/*************************************************************************/
/*  thread_uwp.cpp                                                       */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
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#include "thread_uwp.h"

#include "core/os/memory.h"

Thread *ThreadUWP::create_func_uwp(ThreadCreateCallback p_callback, void *p_user, const Settings &) {

	ThreadUWP *thread = memnew(ThreadUWP);

	std::thread new_thread(p_callback, p_user);
	std::swap(thread->thread, new_thread);

	return thread;
};

Thread::ID ThreadUWP::get_thread_id_func_uwp() {

	return std::hash<std::thread::id>()(std::this_thread::get_id());
};

void ThreadUWP::wait_to_finish_func_uwp(Thread *p_thread) {

	ThreadUWP *tp = static_cast<ThreadUWP *>(p_thread);
	tp->thread.join();
};

Thread::ID ThreadUWP::get_id() const {

	return std::hash<std::thread::id>()(thread.get_id());
};

void ThreadUWP::make_default() {
	create_func = create_func_uwp;
	get_thread_id_func = get_thread_id_func_uwp;
	wait_to_finish_func = wait_to_finish_func_uwp;
};

ThreadUWP::ThreadUWP(){

};

ThreadUWP::~ThreadUWP(){

};