/**************************************************************************/ /* export_plugin.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef UWP_EXPORT_PLUGIN_H #define UWP_EXPORT_PLUGIN_H #include "core/config/project_settings.h" #include "core/crypto/crypto_core.h" #include "core/io/dir_access.h" #include "core/io/file_access.h" #include "core/io/marshalls.h" #include "core/io/zip_io.h" #include "core/object/class_db.h" #include "core/version.h" #include "editor/editor_node.h" #include "editor/editor_paths.h" #include "editor/export/editor_export_platform.h" #include "thirdparty/minizip/unzip.h" #include "thirdparty/minizip/zip.h" #include "app_packager.h" #include // Capabilities static const char *uwp_capabilities[] = { "allJoyn", "codeGeneration", "internetClient", "internetClientServer", "privateNetworkClientServer", nullptr }; static const char *uwp_uap_capabilities[] = { "appointments", "blockedChatMessages", "chat", "contacts", "enterpriseAuthentication", "musicLibrary", "objects3D", "picturesLibrary", "phoneCall", "removableStorage", "sharedUserCertificates", "userAccountInformation", "videosLibrary", "voipCall", nullptr }; static const char *uwp_device_capabilities[] = { "bluetooth", "location", "microphone", "proximity", "webcam", nullptr }; class EditorExportPlatformUWP : public EditorExportPlatform { GDCLASS(EditorExportPlatformUWP, EditorExportPlatform); Ref logo; bool _valid_resource_name(const String &p_name) const { if (p_name.is_empty()) { return false; } if (p_name.ends_with(".")) { return false; } static const char *invalid_names[] = { "CON", "PRN", "AUX", "NUL", "COM1", "COM2", "COM3", "COM4", "COM5", "COM6", "COM7", "COM8", "COM9", "LPT1", "LPT2", "LPT3", "LPT4", "LPT5", "LPT6", "LPT7", "LPT8", "LPT9", nullptr }; const char **t = invalid_names; while (*t) { if (p_name == *t) { return false; } t++; } return true; } bool _valid_guid(const String &p_guid) const { Vector parts = p_guid.split("-"); if (parts.size() != 5) { return false; } if (parts[0].length() != 8) { return false; } for (int i = 1; i < 4; i++) { if (parts[i].length() != 4) { return false; } } if (parts[4].length() != 12) { return false; } return true; } bool _valid_bgcolor(const String &p_color) const { if (p_color.is_empty()) { return true; } if (p_color.begins_with("#") && p_color.is_valid_html_color()) { return true; } // Colors from https://msdn.microsoft.com/en-us/library/windows/apps/dn934817.aspx static const char *valid_colors[] = { "aliceBlue", "antiqueWhite", "aqua", "aquamarine", "azure", "beige", "bisque", "black", "blanchedAlmond", "blue", "blueViolet", "brown", "burlyWood", "cadetBlue", "chartreuse", "chocolate", "coral", "cornflowerBlue", "cornsilk", "crimson", "cyan", "darkBlue", "darkCyan", "darkGoldenrod", "darkGray", "darkGreen", "darkKhaki", "darkMagenta", "darkOliveGreen", "darkOrange", "darkOrchid", "darkRed", "darkSalmon", "darkSeaGreen", "darkSlateBlue", "darkSlateGray", "darkTurquoise", "darkViolet", "deepPink", "deepSkyBlue", "dimGray", "dodgerBlue", "firebrick", "floralWhite", "forestGreen", "fuchsia", "gainsboro", "ghostWhite", "gold", "goldenrod", "gray", "green", "greenYellow", "honeydew", "hotPink", "indianRed", "indigo", "ivory", "khaki", "lavender", "lavenderBlush", "lawnGreen", "lemonChiffon", "lightBlue", "lightCoral", "lightCyan", "lightGoldenrodYellow", "lightGreen", "lightGray", "lightPink", "lightSalmon", "lightSeaGreen", "lightSkyBlue", "lightSlateGray", "lightSteelBlue", "lightYellow", "lime", "limeGreen", "linen", "magenta", "maroon", "mediumAquamarine", "mediumBlue", "mediumOrchid", "mediumPurple", "mediumSeaGreen", "mediumSlateBlue", "mediumSpringGreen", "mediumTurquoise", "mediumVioletRed", "midnightBlue", "mintCream", "mistyRose", "moccasin", "navajoWhite", "navy", "oldLace", "olive", "oliveDrab", "orange", "orangeRed", "orchid", "paleGoldenrod", "paleGreen", "paleTurquoise", "paleVioletRed", "papayaWhip", "peachPuff", "peru", "pink", "plum", "powderBlue", "purple", "red", "rosyBrown", "royalBlue", "saddleBrown", "salmon", "sandyBrown", "seaGreen", "seaShell", "sienna", "silver", "skyBlue", "slateBlue", "slateGray", "snow", "springGreen", "steelBlue", "tan", "teal", "thistle", "tomato", "transparent", "turquoise", "violet", "wheat", "white", "whiteSmoke", "yellow", "yellowGreen", nullptr }; const char **color = valid_colors; while (*color) { if (p_color == *color) { return true; } color++; } return false; } bool _valid_image(const CompressedTexture2D *p_image, int p_width, int