/*************************************************************************/ /* os_osx.mm */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "os_osx.h" #include "dir_access_osx.h" #include "drivers/gles3/rasterizer_gles3.h" #include "main/main.h" #include "os/keyboard.h" #include "print_string.h" #include "sem_osx.h" #include "servers/physics/physics_server_sw.h" #include "servers/visual/visual_server_raster.h" #include #import #include #include #include #include #include #include #include #include #include #include #include static NSRect convertRectToBacking(NSRect contentRect) { #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070 if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) return [OS_OSX::singleton->window_view convertRectToBacking:contentRect]; else #endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/ return contentRect; } static void get_key_modifier_state(unsigned int p_osx_state, Ref state) { state->set_shift((p_osx_state & NSShiftKeyMask)); state->set_control((p_osx_state & NSControlKeyMask)); state->set_alt((p_osx_state & NSAlternateKeyMask)); state->set_metakey((p_osx_state & NSCommandKeyMask)); } static int mouse_x = 0; static int mouse_y = 0; static int prev_mouse_x = 0; static int prev_mouse_y = 0; static int button_mask = 0; @interface GodotApplication : NSApplication @end @implementation GodotApplication // From http://cocoadev.com/index.pl?GameKeyboardHandlingAlmost // This works around an AppKit bug, where key up events while holding // down the command key don't get sent to the key window. - (void)sendEvent:(NSEvent *)event { if ([event type] == NSKeyUp && ([event modifierFlags] & NSCommandKeyMask)) [[self keyWindow] sendEvent:event]; else [super sendEvent:event]; } @end @interface GodotApplicationDelegate : NSObject @end @implementation GodotApplicationDelegate - (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender { if (OS_OSX::singleton->get_main_loop()) OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_QUIT_REQUEST); return NSTerminateCancel; } - (void)applicationDidHide:(NSNotification *)notification { /* _Godotwindow* window; for (window = _Godot.windowListHead; window; window = window->next) _GodotInputWindowVisibility(window, GL_FALSE); */ } - (void)applicationDidUnhide:(NSNotification *)notification { /* _Godotwindow* window; for (window = _Godot.windowListHead; window; window = window->next) { if ([window_object isVisible]) _GodotInputWindowVisibility(window, GL_TRUE); } */ } - (void)applicationDidChangeScreenParameters:(NSNotification *)notification { //_GodotInputMonitorChange(); } @end @interface GodotWindowDelegate : NSObject { //_Godotwindow* window; } @end @implementation GodotWindowDelegate - (BOOL)windowShouldClose:(id)sender { //_GodotInputWindowCloseRequest(window); if (OS_OSX::singleton->get_main_loop()) OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_QUIT_REQUEST); return NO; } - (void)windowDidResize:(NSNotification *)notification { [OS_OSX::singleton->context update]; const NSRect contentRect = [OS_OSX::singleton->window_view frame]; const NSRect fbRect = contentRect; //convertRectToBacking(contentRect); OS_OSX::singleton->window_size.width = fbRect.size.width * OS_OSX::singleton->display_scale; OS_OSX::singleton->window_size.height = fbRect.size.height * OS_OSX::singleton->display_scale; /* _GodotInputFramebufferSize(window, fbRect.size.width, fbRect.size.height); _GodotInputWindowSize(window, contentRect.size.width, contentRect.size.height); _GodotInputWindowDamage(window); if (window->cursorMode == Godot_CURSOR_DISABLED) centerCursor(window); */ } - (void)windowDidMove:(NSNotification *)notification { /* [window->nsgl.context update]; int x, y; _GodotPlatformGetWindowPos(window, &x, &y); _GodotInputWindowPos(window, x, y); if (window->cursorMode == Godot_CURSOR_DISABLED) centerCursor(window); */ } - (void)windowDidBecomeKey:(NSNotification *)notification { //_GodotInputWindowFocus(window, GL_TRUE); //_GodotPlatformSetCursorMode(window, window->cursorMode); if (OS_OSX::singleton->get_main_loop()) OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN); } - (void)windowDidResignKey:(NSNotification *)notification { //_GodotInputWindowFocus(window, GL_FALSE); //_GodotPlatformSetCursorMode(window, Godot_CURSOR_NORMAL); if (OS_OSX::singleton->get_main_loop()) OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT); } - (void)windowDidMiniaturize:(NSNotification *)notification { OS_OSX::singleton->wm_minimized(true); if (OS_OSX::singleton->get_main_loop()) OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT); }; - (void)windowDidDeminiaturize:(NSNotification *)notification { OS_OSX::singleton->wm_minimized(false); if (OS_OSX::singleton->get_main_loop()) OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN); }; @end @interface GodotContentView : NSView { NSTrackingArea *trackingArea; } @end @implementation GodotContentView + (void)initialize { if (self == [GodotContentView class]) { // nothing left to do here at the moment.. } } - (id)init { self = [super init]; trackingArea = nil; [self updateTrackingAreas]; [self registerForDraggedTypes:[NSArray arrayWithObject:NSFilenamesPboardType]]; return self; } - (void)dealloc { [trackingArea release]; [super dealloc]; } - (NSDragOperation)draggingEntered:(id)sender { return NSDragOperationCopy; } - (NSDragOperation)draggingUpdated:(id)sender { return NSDragOperationCopy; } - (BOOL)performDragOperation:(id)sender { NSPasteboard *pboard = [sender draggingPasteboard]; NSArray *filenames = [pboard propertyListForType:NSFilenamesPboardType]; Vector files; for (int i = 0; i < filenames.count; i++) { NSString *ns = [filenames objectAtIndex:i]; char *utfs = strdup([ns UTF8String]); String ret; ret.parse_utf8(utfs); free(utfs); files.push_back(ret); } if (files.size()) { OS_OSX::singleton->main_loop->drop_files(files, 0); OS_OSX::singleton->move_window_to_foreground(); } return NO; } - (BOOL)isOpaque { return YES; } - (BOOL)canBecomeKeyView { return YES; } - (BOOL)acceptsFirstResponder { return YES; } - (void)cursorUpdate:(NSEvent *)event { //setModeCursor(window, window->cursorMode); } - (void)mouseDown:(NSEvent *)event { button_mask |= BUTTON_MASK_LEFT; Ref mb; mb.instance(); get_key_modifier_state([event modifierFlags], mb); mb->set_button_index(BUTTON_LEFT); mb->set_pressed(true); mb->set_pos(Vector2(mouse_x, mouse_y)); mb->set_global_pos(Vector2(mouse_x, mouse_y)); mb->set_button_mask(button_mask); mb->set_doubleclick([event clickCount] == 2); OS_OSX::singleton->push_input(mb); } - (void)mouseDragged:(NSEvent *)event { [self mouseMoved:event]; } - (void)mouseUp:(NSEvent *)event { button_mask &= ~BUTTON_MASK_LEFT; Ref mb; mb.instance(); get_key_modifier_state([event modifierFlags], mb); mb->set_button_index(BUTTON_LEFT); mb->set_pressed(false); mb->set_pos(Vector2(mouse_x, mouse_y)); mb->set_global_pos(Vector2(mouse_x, mouse_y)); mb->set_button_mask(button_mask); mb->set_doubleclick([event clickCount] == 2); OS_OSX::singleton->push_input(mb); } - (void)mouseMoved:(NSEvent *)event { Ref mm; mm.instance(); mm->set_button_mask(button_mask); prev_mouse_x = mouse_x; prev_mouse_y = mouse_y; const NSRect contentRect = [OS_OSX::singleton->window_view frame]; const NSPoint p = [event locationInWindow]; mouse_x = p.x * OS_OSX::singleton->_mouse_scale([[event window] backingScaleFactor]); mouse_y = (contentRect.size.height - p.y) * OS_OSX::singleton->_mouse_scale([[event window] backingScaleFactor]); mm->set_pos(Vector2(mouse_x, mouse_y)); mm->set_global_pos(Vector2(mouse_x, mouse_y)); Vector2 relativeMotion = Vector2(); relativeMotion.x = [event deltaX] * OS_OSX::singleton->_mouse_scale([[event window] backingScaleFactor]); relativeMotion.y = [event deltaY] * OS_OSX::singleton->_mouse_scale([[event window] backingScaleFactor]); mm->set_relative(relativeMotion); get_key_modifier_state([event modifierFlags], mm); OS_OSX::singleton->input->set_mouse_position(Point2(mouse_x, mouse_y)); OS_OSX::singleton->push_input(mm); } - (void)rightMouseDown:(NSEvent *)event { button_mask |= BUTTON_MASK_RIGHT; Ref mb; mb.instance(); get_key_modifier_state([event modifierFlags], mb); mb->set_button_index(BUTTON_RIGHT); mb->set_pressed(true); mb->set_pos(Vector2(mouse_x, mouse_y)); mb->set_global_pos(Vector2(mouse_x, mouse_y)); mb->set_button_mask(button_mask); mb->set_doubleclick([event clickCount] == 2); OS_OSX::singleton->push_input(mb); } - (void)rightMouseDragged:(NSEvent *)event { [self mouseMoved:event]; } - (void)rightMouseUp:(NSEvent *)event { button_mask |= BUTTON_MASK_RIGHT; Ref mb; mb.instance(); get_key_modifier_state([event modifierFlags], mb); mb->set_button_index(BUTTON_RIGHT); mb->set_pressed(false); mb->set_pos(Vector2(mouse_x, mouse_y)); mb->set_global_pos(Vector2(mouse_x, mouse_y)); mb->set_button_mask(button_mask); mb->set_doubleclick([event clickCount] == 2); OS_OSX::singleton->push_input(mb); } - (void)otherMouseDown:(NSEvent *)event { if ((int)[event buttonNumber] != 2) return; button_mask |= BUTTON_MASK_MIDDLE; Ref mb; mb.instance(); get_key_modifier_state([event modifierFlags], mb); mb->set_button_index(BUTTON_MIDDLE); mb->set_pressed(true); mb->set_pos(Vector2(mouse_x, mouse_y)); mb->set_global_pos(Vector2(mouse_x, mouse_y)); mb->set_button_mask(button_mask); mb->set_doubleclick([event clickCount] == 2); OS_OSX::singleton->push_input(mb); } - (void)otherMouseDragged:(NSEvent *)event { [self mouseMoved:event]; } - (void)otherMouseUp:(NSEvent *)event { if ((int)[event buttonNumber] != 2) return; button_mask |= BUTTON_MASK_MIDDLE; Ref mb; mb.instance(); get_key_modifier_state([event modifierFlags], mb); mb->set_button_index(BUTTON_MIDDLE); mb->set_pressed(true); mb->set_pos(Vector2(mouse_x, mouse_y)); mb->set_global_pos(Vector2(mouse_x, mouse_y)); mb->set_button_mask(button_mask); mb->set_doubleclick([event