/*************************************************************************/ /* thread_uwp.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "thread_uwp.h" #include "core/os/memory.h" Thread *ThreadUWP::create_func_uwp(ThreadCreateCallback p_callback, void *p_user, const Settings &) { ThreadUWP *thread = memnew(ThreadUWP); std::thread new_thread(p_callback, p_user); std::swap(thread->thread, new_thread); return thread; }; Thread::ID ThreadUWP::get_thread_id_func_uwp() { return std::hash()(std::this_thread::get_id()); }; void ThreadUWP::wait_to_finish_func_uwp(Thread *p_thread) { ThreadUWP *tp = static_cast(p_thread); tp->thread.join(); }; Thread::ID ThreadUWP::get_id() const { return std::hash()(thread.get_id()); }; void ThreadUWP::make_default() { create_func = create_func_uwp; get_thread_id_func = get_thread_id_func_uwp; wait_to_finish_func = wait_to_finish_func_uwp; };