p_height) const { if (!p_image) { return false; } // TODO: Add resource creation or image rescaling to enable other scales: // 1.25, 1.5, 2.0 return p_width == p_image->get_width() && p_height == p_image->get_height(); } Vector _fix_manifest(const Ref &p_preset, const Vector &p_template, bool p_give_internet) const { String result = String::utf8((const char *)p_template.ptr(), p_template.size()); result = result.replace("$godot_version$", VERSION_FULL_NAME); result = result.replace("$identity_name$", p_preset->get("package/unique_name")); result = result.replace("$publisher$", p_preset->get("package/publisher")); result = result.replace("$product_guid$", p_preset->get("identity/product_guid")); result = result.replace("$publisher_guid$", p_preset->get("identity/publisher_guid")); String version = itos(p_preset->get("version/major")) + "." + itos(p_preset->get("version/minor")) + "." + itos(p_preset->get("version/build")) + "." + itos(p_preset->get("version/revision")); result = result.replace("$version_string$", version); String arch = p_preset->get("binary_format/architecture"); String architecture = arch == "arm32" ? "arm" : (arch == "x86_32" ? "x86" : "x64"); result = result.replace("$architecture$", architecture); result = result.replace("$display_name$", String(p_preset->get("package/display_name")).is_empty() ? (String)GLOBAL_GET("application/config/name") : String(p_preset->get("package/display_name"))); result = result.replace("$publisher_display_name$", p_preset->get("package/publisher_display_name")); result = result.replace("$app_description$", p_preset->get("package/description")); result = result.replace("$bg_color$", p_preset->get("images/background_color")); result = result.replace("$short_name$", p_preset->get("package/short_name")); String name_on_tiles = ""; if ((bool)p_preset->get("tiles/show_name_on_square150x150")) { name_on_tiles += " \n"; } if ((bool)p_preset->get("tiles/show_name_on_wide310x150")) { name_on_tiles += " \n"; } if ((bool)p_preset->get("tiles/show_name_on_square310x310")) { name_on_tiles += " \n"; } String show_name_on_tiles = ""; if (!name_on_tiles.is_empty()) { show_name_on_tiles = "\n" + name_on_tiles + " "; } result = result.replace("$name_on_tiles$", name_on_tiles); String rotations = ""; if ((bool)p_preset->get("orientation/landscape")) { rotations += " \n"; } if ((bool)p_preset->get("orientation/portrait")) { rotations += " \n"; } if ((bool)p_preset->get("orientation/landscape_flipped")) { rotations += " \n"; } if ((bool)p_preset->get("orientation/portrait_flipped")) { rotations += " \n"; } String rotation_preference = ""; if (!rotations.is_empty()) { rotation_preference = "\n" + rotations + " "; } result = result.replace("$rotation_preference$", rotation_preference); String capabilities_elements = ""; const char **basic = uwp_capabilities; while (*basic) { if ((bool)p_preset->get("capabilities/" + String(*basic))) { capabilities_elements += " \n"; } basic++; } const char **uap = uwp_uap_capabilities; while (*uap) { if ((bool)p_preset->get("capabilities/" + String(*uap))) { capabilities_elements += " \n"; } uap++; } const char **device = uwp_device_capabilities; while (*device) { if ((bool)p_preset->get("capabilities/" + String(*device))) { capabilities_elements += " \n"; } device++; } if (!((bool)p_preset->get("capabilities/internetClient")) && p_give_internet) { capabilities_elements += " \n"; } String capabilities_string = ""; if (!capabilities_elements.is_empty()) { capabilities_string = "\n" + capabilities_elements + " "; } result = result.replace("$capabilities_place$", capabilities_string); Vector r_ret; r_ret.resize(result.length()); for (int i = 0; i < result.length(); i++) { r_ret.write[i] = result.utf8().get(i); } return r_ret; } Vector _get_image_data(const Ref &p_preset, const String &p_path) { Vector data; CompressedTexture2D *texture = nullptr; if (p_path.find("StoreLogo") != -1) { texture = p_preset->get("images/store_logo").is_zero() ? nullptr : Object::cast_to(((Object *)p_preset->get("images/store_logo"))); } else if (p_path.find("Square44x44Logo") != -1) { texture = p_preset->get("images/square44x44_logo").is_zero() ? nullptr : Object::cast_to(((Object *)p_preset->get("images/square44x44_logo"))); } else if (p_path.find("Square71x71Logo") != -1) { texture = p_preset->get("images/square71x71_logo").is_zero() ? nullptr : Object::cast_to(((Object *)p_preset->get("images/square71x71_logo"))); } else if (p_path.find("Square150x150Logo") != -1) { texture = p_preset->get("images/square150x150_logo").is_zero() ? nullptr : Object::cast_to(((Object *)p_preset->get("images/square150x150_logo"))); } else if (p_path.find("Square310x310Logo") != -1) { texture = p_preset->get("images/square310x310_logo").is_zero() ? nullptr : Object::cast_to(((Object *)p_preset->get("images/square310x310_logo"))); } else if (p_path.find("Wide310x150Logo") != -1) { texture = p_preset->get("images/wide310x150_logo").is_zero() ? nullptr : Object::cast_to(((Object *)p_preset->get("images/wide310x150_logo"))); } else if (p_path.find("SplashScreen") != -1) { texture = p_preset->get("images/splash_screen").is_zero() ? nullptr : Object::cast_to(((Object *)p_preset->get("images/splash_screen"))); } else { ERR_PRINT("Unable to load logo"); } if (!texture) { return data; } String tmp_path = EditorPaths::get_singleton()->get_cache_dir().path_join("uwp_tmp_logo.png"); Error err = texture->get_image()->save_png(tmp_path); if (err != OK) { String err_string = "Couldn't save temp logo file."; EditorNode::add_io_error(err_string); ERR_FAIL_V_MSG(data, err_string); } { Ref f = FileAccess::open(tmp_path, FileAccess::READ, &err); if (err != OK) { String err_string = "Couldn't open temp logo file."; // Cleanup generated file. DirAccess::remove_file_or_error(tmp_path); EditorNode::add_io_error(err_string); ERR_FAIL_V_MSG(data, err_string); } data.resize(f->get_length()); f->get_buffer(data.ptrw(), data.size()); } DirAccess::remove_file_or_error(tmp_path); return data; } static bool _should_compress_asset(const String &p_path, const Vector &p_data) { /* TODO: This was copied verbatim from Android export. It should be * refactored to the parent class and also be used for .zip export. */ /* * By not compressing files with little or not benefit in doing so, * a performance gain is expected at runtime. Moreover, if the APK is * zip-aligned, assets stored as they are can be efficiently read by * Android by memory-mapping them. */ // -- Unconditional uncompress to mimic AAPT plus some other static const char *unconditional_compress_ext[] = { // From https://github.com/android/platform_frameworks_base/blob/master/tools/aapt/Package.cpp // These formats are already compressed, or don't compress well: ".jpg", ".jpeg", ".png", ".gif", ".wav", ".mp2", ".mp3", ".ogg", ".aac", ".mpg", ".mpeg", ".mid", ".midi", ".smf", ".jet", ".rtttl", ".imy", ".xmf", ".mp4", ".m4a", ".m4v", ".3gp", ".3gpp", ".3g2", ".3gpp2", ".amr", ".awb", ".wma", ".wmv", // Godot-specific: ".webp", // Same reasoning as .png ".cfb", // Don't let small config files slow-down startup ".scn", // Binary scenes are usually already compressed ".ctex", // Streamable textures are usually already compressed // Trailer for easier processing nullptr }; for (const char **ext = unconditional_compress_ext; *ext; ++ext) { if (p_path.to_lower().ends_with(String(*ext))) { return false; } } // -- Compressed resource? if (p_data.size() >= 4 && p_data[0] == 'R' && p_data[1] == 'S' && p_data[2] == 'C' && p_data[3] == 'C') { // Already compressed return false; } // --- TODO: Decide on texture resources according to their image compression setting return true; } static Error save_appx_file(void *p_userdata, const String &p_path, const Vector &p_data, int p_file, int p_total, const Vector &p_enc_in_filters, const Vector &p_enc_ex_filters, const Vector &p_key) { AppxPackager *packager = static_cast(p_userdata); String dst_path = p_path.replace_first("res://", "game/"); return packager->add_file(dst_path, p_data.ptr(), p_data.size(), p_file, p_total, _should_compress_asset(p_path, p_data)); } public: virtual String get_name() const override; virtual String get_os_name() const override; virtual List get_binary_extensions(const Ref &p_preset) const override; virtual Ref get_logo() const override; virtual void get_preset_features(const Ref &p_preset, List *r_features) const override; virtual void get_export_options(List *r_options) override; virtual bool has_valid_export_configuration(const Ref &p_preset, String &r_error, bool &r_missing_templates) const override; virtual bool has_valid_project_configuration(const Ref &p_preset, String &r_error) const override; virtual Error export_project(const Ref &p_preset, bool p_debug, const String &p_path, int p_flags = 0) override; virtual void get_platform_features(List *r_features) const override; virtual void resolve_platform_feature_priorities(const Ref &p_preset, HashSet &p_features) override; EditorExportPlatformUWP(); }; #endif // UWP_EXPORT_PLUGIN_H