clickCount] == 2); OS_OSX::singleton->push_input(mb); } - (void)mouseExited:(NSEvent *)event { if (!OS_OSX::singleton) return; if (OS_OSX::singleton->main_loop && OS_OSX::singleton->mouse_mode != OS::MOUSE_MODE_CAPTURED) OS_OSX::singleton->main_loop->notification(MainLoop::NOTIFICATION_WM_MOUSE_EXIT); if (OS_OSX::singleton->input) OS_OSX::singleton->input->set_mouse_in_window(false); } - (void)mouseEntered:(NSEvent *)event { if (!OS_OSX::singleton) return; if (OS_OSX::singleton->main_loop && OS_OSX::singleton->mouse_mode != OS::MOUSE_MODE_CAPTURED) OS_OSX::singleton->main_loop->notification(MainLoop::NOTIFICATION_WM_MOUSE_ENTER); if (OS_OSX::singleton->input) OS_OSX::singleton->input->set_mouse_in_window(true); } - (void)viewDidChangeBackingProperties { // nothing left to do here } - (void)updateTrackingAreas { if (trackingArea != nil) { [self removeTrackingArea:trackingArea]; [trackingArea release]; } NSTrackingAreaOptions options = NSTrackingMouseEnteredAndExited | NSTrackingActiveInKeyWindow | NSTrackingCursorUpdate | NSTrackingInVisibleRect; trackingArea = [[NSTrackingArea alloc] initWithRect:[self bounds] options:options owner:self userInfo:nil]; [self addTrackingArea:trackingArea]; [super updateTrackingAreas]; } // Translates a OS X keycode to a Godot keycode // static int translateKey(unsigned int key) { // Keyboard symbol translation table static const unsigned int table[128] = { /* 00 */ KEY_A, /* 01 */ KEY_S, /* 02 */ KEY_D, /* 03 */ KEY_F, /* 04 */ KEY_H, /* 05 */ KEY_G, /* 06 */ KEY_Z, /* 07 */ KEY_X, /* 08 */ KEY_C, /* 09 */ KEY_V, /* 0a */ KEY_UNKNOWN, /* 0b */ KEY_B, /* 0c */ KEY_Q, /* 0d */ KEY_W, /* 0e */ KEY_E, /* 0f */ KEY_R, /* 10 */ KEY_Y, /* 11 */ KEY_T, /* 12 */ KEY_1, /* 13 */ KEY_2, /* 14 */ KEY_3, /* 15 */ KEY_4, /* 16 */ KEY_6, /* 17 */ KEY_5, /* 18 */ KEY_EQUAL, /* 19 */ KEY_9, /* 1a */ KEY_7, /* 1b */ KEY_MINUS, /* 1c */ KEY_8, /* 1d */ KEY_0, /* 1e */ KEY_BRACERIGHT, /* 1f */ KEY_O, /* 20 */ KEY_U, /* 21 */ KEY_BRACELEFT, /* 22 */ KEY_I, /* 23 */ KEY_P, /* 24 */ KEY_RETURN, /* 25 */ KEY_L, /* 26 */ KEY_J, /* 27 */ KEY_APOSTROPHE, /* 28 */ KEY_K, /* 29 */ KEY_SEMICOLON, /* 2a */ KEY_BACKSLASH, /* 2b */ KEY_COMMA, /* 2c */ KEY_SLASH, /* 2d */ KEY_N, /* 2e */ KEY_M, /* 2f */ KEY_PERIOD, /* 30 */ KEY_TAB, /* 31 */ KEY_SPACE, /* 32 */ KEY_QUOTELEFT, /* 33 */ KEY_BACKSPACE, /* 34 */ KEY_UNKNOWN, /* 35 */ KEY_ESCAPE, /* 36 */ KEY_META, /* 37 */ KEY_META, /* 38 */ KEY_SHIFT, /* 39 */ KEY_CAPSLOCK, /* 3a */ KEY_ALT, /* 3b */ KEY_CONTROL, /* 3c */ KEY_SHIFT, /* 3d */ KEY_ALT, /* 3e */ KEY_CONTROL, /* 3f */ KEY_UNKNOWN, /* Function */ /* 40 */ KEY_UNKNOWN, /* 41 */ KEY_KP_PERIOD, /* 42 */ KEY_UNKNOWN, /* 43 */ KEY_KP_MULTIPLY, /* 44 */ KEY_UNKNOWN, /* 45 */ KEY_KP_ADD, /* 46 */ KEY_UNKNOWN, /* 47 */ KEY_NUMLOCK, /* Really KeypadClear... */ /* 48 */ KEY_UNKNOWN, /* VolumeUp */ /* 49 */ KEY_UNKNOWN, /* VolumeDown */ /* 4a */ KEY_UNKNOWN, /* Mute */ /* 4b */ KEY_KP_DIVIDE, /* 4c */ KEY_KP_ENTER, /* 4d */ KEY_UNKNOWN, /* 4e */ KEY_KP_SUBTRACT, /* 4f */ KEY_UNKNOWN, /* 50 */ KEY_UNKNOWN, /* 51 */ KEY_EQUAL, //wtf equal? /* 52 */ KEY_KP_0, /* 53 */ KEY_KP_1, /* 54 */ KEY_KP_2, /* 55 */ KEY_KP_3, /* 56 */ KEY_KP_4, /* 57 */ KEY_KP_5, /* 58 */ KEY_KP_6, /* 59 */ KEY_KP_7, /* 5a */ KEY_UNKNOWN, /* 5b */ KEY_KP_8, /* 5c */ KEY_KP_9, /* 5d */ KEY_UNKNOWN, /* 5e */ KEY_UNKNOWN, /* 5f */ KEY_UNKNOWN, /* 60 */ KEY_F5, /* 61 */ KEY_F6, /* 62 */ KEY_F7, /* 63 */ KEY_F3, /* 64 */ KEY_F8, /* 65 */ KEY_F9, /* 66 */ KEY_UNKNOWN, /* 67 */ KEY_F11, /* 68 */ KEY_UNKNOWN, /* 69 */ KEY_F13, /* 6a */ KEY_F16, /* 6b */ KEY_F14, /* 6c */ KEY_UNKNOWN, /* 6d */ KEY_F10, /* 6e */ KEY_UNKNOWN, /* 6f */ KEY_F12, /* 70 */ KEY_UNKNOWN, /* 71 */ KEY_F15, /* 72 */ KEY_INSERT, /* Really Help... */ /* 73 */ KEY_HOME, /* 74 */ KEY_PAGEUP, /* 75 */ KEY_DELETE, /* 76 */ KEY_F4, /* 77 */ KEY_END, /* 78 */ KEY_F2, /* 79 */ KEY_PAGEDOWN, /* 7a */ KEY_F1, /* 7b */ KEY_LEFT, /* 7c */ KEY_RIGHT, /* 7d */ KEY_DOWN, /* 7e */ KEY_UP, /* 7f */ KEY_UNKNOWN, }; if (key >= 128) return KEY_UNKNOWN; return table[key]; } - (void)keyDown:(NSEvent *)event { Ref k; k.instance(); get_key_modifier_state([event modifierFlags], k); k->set_pressed(true); k->set_scancode(latin_keyboard_keycode_convert(translateKey([event keyCode]))); k->set_echo([event isARepeat]); NSString *characters = [event characters]; NSUInteger i, length = [characters length]; if (length > 0 && keycode_has_unicode(k->get_scancode())) { for (i = 0; i < length; i++) { k->set_unicode([characters characterAtIndex:i]); OS_OSX::singleton->push_input(k); k->set_scancode(0); } } else { OS_OSX::singleton->push_input(k); } } - (void)flagsChanged:(NSEvent *)event { Ref k; k.instance(); int key = [event keyCode]; int mod = [event modifierFlags]; if (key == 0x36 || key == 0x37) { if (mod & NSCommandKeyMask) { mod &= ~NSCommandKeyMask; k->set_pressed(true); } else { k->set_pressed(false); } } else if (key == 0x38 || key == 0x3c) { if (mod & NSShiftKeyMask) { mod &= ~NSShiftKeyMask; k->set_pressed(true); } else { k->set_pressed(false); } } else if (key == 0x3a || key == 0x3d) { if (mod & NSAlternateKeyMask) { mod &= ~NSAlternateKeyMask; k->set_pressed(true); } else { k->set_pressed(false); } } else if (key == 0x3b || key == 0x3e) { if (mod & NSControlKeyMask) { mod &= ~NSControlKeyMask; k->set_pressed(true); } else { k->set_pressed(false); } } else { return; } get_key_modifier_state(mod, k); k->set_scancode(latin_keyboard_keycode_convert(translateKey(key))); OS_OSX::singleton->push_input(k); } - (void)keyUp:(NSEvent *)event { Ref k; k.instance(); get_key_modifier_state([event modifierFlags], k); k->set_pressed(false); k->set_scancode(latin_keyboard_keycode_convert(translateKey([event keyCode]))); OS_OSX::singleton->push_input(k); } inline void sendScrollEvent(int button, double factor, int modifierFlags) { Ref sc; sc.instance(); get_key_modifier_state(modifierFlags, sc); sc->set_button_index(button); sc->set_factor(factor); sc->set_pressed(true); Vector2 mouse_pos = Vector2(mouse_x, mouse_y); sc->set_pos(mouse_pos); sc->set_global_pos(mouse_pos); sc->set_button_mask(button_mask); OS_OSX::singleton->push_input(sc); sc->set_pressed(false); OS_OSX::singleton->push_input(sc); } - (void)scrollWheel:(NSEvent *)event { double deltaX, deltaY; #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070 if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) { deltaX = [event scrollingDeltaX]; deltaY = [event scrollingDeltaY]; if ([event hasPreciseScrollingDeltas]) { deltaX *= 0.03; deltaY *= 0.03; } } else #endif // MAC_OS_X_VERSION_MAX_ALLOWED { deltaX = [event deltaX]; deltaY = [event deltaY]; } if (fabs(deltaX)) { sendScrollEvent(0 > deltaX ? BUTTON_WHEEL_RIGHT : BUTTON_WHEEL_LEFT, fabs(deltaX * 0.3), [event modifierFlags]); } if (fabs(deltaY)) { sendScrollEvent(0 < deltaY ? BUTTON_WHEEL_UP : BUTTON_WHEEL_DOWN, fabs(deltaY * 0.3), [event modifierFlags]); } } @end @interface GodotWindow : NSWindow { } @end @implementation GodotWindow - (BOOL)canBecomeKeyWindow { // Required for NSBorderlessWindowMask windows return YES; } @end int OS_OSX::get_video_driver_count() const { return 1; } const char *OS_OSX::get_video_driver_name(int p_driver) const { return "GLES2"; } OS::VideoMode OS_OSX::get_default_video_mode() const { VideoMode vm; vm.width = 1024; vm.height = 600; vm.fullscreen = false; vm.resizable = true; return vm; } void OS_OSX::initialize_core() { OS_Unix::initialize_core(); DirAccess::make_default(DirAccess::ACCESS_RESOURCES); DirAccess::make_default(DirAccess::ACCESS_USERDATA); DirAccess::make_default(DirAccess::ACCESS_FILESYSTEM); SemaphoreOSX::make_default(); } static bool keyboard_layout_dirty = true; static void keyboardLayoutChanged(CFNotificationCenterRef center, void *observer, CFStringRef name, const void *object, CFDictionaryRef userInfo) { keyboard_layout_dirty = true; } void OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) { /*** OSX INITIALIZATION ***/ /*** OSX INITIALIZATION ***/ /*** OSX INITIALIZATION ***/ keyboard_layout_dirty = true; // Register to be notified on keyboard layout changes CFNotificationCenterAddObserver(CFNotificationCenterGetDistributedCenter(), NULL, keyboardLayoutChanged, kTISNotifySelectedKeyboardInputSourceChanged, NULL, CFNotificationSuspensionBehaviorDeliverImmediately); if (is_hidpi_allowed() && [[NSScreen mainScreen] respondsToSelector:@selector(backingScaleFactor)]) { for (NSScreen *screen in [NSScreen screens]) { float s = [screen backingScaleFactor]; if (s > display_scale) { display_scale = s; } } } window_delegate = [[GodotWindowDelegate alloc] init]; // Don't use accumulation buffer support; it's not accelerated // Aux buffers probably aren't accelerated either unsigned int styleMask = NSTitledWindowMask | NSClosableWindowMask | NSMiniaturizableWindowMask | (p_desired.resizable ? NSResizableWindowMask : 0); window_object = [[GodotWindow alloc] initWithContentRect:NSMakeRect(0, 0, p_desired.width / display_scale, p_desired.height / display_scale) styleMask:styleMask backing:NSBackingStoreBuffered defer:NO]; ERR_FAIL_COND(window_object == nil); window_view = [[GodotContentView alloc] init]; window_size.width = p_desired.width; window_size.height = p_desired.height; if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6 && display_scale > 1) { [window_view setWantsBestResolutionOpenGLSurface:YES]; //if (current_videomode.resizable) [window_object setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary]; } //[window_object setTitle:[NSString stringWithUTF8String:"GodotEnginies"]]; [window_object setContentView:window_view]; [window_object setDelegate:window_delegate]; [window_object setAcceptsMouseMovedEvents:YES]; [window_object center]; if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) [window_object setRestorable:NO]; unsigned int attributeCount = 0; // OS X needs non-zero color size, so set resonable values int colorBits = 32; // Fail if a robustness strategy was requested #define ADD_ATTR(x) \ { attributes[attributeCount++] = x; } #define ADD_ATTR2(x, y) \ { \ ADD_ATTR(x); \ ADD_ATTR(y); \ } // Arbitrary array size here NSOpenGLPixelFormatAttribute attributes[40]; ADD_ATTR(NSOpenGLPFADoubleBuffer); ADD_ATTR(NSOpenGLPFAClosestPolicy); //we now need OpenGL 3 or better, maybe even change this to 3_3Core ? ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core); ADD_ATTR2(NSOpenGLPFAColorSize, colorBits); /* if (fbconfig->alphaBits > 0) ADD_ATTR2(NSOpenGLPFAAlphaSize, fbconfig->alphaBits); */ ADD_ATTR2(NSOpenGLPFADepthSize, 24); ADD_ATTR2(NSOpenGLPFAStencilSize, 8); /* if (fbconfig->stereo) ADD_ATTR(NSOpenGLPFAStereo); */ /* if (fbconfig->samples > 0) { ADD_ATTR2(NSOpenGLPFASampleBuffers, 1); ADD_ATTR2(NSOpenGLPFASamples, fbconfig->samples); } */ // NOTE: All NSOpenGLPixelFormats on the relevant cards support sRGB // frambuffer, so there's no need (and no way) to request it ADD_ATTR(0); #undef ADD_ATTR #undef ADD_ATTR2 pixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes]; ERR_FAIL_COND(pixelFormat == nil); context = [[NSOpenGLContext alloc] initWithFormat:pixelFormat shareContext:nil]; ERR_FAIL_COND(context == nil); [context setView:window_view]; [context makeCurrentContext]; [NSApp activateIgnoringOtherApps:YES]; [window_object makeKeyAndOrderFront:nil]; if (p_desired.fullscreen) zoomed = true; /*** END OSX INITIALIZATION ***/ /*** END OSX INITIALIZATION ***/ /*** END OSX INITIALIZATION ***/ bool use_gl2 = p_video_driver != 1; AudioDriverManager::add_driver(&audio_driver_osx); // only opengl support here... RasterizerGLES3::register_config(); RasterizerGLES3::make_current(); //rasterizer = instance_RasterizerGLES2(); //visual_server = memnew( VisualServerRaster(rasterizer) ); visual_server = memnew(VisualServerRaster); // FIXME: Reimplement threaded rendering? Or remove? /* if (get_render_thread_mode()!=RENDER_THREAD_UNSAFE) { visual_server =memnew(VisualServerWrapMT(visual_server,get_render_thread_mode()==RENDER_SEPARATE_THREAD)); } */ visual_server->init(); visual_server->cursor_set_visible(false, 0); AudioDriverManager::get_driver(p_audio_driver)->set_singleton(); if (AudioDriverManager::get_driver(p_audio_driver)->init() != OK) { ERR_PRINT("Initializing audio failed."); } // physics_server = memnew(PhysicsServerSW); physics_server->init(); //physics_2d_server = memnew( Physics2DServerSW ); physics_2d_server = Physics2DServerWrapMT::init_server(); physics_2d_server->init(); input = memnew(InputDefault); joypad_osx = memnew(JoypadOSX); power_manager = memnew(power_osx); _ensure_data_dir(); NSArray *screenArray = [NSScreen screens]; printf("nscreen count %i\n", (int)[screenArray count]); for (int i = 0; i < [screenArray count]; i++) { float displayScale = 1.0; if (display_scale > 1.0 && [[screenArray objectAtIndex:i] respondsToSelector:@selector(backingScaleFactor)]) { displayScale = [[screenArray objectAtIndex:i] backingScaleFactor]; } NSRect nsrect = [[screenArray objectAtIndex:i] visibleFrame]; Rect2 rect = Rect2(nsrect.origin.x, nsrect.origin.y, nsrect.size.width, nsrect.size.height); rect.pos *= displayScale; rect.size *= displayScale; screens.push_back(rect); NSDictionary *description = [[screenArray objectAtIndex:i] deviceDescription]; NSSize displayPixelSize = [[description objectForKey:NSDeviceSize] sizeValue]; CGSize displayPhysicalSize = CGDisplayScreenSize( [[description objectForKey:@"NSScreenNumber"] unsignedIntValue]); //printf("width: %i pwidth %i rect width %i\n",int(displayPixelSize.width*displayScale),int(displayPhysicalSize.width*displayScale),int(nsrect.size.width)); int dpi = (displayPixelSize.width * 25.4f / displayPhysicalSize.width) * displayScale; screen_dpi.push_back(dpi); }; restore_rect = Rect2(get_window_position(), get_window_size()); } void OS_OSX::finalize() { CFNotificationCenterRemoveObserver(CFNotificationCenterGetDistributedCenter(), NULL, kTISNotifySelectedKeyboardInputSourceChanged, NULL); delete_main_loop(); memdelete(joypad_osx); memdelete(input); visual_server->finish(); memdelete(visual_server); //memdelete(rasterizer); physics_server->finish(); memdelete(physics_server); physics_2d_server->finish(); memdelete(physics_2d_server); screens.clear(); } void OS_OSX::set_main_loop(MainLoop *p_main_loop) { main_loop = p_main_loop; input->set_main_loop(p_main_loop); } void OS_OSX::delete_main_loop() { if (!main_loop) return; memdelete(main_loop); main_loop = NULL; } String OS_OSX::get_name() { return "OSX"; } void OS_OSX::alert(const String &p_alert, const String &p_title) { // Set OS X-compliant variables NSAlert *window = [[NSAlert alloc] init]; NSString *ns_title = [NSString stringWithUTF8String:p_title.utf8().get_data()]; NSString *ns_alert = [NSString stringWithUTF8String:p_alert.utf8().get_data()]; [window addButtonWithTitle:@"OK"]; [window setMessageText:ns_title]; [window setInformativeText:ns_alert]; [window setAlertStyle:NSWarningAlertStyle]; // Display it, then release [window runModal]; [window release]; } void OS_OSX::set_cursor_shape(CursorShape p_shape) { if (cursor_shape == p_shape) return; switch (p_shape) { case CURSOR_ARROW: [[NSCursor arrowCursor] set]; break; case CURSOR_IBEAM: [[NSCursor IBeamCursor] set]; break; case CURSOR_POINTING_HAND: [[NSCursor pointingHandCursor] set]; break; case CURSOR_CROSS: [[NSCursor crosshairCursor] set]; break; case CURSOR_WAIT: [[NSCursor arrowCursor] set]; break; case CURSOR_BUSY: [[NSCursor arrowCursor] set]; break; case CURSOR_DRAG: [[NSCursor closedHandCursor] set]; break; case CURSOR_CAN_DROP: [[NSCursor openHandCursor] set]; break; case CURSOR_FORBIDDEN: [[NSCursor arrowCursor] set]; break; case CURSOR_VSIZE: [[NSCursor resizeUpDownCursor] set]; break; case CURSOR_HSIZE: [[NSCursor resizeLeftRightCursor] set]; break; case CURSOR_BDIAGSIZE: [[NSCursor arrowCursor] set]; break; case CURSOR_FDIAGSIZE: [[NSCursor arrowCursor] set]; break; case CURSOR_MOVE: [[NSCursor arrowCursor] set]; break; case CURSOR_VSPLIT: [[NSCursor resizeUpDownCursor] set]; break; case CURSOR_HSPLIT: [[NSCursor resizeLeftRightCursor] set]; break; case CURSOR_HELP: [[NSCursor arrowCursor] set]; break; default: {}; } cursor_shape = p_shape; } void OS_OSX::set_mouse_show(bool p_show) { } void OS_OSX::set_mouse_grab(bool p_grab) { } bool OS_OSX::is_mouse_grab_enabled() const { return mouse_grab; } void OS_OSX::warp_mouse_pos(const Point2 &p_to) { //copied from windows impl with osx native calls if (mouse_mode == MOUSE_MODE_CAPTURED) { mouse_x = p_to.x; mouse_y = p_to.y; } else { //set OS position /* this code has not been tested, please be a kind soul and fix it if it fails! */ //local point in window coords NSPoint localPoint = { p_to.x, p_to.y }; NSPoint pointInWindow = [window_view convertPoint:localPoint toView:nil]; NSRect pointInWindowRect; pointInWindowRect.origin = pointInWindow; NSPoint pointOnScreen = [[window_view window] convertRectToScreen:pointInWindowRect].origin; //point in scren coords CGPoint lMouseWarpPos = { pointOnScreen.x, pointOnScreen.y }; //do the warping CGEventSourceRef lEventRef = CGEventSourceCreate(kCGEventSourceStateCombinedSessionState); CGEventSourceSetLocalEventsSuppressionInterval(lEventRef, 0.0); CGAssociateMouseAndMouseCursorPosition(false); CGWarpMouseCursorPosition(lMouseWarpPos); CGAssociateMouseAndMouseCursorPosition(true); } } Point2 OS_OSX::get_mouse_position() const { return Vector2(mouse_x, mouse_y); } int OS_OSX::get_mouse_button_state() const { return button_mask; } void OS_OSX::set_window_title(const String &p_title) { [window_object setTitle:[NSString stringWithUTF8String:p_title.utf8().get_data()]]; } void OS_OSX::set_icon(const Ref &p_icon) { Ref img = p_icon; img = img->duplicate(); img->convert(Image::FORMAT_RGBA8); NSBitmapImageRep *imgrep = [[[NSBitmapImageRep alloc] initWithBitmapDataPlanes:NULL pixelsWide:img->get_width() pixelsHigh:img->get_height() bitsPerSample:8 samplesPerPixel:4 hasAlpha:YES isPlanar:NO colorSpaceName:NSDeviceRGBColorSpace bytesPerRow:img->get_width() * 4 bitsPerPixel:32] autorelease]; ERR_FAIL_COND(imgrep == nil); uint8_t *pixels = [imgrep bitmapData]; int len = img->get_width() * img->get_height(); PoolVector data = img->get_data(); PoolVector::Read r = data.read(); /* Premultiply the alpha channel */ for (int i = 0; i < len; i++) { uint8_t alpha = r[i * 4 + 3]; pixels[i * 4 + 0] = (uint8_t)(((uint16_t)r[i * 4 + 0] * alpha) / 255); pixels[i * 4 + 1] = (uint8_t)(((uint16_t)r[i * 4 + 1] * alpha) / 255); pixels[i * 4 + 2] = (uint8_t)(((uint16_t)r[i * 4 + 2] * alpha) / 255); pixels[i * 4 + 3] = alpha; } NSImage *nsimg = [[[NSImage alloc] initWithSize:NSMakeSize(img->get_width(), img->get_height())] autorelease]; ERR_FAIL_COND(nsimg == nil); [nsimg addRepresentation:imgrep]; [NSApp setApplicationIconImage:nsimg]; } MainLoop *OS_OSX::get_main_loop() const { return main_loop; } bool OS_OSX::can_draw() const { return true; } void OS_OSX::set_clipboard(const String &p_text) { NSArray *types = [NSArray arrayWithObjects:NSStringPboardType, nil]; NSPasteboard *pasteboard = [NSPasteboard generalPasteboard]; [pasteboard declareTypes:types owner:nil]; [pasteboard setString:[NSString stringWithUTF8String:p_text.utf8().get_data()] forType:NSStringPboardType]; } String OS_OSX::get_clipboard() const { NSPasteboard *pasteboard = [NSPasteboard generalPasteboard]; if (![[pasteboard types] containsObject:NSStringPboardType]) { return ""; } NSString *object = [pasteboard stringForType:NSStringPboardType]; if (!object) { return ""; } char *utfs = strdup([object