/*************************************************************************/ /* os_javascript.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef OS_JAVASCRIPT_H #define OS_JAVASCRIPT_H #include "audio_driver_javascript.h" #include "drivers/unix/os_unix.h" #include "main/input_default.h" #include "servers/audio_server.h" #include "servers/visual/rasterizer.h" #include class OS_JavaScript : public OS_Unix { VideoMode video_mode; Vector2 windowed_size; bool window_maximized; bool entering_fullscreen; bool just_exited_fullscreen; InputDefault *input; Ref deferred_key_event; CursorShape cursor_shape; String cursors[CURSOR_MAX]; Map > cursors_cache; Point2 touches[32]; Point2i last_click_pos; uint64_t last_click_ms; int last_click_button_index; MainLoop *main_loop; int video_driver_index; AudioDriverJavaScript audio_driver_javascript; bool idb_available; int64_t sync_wait_time; int64_t last_sync_check_time; static EM_BOOL fullscreen_change_callback(int p_event_type, const EmscriptenFullscreenChangeEvent *p_event, void *p_user_data); static EM_BOOL keydown_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data); static EM_BOOL keypress_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data); static EM_BOOL keyup_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data); static EM_BOOL mousemove_callback(int p_event_type, const EmscriptenMouseEvent *p_event, void *p_user_data); static EM_BOOL mouse_button_callback(int p_event_type, const EmscriptenMouseEvent *p_event, void *p_user_data); static EM_BOOL wheel_callback(int p_event_type, const EmscriptenWheelEvent *p_event, void *p_user_data); static EM_BOOL touch_press_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data); static EM_BOOL touchmove_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data); static EM_BOOL gamepad_change_callback(int p_event_type, const EmscriptenGamepadEvent *p_event, void *p_user_data); void process_joypads(); static void main_loop_callback(); static void file_access_close_callback(const String &p_file, int p_flags); protected: virtual int get_current_video_driver() const; virtual void initialize_core(); virtual Error initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver); virtual void set_main_loop(MainLoop *p_main_loop); virtual void delete_main_loop(); virtual void finalize(); virtual bool _check_internal_feature_support(const String &p_feature); public: // Override return type to make writing static callbacks less tedious. static OS_JavaScript *get_singleton(); virtual void set_video_mode(const VideoMode &p_video_mode, int p_screen = 0); virtual VideoMode get_video_mode(int p_screen = 0) const; virtual void get_fullscreen_mode_list(List *p_list, int p_screen = 0) const; virtual void set_window_size(const Size2); virtual Size2 get_window_size() const; virtual void set_window_maximized(bool p_enabled); virtual bool is_window_maximized() const; virtual void set_window_fullscreen(bool p_enabled); virtual bool is_window_fullscreen() const; virtual Size2 get_screen_size(int p_screen = -1) const; virtual Point2 get_mouse_position() const; virtual int get_mouse_button_state() const; virtual void set_cursor_shape(CursorShape p_shape); virtual void set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot); virtual void set_mouse_mode(MouseMode p_mode); virtual MouseMode get_mouse_mode() const; virtual bool has_touchscreen_ui_hint() const; virtual bool is_joy_known(int p_device); virtual String get_joy_guid(int p_device) const; virtual int get_video_driver_count() const; virtual const char *get_video_driver_name(int p_driver) const; virtual int get_audio_driver_count() const; virtual const char *get_audio_driver_name(int p_driver) const; virtual void set_clipboard(const String &p_text); virtual String get_clipboard() const; virtual MainLoop *get_main_loop() const; void run_async(); bool main_loop_iterate(); virtual Error execute(const String &p_path, const List &p_arguments, bool p_blocking, ProcessID *r_child_id = NULL, String *r_pipe = NULL, int *r_exitcode = NULL, bool read_stderr = false, Mutex *p_pipe_mutex = NULL); virtual Error kill(const ProcessID &p_pid); virtual int get_process_id() const; virtual void alert(const String &p_alert, const String &p_title = "ALERT!"); virtual void set_window_title(const String &p_title); virtual void set_icon(const Ref &p_icon); String get_executable_path() const; virtual Error shell_open(String p_uri); virtual String get_name() const; virtual bool can_draw() const; virtual String get_resource_dir() const; virtual String get_user_data_dir() const; virtual OS::PowerState get_power_state(); virtual int get_power_seconds_left(); virtual int get_power_percent_left(); void set_idb_available(bool p_idb_available); virtual bool is_userfs_persistent() const; OS_JavaScript(int p_argc, char *p_argv[]); }; #endif