#!/usr/bin/env python Import("env") from platform_methods import run_in_subprocess import platform_osx_builders files = [ "os_osx.mm", "godot_application.mm", "godot_application_delegate.mm", "crash_handler_osx.mm", "osx_terminal_logger.mm", "display_server_osx.mm", "godot_content_view.mm", "godot_window_delegate.mm", "godot_window.mm", "key_mapping_osx.mm", "godot_main_osx.mm", "dir_access_osx.mm", "joypad_osx.cpp", "vulkan_context_osx.mm", "gl_manager_osx_legacy.mm", ] prog = env.add_program("#bin/godot", files) if env["debug_symbols"] and env["separate_debug_symbols"]: env.AddPostAction(prog, run_in_subprocess(platform_osx_builders.make_debug_osx))