UTF8String]); String ret; ret.parse_utf8(utfs); free(utfs); return ret; } void OS_OSX::release_rendering_thread() { [NSOpenGLContext clearCurrentContext]; } void OS_OSX::make_rendering_thread() { [context makeCurrentContext]; } Error OS_OSX::shell_open(String p_uri) { [[NSWorkspace sharedWorkspace] openURL:[[NSURL alloc] initWithString:[NSString stringWithUTF8String:p_uri.utf8().get_data()]]]; return OK; } String OS_OSX::get_locale() const { NSString *locale_code = [[NSLocale currentLocale] localeIdentifier]; return [locale_code UTF8String]; } void OS_OSX::swap_buffers() { [context flushBuffer]; } void OS_OSX::wm_minimized(bool p_minimized) { minimized = p_minimized; }; void OS_OSX::set_video_mode(const VideoMode &p_video_mode, int p_screen) { } OS::VideoMode OS_OSX::get_video_mode(int p_screen) const { VideoMode vm; vm.width = window_size.width; vm.height = window_size.height; return vm; } void OS_OSX::get_fullscreen_mode_list(List *p_list, int p_screen) const { } int OS_OSX::get_screen_count() const { return screens.size(); }; int OS_OSX::get_current_screen() const { return current_screen; }; void OS_OSX::set_current_screen(int p_screen) { current_screen = p_screen; }; Point2 OS_OSX::get_screen_position(int p_screen) const { ERR_FAIL_INDEX_V(p_screen, screens.size(), Point2()); return screens[p_screen].pos; }; int OS_OSX::get_screen_dpi(int p_screen) const { ERR_FAIL_INDEX_V(p_screen, screens.size(), 72); return screen_dpi[p_screen]; } Size2 OS_OSX::get_screen_size(int p_screen) const { ERR_FAIL_INDEX_V(p_screen, screens.size(), Point2()); return screens[p_screen].size; }; Point2 OS_OSX::get_window_position() const { Size2 wp([window_object frame].origin.x, [window_object frame].origin.y); wp *= display_scale; return wp; }; void OS_OSX::set_window_position(const Point2 &p_position) { Point2 size = p_position; size /= display_scale; [window_object setFrame:NSMakeRect(size.x, size.y, [window_object frame].size.width, [window_object frame].size.height) display:YES]; }; Size2 OS_OSX::get_window_size() const { return window_size; }; void OS_OSX::set_window_size(const Size2 p_size) { Size2 size = p_size; // NSRect used by setFrame includes the title bar, so add it to our size.y CGFloat menuBarHeight = [[[NSApplication sharedApplication] mainMenu] menuBarHeight]; if (menuBarHeight != 0.f) { size.y += menuBarHeight; #if MAC_OS_X_VERSION_MAX_ALLOWED <= 101104 } else { size.y += [[NSStatusBar systemStatusBar] thickness]; #endif } NSRect frame = [window_object frame]; [window_object setFrame:NSMakeRect(frame.origin.x, frame.origin.y, size.x, size.y) display:YES]; }; void OS_OSX::set_window_fullscreen(bool p_enabled) { if (zoomed != p_enabled) { #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070 [window_object toggleFullScreen:nil]; #else [window_object performZoom:nil]; #endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/ } zoomed = p_enabled; }; bool OS_OSX::is_window_fullscreen() const { #if MAC_OS_X_VERSION_MAX_ALLOWED < 1070 if ([window_object respondsToSelector:@selector(isZoomed)]) return [window_object isZoomed]; #endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/ return zoomed; }; void OS_OSX::set_window_resizable(bool p_enabled) { if (p_enabled) [window_object setStyleMask:[window_object styleMask] | NSResizableWindowMask]; else [window_object setStyleMask:[window_object styleMask] & ~NSResizableWindowMask]; }; bool OS_OSX::is_window_resizable() const { return [window_object styleMask] & NSResizableWindowMask; }; void OS_OSX::set_window_minimized(bool p_enabled) { if (p_enabled) [window_object performMiniaturize:nil]; else [window_object deminiaturize:nil]; }; bool OS_OSX::is_window_minimized() const { if ([window_object respondsToSelector:@selector(isMiniaturized)]) return [window_object isMiniaturized]; return minimized; }; void OS_OSX::set_window_maximized(bool p_enabled) { if (p_enabled) { restore_rect = Rect2(get_window_position(), get_window_size()); [window_object setFrame:[[[NSScreen screens] objectAtIndex:current_screen] visibleFrame] display:YES]; } else { set_window_size(restore_rect.size); set_window_position(restore_rect.pos); }; maximized = p_enabled; }; bool OS_OSX::is_window_maximized() const { // don't know return maximized; }; void OS_OSX::move_window_to_foreground() { [window_object orderFrontRegardless]; } void OS_OSX::request_attention() { [NSApp requestUserAttention:NSCriticalRequest]; } String OS_OSX::get_executable_path() const { int ret; pid_t pid; char pathbuf[PROC_PIDPATHINFO_MAXSIZE]; pid = getpid(); ret = proc_pidpath(pid, pathbuf, sizeof(pathbuf)); if (ret <= 0) { return OS::get_executable_path(); } else { String path; path.parse_utf8(pathbuf); return path; } } // Returns string representation of keys, if they are printable. // static NSString *createStringForKeys(const CGKeyCode *keyCode, int length) { TISInputSourceRef currentKeyboard = TISCopyCurrentKeyboardInputSource(); if (!currentKeyboard) return nil; CFDataRef layoutData = (CFDataRef)TISGetInputSourceProperty(currentKeyboard, kTISPropertyUnicodeKeyLayoutData); if (!layoutData) return nil; const UCKeyboardLayout *keyboardLayout = (const UCKeyboardLayout *)CFDataGetBytePtr(layoutData); OSStatus err; CFMutableStringRef output = CFStringCreateMutable(NULL, 0); for (int i = 0; i < length; ++i) { UInt32 keysDown = 0; UniChar chars[4]; UniCharCount realLength; err = UCKeyTranslate(keyboardLayout, keyCode[i], kUCKeyActionDisplay, 0, LMGetKbdType(), kUCKeyTranslateNoDeadKeysBit, &keysDown, sizeof(chars) / sizeof(chars[0]), &realLength, chars); if (err != noErr) { CFRelease(output); return nil; } CFStringAppendCharacters(output, chars, 1); } //CFStringUppercase(output, NULL); return (NSString *)output; } OS::LatinKeyboardVariant OS_OSX::get_latin_keyboard_variant() const { static LatinKeyboardVariant layout = LATIN_KEYBOARD_QWERTY; if (keyboard_layout_dirty) { layout = LATIN_KEYBOARD_QWERTY; CGKeyCode keys[] = { kVK_ANSI_Q, kVK_ANSI_W, kVK_ANSI_E, kVK_ANSI_R, kVK_ANSI_T, kVK_ANSI_Y }; NSString *test = createStringForKeys(keys, 6); if ([test isEqualToString:@"qwertz"]) { layout = LATIN_KEYBOARD_QWERTZ; } else if ([test isEqualToString:@"azerty"]) { layout = LATIN_KEYBOARD_AZERTY; } else if ([test isEqualToString:@"qzerty"]) { layout = LATIN_KEYBOARD_QZERTY; } else if ([test isEqualToString:@"',.pyf"]) { layout = LATIN_KEYBOARD_DVORAK; } else if ([test isEqualToString:@"xvlcwk"]) { layout = LATIN_KEYBOARD_NEO; } [test release]; keyboard_layout_dirty = false; return layout; } return layout; } void OS_OSX::process_events() { while (true) { NSEvent *event = [NSApp nextEventMatchingMask:NSAnyEventMask untilDate:[NSDate distantPast] inMode:NSDefaultRunLoopMode dequeue:YES]; if (event == nil) break; [NSApp sendEvent:event]; } [autoreleasePool drain]; autoreleasePool = [[NSAutoreleasePool alloc] init]; } void OS_OSX::push_input(const Ref &p_event) { Ref ev = p_event; input->parse_input_event(ev); } void OS_OSX::run() { force_quit = false; if (!main_loop) return; main_loop->init(); if (zoomed) { zoomed = false; set_window_fullscreen(true); } //uint64_t last_ticks=get_ticks_usec(); //int frames=0; //uint64_t frame=0; while (!force_quit) { process_events(); // get rid of pending events joypad_osx->process_joypads(); if (Main::iteration() == true) break; }; main_loop->finish(); } void OS_OSX::set_mouse_mode(MouseMode p_mode) { if (p_mode == mouse_mode) return; if (p_mode == MOUSE_MODE_CAPTURED) { // Apple Docs state that the display parameter is not used. // "This parameter is not used. By default, you may pass kCGDirectMainDisplay." // https://developer.apple.com/library/mac/documentation/graphicsimaging/reference/Quartz_Services_Ref/Reference/reference.html CGDisplayHideCursor(kCGDirectMainDisplay); CGAssociateMouseAndMouseCursorPosition(false); } else if (p_mode == MOUSE_MODE_HIDDEN) { CGDisplayHideCursor(kCGDirectMainDisplay); CGAssociateMouseAndMouseCursorPosition(true); } else { CGDisplayShowCursor(kCGDirectMainDisplay); CGAssociateMouseAndMouseCursorPosition(true); } mouse_mode = p_mode; } OS::MouseMode OS_OSX::get_mouse_mode() const { return mouse_mode; } String OS_OSX::get_joy_guid(int p_device) const { return input->get_joy_guid_remapped(p_device); } PowerState OS_OSX::get_power_state() { return power_manager->get_power_state(); } int OS_OSX::get_power_seconds_left() { return power_manager->get_power_seconds_left(); } int OS_OSX::get_power_percent_left() { return power_manager->get_power_percent_left(); } OS_OSX *OS_OSX::singleton = NULL; OS_OSX::OS_OSX() { mouse_mode = OS::MOUSE_MODE_VISIBLE; main_loop = NULL; singleton = this; autoreleasePool = [[NSAutoreleasePool alloc] init]; eventSource = CGEventSourceCreate(kCGEventSourceStateHIDSystemState); ERR_FAIL_COND(!eventSource); CGEventSourceSetLocalEventsSuppressionInterval(eventSource, 0.0); /* if (pthread_key_create(&_Godot.nsgl.current, NULL) != 0) { _GodotInputError(Godot_PLATFORM_ERROR, "NSGL: Failed to create context TLS"); return GL_FALSE; } */ framework = CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl")); ERR_FAIL_COND(!framework); // Implicitly create shared NSApplication instance [GodotApplication sharedApplication]; // In case we are unbundled, make us a proper UI application [NSApp setActivationPolicy:NSApplicationActivationPolicyRegular]; #if 0 // Menu bar setup must go between sharedApplication above and // finishLaunching below, in order to properly emulate the behavior // of NSApplicationMain createMenuBar(); #endif [NSApp finishLaunching]; delegate = [[GodotApplicationDelegate alloc] init]; ERR_FAIL_COND(!delegate); [NSApp setDelegate:delegate]; cursor_shape = CURSOR_ARROW; current_screen = 0; maximized = false; minimized = false; window_size = Vector2(1024, 600); zoomed = false; display_scale = 1.0; }