#!/usr/bin/env python Import('env') from platform_methods import run_in_subprocess import platform_linuxbsd_builders common_x11 = [ "crash_handler_linuxbsd.cpp", "os_linuxbsd.cpp", "joypad_linux.cpp", "context_gl_x11.cpp", "detect_prime_x11.cpp", "display_server_x11.cpp", "vulkan_context_x11.cpp", "key_mapping_x11.cpp", ] prog = env.add_program('#bin/godot', ['godot_linuxbsd.cpp'] + common_x11) if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes") and env["separate_debug_symbols"]: env.AddPostAction(prog, run_in_subprocess(platform_linuxbsd_builders.make_debug_linuxbsd))