/*************************************************************************/ /* os_javascript.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef OS_JAVASCRIPT_H #define OS_JAVASCRIPT_H #include "audio_driver_javascript.h" #include "audio_server_javascript.h" #include "drivers/unix/os_unix.h" #include "javascript_eval.h" #include "main/input_default.h" #include "os/input.h" #include "os/main_loop.h" #include "power_javascript.h" #include "servers/audio_server.h" #include "servers/physics/physics_server_sw.h" #include "servers/physics_2d/physics_2d_server_sw.h" #include "servers/visual/rasterizer.h" #include typedef void (*GFXInitFunc)(void *ud, bool gl2, int w, int h, bool fs); typedef String (*GetDataDirFunc)(); class OS_JavaScript : public OS_Unix { public: struct TouchPos { int id; Point2 pos; }; private: Vector touch; Point2 last_mouse; int last_button_mask; unsigned int last_id; GFXInitFunc gfx_init_func; void *gfx_init_ud; bool use_gl2; int64_t time_to_save_sync; int64_t last_sync_time; VisualServer *visual_server; PhysicsServer *physics_server; Physics2DServer *physics_2d_server; AudioDriverJavaScript audio_driver_javascript; const char *gl_extensions; InputDefault *input; bool window_maximized; VideoMode video_mode; MainLoop *main_loop; GetDataDirFunc get_data_dir_func; PowerJavascript *power_manager; #ifdef JAVASCRIPT_EVAL_ENABLED JavaScript *javascript_eval; #endif static void _close_notification_funcs(const String &p_file, int p_flags); void process_joypads(); public: // functions used by main to initialize/deintialize the OS virtual int get_video_driver_count() const; virtual const char *get_video_driver_name(int p_driver) const; virtual VideoMode get_default_video_mode() const; virtual int get_audio_driver_count() const; virtual const char *get_audio_driver_name(int p_driver) const; virtual void initialize_core(); virtual void initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver); virtual void set_main_loop(MainLoop *p_main_loop); virtual void delete_main_loop(); virtual void finalize(); typedef int64_t ProcessID; //static OS* get_singleton(); virtual void print_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, ErrorType p_type) { OS::print_error(p_function, p_file, p_line, p_code, p_rationale, p_type); } virtual void alert(const String &p_alert, const String &p_title = "ALERT!"); virtual void set_mouse_show(bool p_show); virtual void set_mouse_grab(bool p_grab); virtual bool is_mouse_grab_enabled() const; virtual Point2 get_mouse_pos() const; virtual int get_mouse_button_state() const; virtual void set_window_title(const String &p_title); //virtual void set_clipboard(const String& p_text); //virtual String get_clipboard() const; virtual void set_video_mode(const VideoMode &p_video_mode, int p_screen = 0); virtual VideoMode get_video_mode(int p_screen = 0) const; virtual void get_fullscreen_mode_list(List *p_list, int p_screen = 0) const; virtual Size2 get_screen_size(int p_screen = 0) const; virtual void set_window_size(const Size2); virtual Size2 get_window_size() const; virtual void set_window_maximized(bool p_enabled); virtual bool is_window_maximized() const { return window_maximized; } virtual void set_window_fullscreen(bool p_enable); virtual bool is_window_fullscreen() const; virtual String get_name(); virtual MainLoop *get_main_loop() const; virtual bool can_draw() const; virtual void set_cursor_shape(CursorShape p_shape); void main_loop_begin(); bool main_loop_iterate(); void main_loop_request_quit(); void main_loop_end(); void main_loop_focusout(); void main_loop_focusin(); virtual bool has_touchscreen_ui_hint() const; void set_opengl_extensions(const char *p_gl_extensions); virtual Error shell_open(String p_uri); virtual String get_data_dir() const; String get_executable_path() const; virtual String get_resource_dir() const; void process_accelerometer(const Vector3 &p_accelerometer); void process_touch(int p_what, int p_pointer, const Vector &p_points); void push_input(const InputEvent &p_ev); virtual bool is_joy_known(int p_device); virtual String get_joy_guid(int p_device) const; bool joy_connection_changed(int p_type, const EmscriptenGamepadEvent *p_event); virtual PowerState get_power_state(); virtual int get_power_seconds_left(); virtual int get_power_percent_left(); OS_JavaScript(GFXInitFunc p_gfx_init_func, void *p_gfx_init_ud, GetDataDirFunc p_get_data_dir_func); ~OS_JavaScript(); }; #endif