#!/usr/bin/env python

import os
Import('env')

def make_debug(target, source, env):
    os.system('dsymutil %s -o %s.dSYM' % (target[0], target[0]))

files = [
    'crash_handler_osx.mm',
    'os_osx.mm',
    'godot_main_osx.mm',
    'audio_driver_osx.cpp',
    'sem_osx.cpp',
    'dir_access_osx.mm',
    'joypad_osx.cpp',
    'power_osx.cpp',
]

binary = env.Program('#bin/godot', files)
if env["debug_symbols"] == "full" or env["debug_symbols"] == "yes":
    env.AddPostAction(binary, make_debug)