/*************************************************************************/ /* godot_application_delegate.mm */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "godot_application_delegate.h" #include "display_server_osx.h" #include "os_osx.h" @implementation GodotApplicationDelegate - (void)forceUnbundledWindowActivationHackStep1 { // Step 1: Switch focus to macOS SystemUIServer process. // Required to perform step 2, TransformProcessType will fail if app is already the in focus. for (NSRunningApplication *app in [NSRunningApplication runningApplicationsWithBundleIdentifier:@"com.apple.systemuiserver"]) { [app activateWithOptions:NSApplicationActivateIgnoringOtherApps]; break; } [self performSelector:@selector(forceUnbundledWindowActivationHackStep2) withObject:nil afterDelay:0.02]; } - (void)forceUnbundledWindowActivationHackStep2 { // Step 2: Register app as foreground process. ProcessSerialNumber psn = { 0, kCurrentProcess }; (void)TransformProcessType(&psn, kProcessTransformToForegroundApplication); [self performSelector:@selector(forceUnbundledWindowActivationHackStep3) withObject:nil afterDelay:0.02]; } - (void)forceUnbundledWindowActivationHackStep3 { // Step 3: Switch focus back to app window. [[NSRunningApplication currentApplication] activateWithOptions:NSApplicationActivateIgnoringOtherApps]; } - (void)applicationDidFinishLaunching:(NSNotification *)notice { NSString *nsappname = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"CFBundleName"]; if (nsappname == nil || isatty(STDOUT_FILENO) || isatty(STDIN_FILENO) || isatty(STDERR_FILENO)) { // If the executable is started from terminal or is not bundled, macOS WindowServer won't register and activate app window correctly (menu and title bar are grayed out and input ignored). [self performSelector:@selector(forceUnbundledWindowActivationHackStep1) withObject:nil afterDelay:0.02]; } } - (void)applicationDidResignActive:(NSNotification *)notification { DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); if (ds) { ds->mouse_process_popups(true); } if (OS::get_singleton()->get_main_loop()) { OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_FOCUS_OUT); } } - (void)applicationDidBecomeActive:(NSNotification *)notification { if (OS::get_singleton()->get_main_loop()) { OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_FOCUS_IN); } } - (void)globalMenuCallback:(id)sender { DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); if (ds) { return ds->menu_callback(sender); } } - (NSMenu *)applicationDockMenu:(NSApplication *)sender { DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); if (ds) { return ds->get_dock_menu(); } else { return nullptr; } } - (BOOL)application:(NSApplication *)sender openFile:(NSString *)filename { // Note: may be called called before main loop init! OS_OSX *os = (OS_OSX *)OS::get_singleton(); if (os) { os->set_open_with_filename(String::utf8([filename UTF8String])); } #ifdef TOOLS_ENABLED // Open new instance. if (os && os->get_main_loop()) { List args; args.push_back(os->get_open_with_filename()); String exec = os->get_executable_path(); os->create_process(exec, args); } #endif return YES; } - (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender { DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton(); if (ds) { ds->send_window_event(ds->get_window(DisplayServerOSX::MAIN_WINDOW_ID), DisplayServerOSX::WINDOW_EVENT_CLOSE_REQUEST); } return NSTerminateCancel; } - (void)showAbout:(id)sender { OS_OSX *os = (OS_OSX *)OS::get_singleton(); if (os && os->get_main_loop()) { os->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_ABOUT); } } @end