/**************************************************************************/ /* godot_content_view.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef GODOT_CONTENT_VIEW_H #define GODOT_CONTENT_VIEW_H #include "servers/display_server.h" #import #import #if defined(GLES3_ENABLED) #import #define RootView NSOpenGLView #else #define RootView NSView #endif #import @interface GodotContentLayerDelegate : NSObject { DisplayServer::WindowID window_id; } - (void)setWindowID:(DisplayServer::WindowID)wid; @end @interface GodotContentView : RootView { DisplayServer::WindowID window_id; NSTrackingArea *tracking_area; NSMutableAttributedString *marked_text; bool ime_input_event_in_progress; bool mouse_down_control; bool ignore_momentum_scroll; bool last_pen_inverted; id layer_delegate; } - (void)processScrollEvent:(NSEvent *)event button:(MouseButton)button factor:(double)factor; - (void)processPanEvent:(NSEvent *)event dx:(double)dx dy:(double)dy; - (void)processMouseEvent:(NSEvent *)event index:(MouseButton)index pressed:(bool)pressed; - (void)setWindowID:(DisplayServer::WindowID)wid; - (void)updateLayerDelegate; - (void)cancelComposition; @end #endif // GODOT_CONTENT_VIEW_H