#!/usr/bin/env python Import('env') from platform_methods import run_in_subprocess import platform_osx_builders files = [ 'crash_handler_osx.mm', 'os_osx.mm', 'display_server_osx.mm', 'godot_main_osx.mm', 'dir_access_osx.mm', 'joypad_osx.cpp', 'vulkan_context_osx.mm', 'context_gl_osx.mm' ] prog = env.add_program('#bin/godot', files) if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes") and env["separate_debug_symbols"]: env.AddPostAction(prog, run_in_subprocess(platform_osx_builders.make_debug_osx))