/*************************************************************************/ /* os_osx.mm */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "os_osx.h" #include "core/version_generated.gen.h" #include "dir_access_osx.h" #include "display_server_osx.h" #include "main/main.h" #include #include #include #include #define DS_OSX ((DisplayServerOSX *)(DisplayServerOSX::get_singleton())) /*************************************************************************/ /* GodotApplication */ /*************************************************************************/ @interface GodotApplication : NSApplication @end @implementation GodotApplication - (void)sendEvent:(NSEvent *)event { if (DS_OSX) { DS_OSX->_send_event(event); } // From http://cocoadev.com/index.pl?GameKeyboardHandlingAlmost // This works around an AppKit bug, where key up events while holding // down the command key don't get sent to the key window. if ([event type] == NSEventTypeKeyUp && ([event modifierFlags] & NSEventModifierFlagCommand)) { [[self keyWindow] sendEvent:event]; } else { [super sendEvent:event]; } } @end /*************************************************************************/ /* GodotApplicationDelegate */ /*************************************************************************/ @interface GodotApplicationDelegate : NSObject - (void)forceUnbundledWindowActivationHackStep1; - (void)forceUnbundledWindowActivationHackStep2; - (void)forceUnbundledWindowActivationHackStep3; @end @implementation GodotApplicationDelegate - (void)forceUnbundledWindowActivationHackStep1 { // Step1: Switch focus to macOS Dock. // Required to perform step 2, TransformProcessType will fail if app is already the in focus. for (NSRunningApplication *app in [NSRunningApplication runningApplicationsWithBundleIdentifier:@"com.apple.dock"]) { [app activateWithOptions:NSApplicationActivateIgnoringOtherApps]; break; } [self performSelector:@selector(forceUnbundledWindowActivationHackStep2) withObject:nil afterDelay:0.02]; } - (void)forceUnbundledWindowActivationHackStep2 { // Step 2: Register app as foreground process. ProcessSerialNumber psn = { 0, kCurrentProcess }; (void)TransformProcessType(&psn, kProcessTransformToForegroundApplication); [self performSelector:@selector(forceUnbundledWindowActivationHackStep3) withObject:nil afterDelay:0.02]; } - (void)forceUnbundledWindowActivationHackStep3 { // Step 3: Switch focus back to app window. [[NSRunningApplication currentApplication] activateWithOptions:NSApplicationActivateIgnoringOtherApps]; } - (void)applicationDidFinishLaunching:(NSNotification *)notice { NSString *nsappname = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"CFBundleName"]; if (nsappname == nil) { // If executable is not a bundled, macOS WindowServer won't register and activate app window correctly (menu and title bar are grayed out and input ignored). [self performSelector:@selector(forceUnbundledWindowActivationHackStep1) withObject:nil afterDelay:0.02]; } } - (void)applicationDidResignActive:(NSNotification *)notification { if (OS::get_singleton()->get_main_loop()) { OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_FOCUS_OUT); } } - (void)applicationDidBecomeActive:(NSNotification *)notification { if (OS::get_singleton()->get_main_loop()) { OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_FOCUS_IN); } } - (void)globalMenuCallback:(id)sender { if (DS_OSX) { return DS_OSX->_menu_callback(sender); } } - (NSMenu *)applicationDockMenu:(NSApplication *)sender { if (DS_OSX) { return DS_OSX->_get_dock_menu(); } else { return nullptr; } } - (BOOL)application:(NSApplication *)sender openFile:(NSString *)filename { // Note: may be called called before main loop init! char *utfs = strdup([filename UTF8String]); ((OS_OSX *)OS_OSX::get_singleton())->open_with_filename.parse_utf8(utfs); free(utfs); #ifdef TOOLS_ENABLED // Open new instance if (OS_OSX::get_singleton()->get_main_loop()) { List