/*************************************************************************/ /* app_packager.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef UWP_APP_PACKAGER_H #define UWP_APP_PACKAGER_H #include "core/config/project_settings.h" #include "core/core_bind.h" #include "core/crypto/crypto_core.h" #include "core/io/dir_access.h" #include "core/io/file_access.h" #include "core/io/marshalls.h" #include "core/io/zip_io.h" #include "core/object/class_db.h" #include "core/version.h" #include "editor/export/editor_export_platform.h" #include "thirdparty/minizip/unzip.h" #include "thirdparty/minizip/zip.h" #include class AppxPackager { enum { FILE_HEADER_MAGIC = 0x04034b50, DATA_DESCRIPTOR_MAGIC = 0x08074b50, CENTRAL_DIR_MAGIC = 0x02014b50, END_OF_CENTRAL_DIR_MAGIC = 0x06054b50, ZIP64_END_OF_CENTRAL_DIR_MAGIC = 0x06064b50, ZIP64_END_DIR_LOCATOR_MAGIC = 0x07064b50, P7X_SIGNATURE = 0x58434b50, ZIP64_HEADER_ID = 0x0001, ZIP_VERSION = 20, ZIP_ARCHIVE_VERSION = 45, GENERAL_PURPOSE = 0x00, BASE_FILE_HEADER_SIZE = 30, DATA_DESCRIPTOR_SIZE = 24, BASE_CENTRAL_DIR_SIZE = 46, EXTRA_FIELD_LENGTH = 28, ZIP64_HEADER_SIZE = 24, ZIP64_END_OF_CENTRAL_DIR_SIZE = (56 - 12), END_OF_CENTRAL_DIR_SIZE = 42, BLOCK_SIZE = 65536, }; struct BlockHash { String base64_hash; size_t compressed_size = 0; }; struct FileMeta { String name; int lfh_size = 0; bool compressed = false; size_t compressed_size = 0; size_t uncompressed_size = 0; Vector hashes; uLong file_crc32 = 0; ZPOS64_T zip_offset = 0; }; String progress_task; Ref package; HashSet mime_types; Vector file_metadata; ZPOS64_T central_dir_offset = 0; ZPOS64_T end_of_central_dir_offset = 0; Vector central_dir_data; String hash_block(const uint8_t *p_block_data, size_t p_block_len); void make_block_map(const String &p_path); void make_content_types(const String &p_path); _FORCE_INLINE_ unsigned int buf_put_int16(uint16_t p_val, uint8_t *p_buf) { for (int i = 0; i < 2; i++) { *p_buf++ = (p_val >> (i * 8)) & 0xFF; } return 2; } _FORCE_INLINE_ unsigned int buf_put_int32(uint32_t p_val, uint8_t *p_buf) { for (int i = 0; i < 4; i++) { *p_buf++ = (p_val >> (i * 8)) & 0xFF; } return 4; } _FORCE_INLINE_ unsigned int buf_put_int64(uint64_t p_val, uint8_t *p_buf) { for (int i = 0; i < 8; i++) { *p_buf++ = (p_val >> (i * 8)) & 0xFF; } return 8; } _FORCE_INLINE_ unsigned int buf_put_string(String p_val, uint8_t *p_buf) { for (int i = 0; i < p_val.length(); i++) { *p_buf++ = p_val.utf8().get(i); } return p_val.length(); } Vector make_file_header(FileMeta p_file_meta); void store_central_dir_header(const FileMeta &p_file, bool p_do_hash = true); Vector make_end_of_central_record(); String content_type(String p_extension); public: void set_progress_task(String p_task) { progress_task = p_task; } void init(Ref p_fa); Error add_file(String p_file_name, const uint8_t *p_buffer, size_t p_len, int p_file_no, int p_total_files, bool p_compress = false); void finish(); AppxPackager(); ~AppxPackager(); }; #endif // UWP_APP_PACKAGER_H