/*************************************************************************/
/*  dir_access_osx.h                                                     */
/*************************************************************************/
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/*                           GODOT ENGINE                                */
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
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#ifndef DIR_ACCESS_OSX_H
#define DIR_ACCESS_OSX_H

#if defined(UNIX_ENABLED) || defined(LIBC_FILEIO_ENABLED)

#include <dirent.h>
#include <sys/stat.h>
#include <sys/types.h>
#include <unistd.h>

#include "drivers/unix/dir_access_unix.h"
#include "os/dir_access.h"

/**
	@author Juan Linietsky <reduzio@gmail.com>
*/
class DirAccessOSX : public DirAccessUnix {
protected:
	virtual String fix_unicode_name(const char *p_name) const;

	virtual int get_drive_count();
	virtual String get_drive(int p_drive);
};

#endif //UNIX ENABLED
#endif