args; args.push_back(((OS_OSX *)OS_OSX::get_singleton())->open_with_filename); String exec = OS_OSX::get_singleton()->get_executable_path(); OS_OSX::get_singleton()->create_process(exec, args); } #endif return YES; } - (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender { if (DS_OSX) { DS_OSX->_send_window_event(DS_OSX->windows[DisplayServerOSX::MAIN_WINDOW_ID], DisplayServerOSX::WINDOW_EVENT_CLOSE_REQUEST); } return NSTerminateCancel; } - (void)showAbout:(id)sender { if (OS_OSX::get_singleton()->get_main_loop()) { OS_OSX::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_ABOUT); } } @end /*************************************************************************/ /* OSXTerminalLogger */ /*************************************************************************/ class OSXTerminalLogger : public StdLogger { public: virtual void log_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, ErrorType p_type = ERR_ERROR) { if (!should_log(true)) { return; } const char *err_details; if (p_rationale && p_rationale[0]) err_details = p_rationale; else err_details = p_code; switch (p_type) { case ERR_WARNING: os_log_info(OS_LOG_DEFAULT, "WARNING: %{public}s\nat: %{public}s (%{public}s:%i)", err_details, p_function, p_file, p_line); logf_error("\E[1;33mWARNING:\E[0;93m %s\n", err_details); logf_error("\E[0;90m at: %s (%s:%i)\E[0m\n", p_function, p_file, p_line); break; case ERR_SCRIPT: os_log_error(OS_LOG_DEFAULT, "SCRIPT ERROR: %{public}s\nat: %{public}s (%{public}s:%i)", err_details, p_function, p_file, p_line); logf_error("\E[1;35mSCRIPT ERROR:\E[0;95m %s\n", err_details); logf_error("\E[0;90m at: %s (%s:%i)\E[0m\n", p_function, p_file, p_line); break; case ERR_SHADER: os_log_error(OS_LOG_DEFAULT, "SHADER ERROR: %{public}s\nat: %{public}s (%{public}s:%i)", err_details, p_function, p_file, p_line); logf_error("\E[1;36mSHADER ERROR:\E[0;96m %s\n", err_details); logf_error("\E[0;90m at: %s (%s:%i)\E[0m\n", p_function, p_file, p_line); break; case ERR_ERROR: default: os_log_error(OS_LOG_DEFAULT, "ERROR: %{public}s\nat: %{public}s (%{public}s:%i)", err_details, p_function, p_file, p_line); logf_error("\E[1;31mERROR:\E[0;91m %s\n", err_details); logf_error("\E[0;90m at: %s (%s:%i)\E[0m\n", p_function, p_file, p_line); break; } } }; /*************************************************************************/ /* OS_OSX */ /*************************************************************************/ String OS_OSX::get_unique_id() const { static String serial_number; if (serial_number.is_empty()) { io_service_t platformExpert = IOServiceGetMatchingService(kIOMasterPortDefault, IOServiceMatching("IOPlatformExpertDevice")); CFStringRef serialNumberAsCFString = nullptr; if (platformExpert) { serialNumberAsCFString = (CFStringRef)IORegistryEntryCreateCFProperty(platformExpert, CFSTR(kIOPlatformSerialNumberKey), kCFAllocatorDefault, 0); IOObjectRelease(platformExpert); } NSString *serialNumberAsNSString = nil; if (serialNumberAsCFString) { serialNumberAsNSString = [NSString stringWithString:(NSString *)serialNumberAsCFString]; CFRelease(serialNumberAsCFString); } serial_number = [serialNumberAsNSString UTF8String]; } return serial_number; } void OS_OSX::alert(const String &p_alert, const String &p_title) { NSAlert *window = [[NSAlert alloc] init]; NSString *ns_title = [NSString stringWithUTF8String:p_title.utf8().get_data()]; NSString *ns_alert = [NSString stringWithUTF8String:p_alert.utf8().get_data()]; [window addButtonWithTitle:@"OK"]; [window setMessageText:ns_title]; [window setInformativeText:ns_alert]; [window setAlertStyle:NSAlertStyleWarning]; id key_window = [[NSApplication sharedApplication] keyWindow]; [window runModal]; [window release]; if (key_window) { [key_window makeKeyAndOrderFront:nil]; } } void OS_OSX::initialize_core() { OS_Unix::initialize_core(); DirAccess::make_default(DirAccess::ACCESS_RESOURCES); DirAccess::make_default(DirAccess::ACCESS_USERDATA); DirAccess::make_default(DirAccess::ACCESS_FILESYSTEM); } void