre(env, js_pre): env.Append(JS_PRE=env.File(js_pre)) def add_js_externs(env, externs): env.Append(JS_EXTERNS=env.File(externs))