/*************************************************************************/ /* tts_macos.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef TTS_MACOS_H #define TTS_MACOS_H #include "core/string/ustring.h" #include "core/templates/list.h" #include "core/templates/rb_map.h" #include "core/variant/array.h" #include "servers/display_server.h" #import <AppKit/AppKit.h> #if __has_include(<AVFAudio/AVSpeechSynthesis.h>) #import <AVFAudio/AVSpeechSynthesis.h> #else #import <AVFoundation/AVFoundation.h> #endif @interface TTS_MacOS : NSObject <AVSpeechSynthesizerDelegate> { // AVSpeechSynthesizer bool speaking; HashMap<id, int> ids; // NSSpeechSynthesizer bool paused; bool have_utterance; int last_utterance; id synth; // NSSpeechSynthesizer or AVSpeechSynthesizer List<DisplayServer::TTSUtterance> queue; } - (void)pauseSpeaking; - (void)resumeSpeaking; - (void)stopSpeaking; - (bool)isSpeaking; - (bool)isPaused; - (void)speak:(const String &)text voice:(const String &)voice volume:(int)volume pitch:(float)pitch rate:(float)rate utterance_id:(int)utterance_id interrupt:(bool)interrupt; - (Array)getVoices; @end #endif // TTS_MACOS_H