OS_OSX::initialize_joypads() { joypad_osx = memnew(JoypadOSX(Input::get_singleton())); } void OS_OSX::initialize() { crash_handler.initialize(); initialize_core(); //ensure_user_data_dir(); } void OS_OSX::finalize() { #ifdef COREMIDI_ENABLED midi_driver.close(); #endif delete_main_loop(); if (joypad_osx) { memdelete(joypad_osx); } } void OS_OSX::set_main_loop(MainLoop *p_main_loop) { main_loop = p_main_loop; } void OS_OSX::delete_main_loop() { if (!main_loop) return; memdelete(main_loop); main_loop = nullptr; } String OS_OSX::get_name() const { return "macOS"; } Error OS_OSX::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) { String path = p_path; if (!FileAccess::exists(path)) { //this code exists so gdnative can load .dylib files from within the executable path path = get_executable_path().get_base_dir().plus_file(p_path.get_file()); } if (!FileAccess::exists(path)) { //this code exists so gdnative can load .dylib files from a standard macOS location path = get_executable_path().get_base_dir().plus_file("../Frameworks").plus_file(p_path.get_file()); } p_library_handle = dlopen(path.utf8().get_data(), RTLD_NOW); ERR_FAIL_COND_V_MSG(!p_library_handle, ERR_CANT_OPEN, "Can't open dynamic library: " + p_path + ", error: " + dlerror() + "."); return OK; } MainLoop *OS_OSX::get_main_loop() const { return main_loop; } String OS_OSX::get_config_path() const { // The XDG Base Directory specification technically only applies on Linux/*BSD, but it doesn't hurt to support it on macOS as well. if (has_environment("XDG_CONFIG_HOME")) { if (get_environment("XDG_CONFIG_HOME").is_absolute_path()) { return get_environment("XDG_CONFIG_HOME"); } else { WARN_PRINT_ONCE("`XDG_CONFIG_HOME` is a relative path. Ignoring its value and falling back to `$HOME/Library/Application Support` or `.` per the XDG Base Directory specification."); } } if (has_environment("HOME")) { return get_environment("HOME").plus_file("Library/Application Support"); } return "."; } String OS_OSX::get_data_path() const { // The XDG Base Directory specification technically only applies on Linux/*BSD, but it doesn't hurt to support it on macOS as well. if (has_environment("XDG_DATA_HOME")) { if (get_environment("XDG_DATA_HOME").is_absolute_path()) { return get_environment("XDG_DATA_HOME"); } else { WARN_PRINT_ONCE("`XDG_DATA_HOME` is a relative path. Ignoring its value and falling back to `get_config_path()` per the XDG Base Directory specification."); } } return get_config_path(); } String OS_OSX::get_cache_path() const { // The XDG Base Directory specification technically only applies on Linux/*BSD, but it doesn't hurt to support it on macOS as well. if (has_environment("XDG_CACHE_HOME")) { if (get_environment("XDG_CACHE_HOME").is_absolute_path()) { return get_environment("XDG_CACHE_HOME"); } else { WARN_PRINT_ONCE("`XDG_CACHE_HOME` is a relative path. Ignoring its value and falling back to `$HOME/Library/Caches` or `get_config_path()` per the XDG Base Directory specification."); } } if (has_environment("HOME")) { return get_environment("HOME").plus_file("Library/Caches"); } return get_config_path(); } String OS_OSX::get_bundle_resource_dir() const { String ret; NSBundle *main = [NSBundle mainBundle]; if (main) { NSString *resourcePath = [main resourcePath]; ret.parse_utf8([resourcePath UTF8String]); } return ret; } String OS_OSX::get_bundle_icon_path() const { String ret; NSBundle *main = [NSBundle mainBundle]; if (main) { NSString *iconPath = [[main infoDictionary] objectForKey:@"CFBundleIconFile"]; if (iconPath) { ret.parse_utf8([iconPath UTF8String]); } } return ret; } // Get properly capitalized engine name for system paths String OS_OSX::get_godot_dir_name() const { return String(VERSION_SHORT_NAME).capitalize(); } String OS_OSX::get_system_dir(SystemDir p_dir, bool p_shared_storage) const { NSSearchPathDirectory id; bool found = true; switch (p_dir) { case SYSTEM_DIR_DESKTOP: { id = NSDesktopDirectory; } break; case SYSTEM_DIR_DOCUMENTS: { id = NSDocumentDirectory; } break; case SYSTEM_DIR_DOWNLOADS: { id = NSDownloadsDirectory; } break; case SYSTEM_DIR_MOVIES: { id = NSMoviesDirectory; } break; case SYSTEM_DIR_MUSIC: { id = NSMusicDirectory; } break; case SYSTEM_DIR_PICTURES: { id = NSPicturesDirectory; } break; default: { found = false; } } String ret; if (found) { NSArray *paths = NSSearchPathForDirectoriesInDomains(id, NSUserDomainMask, YES); if (paths && [paths count] >= 1) { char *utfs = strdup([[paths firstObject] UTF8String]); ret.parse_utf8(utfs); free(utfs); } } return ret; } Error OS_OSX::shell_open(String p_uri) { NSString *string = [NSString stringWithUTF8String:p_uri.utf8().get_data()]; NSURL *uri = [[NSURL alloc] initWithString:string]; // Escape special characters in filenames if (!uri || !uri.scheme || [uri.scheme isEqual:@"file"]) { uri = [[NSURL alloc] initWithString:[string stringByAddingPercentEncodingWithAllowedCharacters:[NSCharacterSet URLFragmentAllowedCharacterSet]]]; } [[NSWorkspace sharedWorkspace] openURL:uri]; return OK; } String OS_OSX::get_locale() const { NSString *locale_code = [[NSLocale preferredLanguages] objectAtIndex:0]; return String([locale_code UTF8String]).replace("-", "_"); } String OS_OSX::get_executable_path() const { int ret; pid_t pid; char pathbuf[PROC_PIDPATHINFO_MAXSIZE]; pid = getpid(); ret = proc_pidpath(pid, pathbuf, sizeof(pathbuf)); if (ret <= 0) { return OS::get_executable_path(); } else { String path; path.parse_utf8(pathbuf); return path; } } void OS_OSX::run() { force_quit = false; if (!main_loop) return; main_loop->initialize(); bool quit = false; while (!force_quit && !quit) { @try { if (DisplayServer::get_singleton()) { DisplayServer::get_singleton()->process_events(); // get rid of pending events } joypad_osx->process_joypads(); if (Main::iteration()) { quit = true; } } @catch (NSException *exception) { ERR_PRINT("NSException: " + String([exception reason].UTF8String)); } }; main_loop->finalize(); } Error OS_OSX::move_to_trash(const String &p_path) { NSFileManager *fm = [NSFileManager defaultManager]; NSURL *url = [NSURL fileURLWithPath:@(p_path.utf8().get_data())]; NSError *err; if (![fm trashItemAtURL:url resultingItemURL:nil error:&err]) { ERR_PRINT("trashItemAtURL error: " + String(err.localizedDescription.UTF8String)); return FAILED; } return OK; } OS_OSX::OS_OSX() { main_loop = nullptr; force_quit = false; Vector loggers; loggers.push_back(memnew(OSXTerminalLogger)); _set_logger(memnew(CompositeLogger(loggers))); #ifdef COREAUDIO_ENABLED AudioDriverManager::add_driver(&audio_driver); #endif DisplayServerOSX::register_osx_driver(); // Implicitly create shared NSApplication instance [GodotApplication sharedApplication]; // In case we are unbundled, make us a proper UI application [NSApp setActivationPolicy:NSApplicationActivationPolicyRegular]; // Menu bar setup must go between sharedApplication above and // finishLaunching below, in order to properly emulate the behavior // of NSApplicationMain NSMenu *main_menu = [[[NSMenu alloc] initWithTitle:@""] autorelease]; [NSApp setMainMenu:main_menu]; [NSApp finishLaunching]; id delegate = [[GodotApplicationDelegate alloc] init]; ERR_FAIL_COND(!delegate); [NSApp setDelegate:delegate]; //process application:openFile: event while (true) { NSEvent *event = [NSApp nextEventMatchingMask:NSEventMaskAny untilDate:[NSDate distantPast] inMode:NSDefaultRunLoopMode dequeue:YES]; if (event == nil) { break; } [NSApp sendEvent:event]; } [NSApp activateIgnoringOtherApps:YES]; } bool OS_OSX::_check_internal_feature_support(const String &p_feature) { return p_feature == "pc"; } void OS_OSX::disable_crash_handler() { crash_handler.disable(); } bool OS_OSX::is_disable_crash_handler() const { return crash_handler.is_disabled(); }