/*************************************************************************/ /* godot_window_delegate.mm */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "godot_window_delegate.h" #include "display_server_macos.h" #include "godot_button_view.h" @implementation GodotWindowDelegate - (void)setWindowID:(DisplayServer::WindowID)wid { window_id = wid; } - (BOOL)windowShouldClose:(id)sender { DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton(); if (!ds || !ds->has_window(window_id)) { return YES; } ds->send_window_event(ds->get_window(window_id), DisplayServerMacOS::WINDOW_EVENT_CLOSE_REQUEST); return NO; } - (void)windowWillClose:(NSNotification *)notification { DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton(); if (!ds || !ds->has_window(window_id)) { return; } ds->popup_close(window_id); DisplayServerMacOS::WindowData &wd = ds->get_window(window_id); while (wd.transient_children.size()) { ds->window_set_transient(*wd.transient_children.begin(), DisplayServerMacOS::INVALID_WINDOW_ID); } if (wd.transient_parent != DisplayServerMacOS::INVALID_WINDOW_ID) { ds->window_set_transient(window_id, DisplayServerMacOS::INVALID_WINDOW_ID); } ds->window_destroy(window_id); } - (void)windowDidEnterFullScreen:(NSNotification *)notification { DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton(); if (!ds || !ds->has_window(window_id)) { return; } DisplayServerMacOS::WindowData &wd = ds->get_window(window_id); wd.fullscreen = true; // Reset window size limits. [wd.window_object setContentMinSize:NSMakeSize(0, 0)]; [wd.window_object setContentMaxSize:NSMakeSize(FLT_MAX, FLT_MAX)]; // Force window resize event. [self windowDidResize:notification]; } - (void)windowDidExitFullScreen:(NSNotification *)notification { DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton(); if (!ds || !ds->has_window(window_id)) { return; } DisplayServerMacOS::WindowData &wd = ds->get_window(window_id); wd.fullscreen = false; // Set window size limits. const float scale = ds->screen_get_max_scale(); if (wd.min_size != Size2i()) { Size2i size = wd.min_size / scale; [wd.window_object setContentMinSize:NSMakeSize(size.x, size.y)]; } if (wd.max_size != Size2i()) { Size2i size = wd.max_size / scale; [wd.window_object setContentMaxSize:NSMakeSize(size.x, size.y)]; } // Restore resizability state. if (wd.resize_disabled) { [wd.window_object setStyleMask:[wd.window_object styleMask] & ~NSWindowStyleMaskResizable]; } // Restore on-top state. if (wd.on_top) { [wd.window_object setLevel:NSFloatingWindowLevel]; } // Force window resize event. [self windowDidResize:notification]; } - (void)windowDidChangeBackingProperties:(NSNotification *)notification { DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton(); if (!ds || !ds->has_window(window_id)) { return; } DisplayServerMacOS::WindowData &wd = ds->get_window(window_id); CGFloat new_scale_factor = [wd.window_object backingScaleFactor]; CGFloat old_scale_factor = [[[notification userInfo] objectForKey:@"NSBackingPropertyOldScaleFactorKey"] doubleValue]; if (new_scale_factor != old_scale_factor) { // Set new display scale and window size. const float scale = ds->screen_get_max_scale(); const NSRect content_rect = [wd.window_view frame]; wd.size.width = content_rect.size.width * scale; wd.size.height = content_rect.size.height * scale; ds->send_window_event(wd, DisplayServerMacOS::WINDOW_EVENT_DPI_CHANGE); CALayer *layer = [wd.window_view layer]; if (layer) { layer.contentsScale = scale; } //Force window resize event [self windowDidResize:notification]; } } - (void)windowWillStartLiveResize:(NSNotification *)notification { DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton(); if (ds && ds->has_window(window_id)) { DisplayServerMacOS::WindowData &wd = ds->get_window(window_id); wd.last_frame_rect = [wd.window_object frame]; ds->set_is_resizing(true); } } - (void)windowDidEndLiveResize:(NSNotification *)notification { DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton(); if (ds) { ds->set_is_resizing(false); } } - (void)windowDidResize:(NSNotification *)notification { DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton(); if (!ds || !ds->has_window(window_id)) { return; } DisplayServerMacOS::WindowData &wd = ds->get_window(window_id); const NSRect content_rect = [wd.window_view frame]; const float scale = ds->screen_get_max_scale(); wd.size.width = content_rect.size.width * scale; wd.size.height = content_rect.size.height * scale; CALayer *layer = [wd.window_view layer]; if (layer) { layer.contentsScale = scale; } ds->window_resize(window_id, wd.size.width, wd.size.height); if (!wd.rect_changed_callback.is_null()) { Variant size = Rect2i(ds->window_get_position(window_id), ds->window_get_size(window_id)); Variant *sizep = &size; Variant ret; Callable::CallError ce; wd.rect_changed_callback.callp((const Variant **)&sizep, 1, ret, ce); } } - (void)windowDidMove:(NSNotification *)notification { DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton(); if (!ds || !ds->has_window(window_id)) { return; } DisplayServerMacOS::WindowData &wd = ds->get_window(window_id); ds->release_pressed_events(); if (!wd.rect_changed_callback.is_null()) { Variant size = Rect2i(ds->window_get_position(window_id), ds->window_get_size(window_id)); Variant *sizep = &size; Variant ret; Callable::CallError ce; wd.rect_changed_callback.callp((const Variant **)&sizep, 1, ret, ce); } } - (void)windowDidBecomeKey:(NSNotification *)notification { DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton(); if (!ds || !ds->has_window(window_id)) { return; } DisplayServerMacOS::WindowData &wd = ds->get_window(window_id); if (wd.window_button_view) { [(GodotButtonView *)wd.window_button_view displayButtons]; } if (ds->mouse_get_mode() == DisplayServer::MOUSE_MODE_CAPTURED) { const NSRect content_rect = [wd.window_view frame]; NSRect point_in_window_rect = NSMakeRect(content_rect.size.width / 2, content_rect.size.height / 2, 0, 0); NSPoint point_on_screen = [[wd.window_view window] convertRectToScreen:point_in_window_rect].origin; CGPoint mouse_warp_pos = { point_on_screen.x, CGDisplayBounds(CGMainDisplayID()).size.height - point_on_screen.y }; CGWarpMouseCursorPosition(mouse_warp_pos); } else { ds->update_mouse_pos(wd, [wd.window_object mouseLocationOutsideOfEventStream]); } ds->set_last_focused_window(window_id); ds->send_window_event(wd, DisplayServerMacOS::WINDOW_EVENT_FOCUS_IN); } - (void)windowDidResignKey:(NSNotification *)notification { DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton(); if (!ds || !ds->has_window(window_id)) { return; } DisplayServerMacOS::WindowData &wd = ds->get_window(window_id); if (wd.window_button_view) { [(GodotButtonView *)wd.window_button_view displayButtons]; } ds->release_pressed_events(); ds->send_window_event(wd, DisplayServerMacOS::WINDOW_EVENT_FOCUS_OUT); } - (void)windowDidMiniaturize:(NSNotification *)notification { DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton(); if (!ds || !ds->has_window(window_id)) { return; } DisplayServerMacOS::WindowData &wd = ds->get_window(window_id); ds->release_pressed_events(); ds->send_window_event(wd, DisplayServerMacOS::WINDOW_EVENT_FOCUS_OUT); } - (void)windowDidDeminiaturize:(NSNotification *)notification { DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton(); if (!ds || !ds->has_window(window_id)) { return; } DisplayServerMacOS::WindowData &wd = ds->get_window(window_id); ds->set_last_focused_window(window_id); ds->send_window_event(wd, DisplayServerMacOS::WINDOW_EVENT_FOCUS_IN); } @end