/**************************************************************************/ /* gl_manager_macos_legacy.mm */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "gl_manager_macos_legacy.h" #ifdef MACOS_ENABLED #ifdef GLES3_ENABLED #pragma clang diagnostic push #pragma clang diagnostic ignored "-Wdeprecated-declarations" // OpenGL is deprecated in macOS 10.14 #include #include Error GLManager_MacOS::create_context(GLWindow &win) { NSOpenGLPixelFormatAttribute attributes[] = { NSOpenGLPFADoubleBuffer, NSOpenGLPFAClosestPolicy, NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core, NSOpenGLPFAColorSize, 32, NSOpenGLPFADepthSize, 24, NSOpenGLPFAStencilSize, 8, 0 }; NSOpenGLPixelFormat *pixel_format = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes]; ERR_FAIL_COND_V(pixel_format == nil, ERR_CANT_CREATE); win.context = [[NSOpenGLContext alloc] initWithFormat:pixel_format shareContext:shared_context]; ERR_FAIL_COND_V(win.context == nil, ERR_CANT_CREATE); if (shared_context == nullptr) { shared_context = win.context; } [win.context setView:win.window_view]; [win.context makeCurrentContext]; return OK; } Error GLManager_MacOS::window_create(DisplayServer::WindowID p_window_id, id p_view, int p_width, int p_height) { GLWindow win; win.width = p_width; win.height = p_height; win.window_view = p_view; if (create_context(win) != OK) { return FAILED; } windows[p_window_id] = win; window_make_current(p_window_id); return OK; } void GLManager_MacOS::window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) { if (!windows.has(p_window_id)) { return; } GLWindow &win = windows[p_window_id]; win.width = p_width; win.height = p_height; GLint dim[2]; dim[0] = p_width; dim[1] = p_height; CGLSetParameter((CGLContextObj)[win.context CGLContextObj], kCGLCPSurfaceBackingSize, &dim[0]); CGLEnable((CGLContextObj)[win.context CGLContextObj], kCGLCESurfaceBackingSize); if (OS::get_singleton()->is_hidpi_allowed()) { [win.window_view setWantsBestResolutionOpenGLSurface:YES]; } else { [win.window_view setWantsBestResolutionOpenGLSurface:NO]; } [win.context update]; } int GLManager_MacOS::window_get_width(DisplayServer::WindowID p_window_id) { if (!windows.has(p_window_id)) { return 0; } GLWindow &win = windows[p_window_id]; return win.width; } int GLManager_MacOS::window_get_height(DisplayServer::WindowID p_window_id) { if (!windows.has(p_window_id)) { return 0; } GLWindow &win = windows[p_window_id]; return win.height; } void GLManager_MacOS::window_destroy(DisplayServer::WindowID p_window_id) { if (!windows.has(p_window_id)) { return; } if (current_window == p_window_id) { current_window = DisplayServer::INVALID_WINDOW_ID; } windows.erase(p_window_id); } void GLManager_MacOS::release_current() { if (current_window == DisplayServer::INVALID_WINDOW_ID) { return; } [NSOpenGLContext clearCurrentContext]; } void GLManager_MacOS::window_make_current(DisplayServer::WindowID p_window_id) { if (current_window == p_window_id) { return; } if (!windows.has(p_window_id)) { return; } GLWindow &win = windows[p_window_id]; [win.context makeCurrentContext]; current_window = p_window_id; } void GLManager_MacOS::make_current() { if (current_window == DisplayServer::INVALID_WINDOW_ID) { return; } if (!windows.has(current_window)) { return; } GLWindow &win = windows[current_window]; [win.context makeCurrentContext]; } void GLManager_MacOS::swap_buffers() { GLWindow &win = windows[current_window]; [win.context flushBuffer]; } void GLManager_MacOS::window_update(DisplayServer::WindowID p_window_id) { if (!windows.has(p_window_id)) { return; } GLWindow &win = windows[p_window_id]; [win.context update]; } void GLManager_MacOS::window_set_per_pixel_transparency_enabled(DisplayServer::WindowID p_window_id, bool p_enabled) { if (!windows.has(p_window_id)) { return; } GLWindow &win = windows[p_window_id]; if (p_enabled) { GLint opacity = 0; [win.context setValues:&opacity forParameter:NSOpenGLContextParameterSurfaceOpacity]; } else { GLint opacity = 1; [win.context setValues:&opacity forParameter:NSOpenGLContextParameterSurfaceOpacity]; } [win.context update]; } Error GLManager_MacOS::initialize() { return OK; } void GLManager_MacOS::set_use_vsync(bool p_use) { use_vsync = p_use; CGLContextObj ctx = CGLGetCurrentContext(); if (ctx) { GLint swapInterval = p_use ? 1 : 0; CGLSetParameter(ctx, kCGLCPSwapInterval, &swapInterval); use_vsync = p_use; } } bool GLManager_MacOS::is_using_vsync() const { return use_vsync; } NSOpenGLContext *GLManager_MacOS::get_context(DisplayServer::WindowID p_window_id) { if (!windows.has(p_window_id)) { return nullptr; } GLWindow &win = windows[p_window_id]; return win.context; } GLManager_MacOS::GLManager_MacOS(ContextType p_context_type) { context_type = p_context_type; } GLManager_MacOS::~GLManager_MacOS() { release_current(); } #pragma clang diagnostic pop #endif // GLES3_ENABLED #endif // MACOS_ENABLED