/*************************************************************************/ /* export_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef MACOS_EXPORT_PLUGIN_H #define MACOS_EXPORT_PLUGIN_H #include "core/config/project_settings.h" #include "core/io/dir_access.h" #include "core/io/file_access.h" #include "core/io/marshalls.h" #include "core/io/resource_saver.h" #include "core/io/zip_io.h" #include "core/os/os.h" #include "core/version.h" #include "editor/editor_settings.h" #include "editor/export/editor_export.h" #include "platform/macos/logo.gen.h" #include class EditorExportPlatformMacOS : public EditorExportPlatform { GDCLASS(EditorExportPlatformMacOS, EditorExportPlatform); int version_code = 0; Ref logo; void _fix_plist(const Ref &p_preset, Vector &plist, const String &p_binary); void _make_icon(const Ref &p_icon, Vector &p_data); Error _notarize(const Ref &p_preset, const String &p_path); Error _code_sign(const Ref &p_preset, const String &p_path, const String &p_ent_path, bool p_warn = true); Error _code_sign_directory(const Ref &p_preset, const String &p_path, const String &p_ent_path, bool p_should_error_on_non_code = true); Error _copy_and_sign_files(Ref &dir_access, const String &p_src_path, const String &p_in_app_path, bool p_sign_enabled, const Ref &p_preset, const String &p_ent_path, bool p_should_error_on_non_code_sign); Error _export_macos_plugins_for(Ref p_editor_export_plugin, const String &p_app_path_name, Ref &dir_access, bool p_sign_enabled, const Ref &p_preset, const String &p_ent_path); Error _create_dmg(const String &p_dmg_path, const String &p_pkg_name, const String &p_app_path_name); void _zip_folder_recursive(zipFile &p_zip, const String &p_root_path, const String &p_folder, const String &p_pkg_name); Error _export_debug_script(const Ref &p_preset, const String &p_app_name, const String &p_pkg_name, const String &p_path); bool use_codesign() const { return true; } #ifdef MACOS_ENABLED bool use_dmg() const { return true; } #else bool use_dmg() const { return false; } #endif bool is_package_name_valid(const String &p_package, String *r_error = nullptr) const { String pname = p_package; if (pname.length() == 0) { if (r_error) { *r_error = TTR("Identifier is missing."); } return false; } for (int i = 0; i < pname.length(); i++) { char32_t c = pname[i]; if (!(is_ascii_alphanumeric_char(c) || c == '-' || c == '.')) { if (r_error) { *r_error = vformat(TTR("The character '%s' is not allowed in Identifier."), String::chr(c)); } return false; } } return true; } protected: virtual void get_preset_features(const Ref &p_preset, List *r_features) const override; virtual void get_export_options(List *r_options) override; virtual bool get_export_option_visibility(const EditorExportPreset *p_preset, const String &p_option, const HashMap &p_options) const override; public: virtual String get_name() const override { return "macOS"; } virtual String get_os_name() const override { return "macOS"; } virtual Ref get_logo() const override { return logo; } virtual List get_binary_extensions(const Ref &p_preset) const override { List list; if (use_dmg()) { list.push_back("dmg"); } list.push_back("zip"); list.push_back("app"); return list; } virtual Error export_project(const Ref &p_preset, bool p_debug, const String &p_path, int p_flags = 0) override; virtual bool has_valid_export_configuration(const Ref &p_preset, String &r_error, bool &r_missing_templates) const override; virtual bool has_valid_project_configuration(const Ref &p_preset, String &r_error) const override; virtual void get_platform_features(List *r_features) const override { r_features->push_back("pc"); r_features->push_back("s3tc"); r_features->push_back("macos"); } virtual void resolve_platform_feature_priorities(const Ref &p_preset, HashSet &p_features) override { } EditorExportPlatformMacOS(); ~EditorExportPlatformMacOS(); }; #endif // MACOS_EXPORT_PLUGIN_H