#!/usr/bin/env python Import("env") from platform_methods import run_in_subprocess import platform_linuxbsd_builders common_linuxbsd = [ "crash_handler_linuxbsd.cpp", "os_linuxbsd.cpp", "joypad_linux.cpp", "freedesktop_screensaver.cpp", ] if "x11" in env and env["x11"]: common_linuxbsd += [ "gl_manager_x11.cpp", "detect_prime_x11.cpp", "display_server_x11.cpp", "key_mapping_x11.cpp", ] if "vulkan" in env and env["vulkan"]: common_linuxbsd.append("vulkan_context_x11.cpp") if "udev" in env and env["udev"]: common_linuxbsd.append("libudev-so_wrap.c") prog = env.add_program("#bin/godot", ["godot_linuxbsd.cpp"] + common_linuxbsd) if env["debug_symbols"] and env["separate_debug_symbols"]: env.AddPostAction(prog, run_in_subprocess(platform_linuxbsd_builders.make_debug_linuxbsd))