/**************************************************************************/ /* godot_window.mm */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "godot_window.h" #include "display_server_macos.h" @implementation GodotWindow - (id)init { self = [super init]; window_id = DisplayServer::INVALID_WINDOW_ID; anim_duration = -1.0f; return self; } - (void)setAnimDuration:(NSTimeInterval)duration { anim_duration = duration; } - (NSTimeInterval)animationResizeTime:(NSRect)newFrame { if (anim_duration > 0) { return anim_duration; } else { return [super animationResizeTime:newFrame]; } } - (void)setWindowID:(DisplayServerMacOS::WindowID)wid { window_id = wid; } - (BOOL)canBecomeKeyWindow { // Required for NSWindowStyleMaskBorderless windows. DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton(); if (!ds || !ds->has_window(window_id)) { return YES; } DisplayServerMacOS::WindowData &wd = ds->get_window(window_id); return !wd.no_focus && !wd.is_popup; } - (BOOL)canBecomeMainWindow { // Required for NSWindowStyleMaskBorderless windows. DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton(); if (!ds || !ds->has_window(window_id)) { return YES; } DisplayServerMacOS::WindowData &wd = ds->get_window(window_id); return !wd.no_focus && !wd.is_popup; } @end