/*************************************************************************/ /* os_javascript.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "os_javascript.h" #include "drivers/gles2/rasterizer_gles2.h" #include "core/io/file_access_buffered_fa.h" #include "drivers/unix/file_access_unix.h" #include "drivers/unix/dir_access_unix.h" #include "servers/visual/visual_server_raster.h" #include "main/main.h" #include "core/globals.h" #include "emscripten.h" int OS_JavaScript::get_video_driver_count() const { return 1; } const char * OS_JavaScript::get_video_driver_name(int p_driver) const { return "GLES2"; } OS::VideoMode OS_JavaScript::get_default_video_mode() const { return OS::VideoMode(); } int OS_JavaScript::get_audio_driver_count() const { return 1; } const char * OS_JavaScript::get_audio_driver_name(int p_driver) const { return "JavaScript"; } void OS_JavaScript::initialize_core() { OS_Unix::initialize_core(); FileAccess::make_default >(FileAccess::ACCESS_RESOURCES); } void OS_JavaScript::set_opengl_extensions(const char* p_gl_extensions) { ERR_FAIL_COND(!p_gl_extensions); gl_extensions=p_gl_extensions; } static EM_BOOL joy_callback_func(int p_type, const EmscriptenGamepadEvent *p_event, void *p_user) { OS_JavaScript *os = (OS_JavaScript*) OS::get_singleton(); if (os) { return os->joy_connection_changed(p_type, p_event); } return false; } void OS_JavaScript::initialize(const VideoMode& p_desired,int p_video_driver,int p_audio_driver) { print_line("Init OS"); if (gfx_init_func) gfx_init_func(gfx_init_ud,use_gl2,p_desired.width,p_desired.height,p_desired.fullscreen); default_videomode=p_desired; print_line("Init Audio"); AudioDriverManagerSW::add_driver(&audio_driver_javascript); if (true) { RasterizerGLES2 *rasterizer_gles22=memnew( RasterizerGLES2(false,false,false,false) );; rasterizer_gles22->set_use_framebuffers(false); //not supported by emscripten if (gl_extensions) rasterizer_gles22->set_extensions(gl_extensions); rasterizer = rasterizer_gles22; } else { // rasterizer = memnew( RasterizerGLES1(true, false) ); } print_line("Init VS"); visual_server = memnew( VisualServerRaster(rasterizer) ); visual_server->init(); visual_server->cursor_set_visible(false, 0); /*AudioDriverManagerSW::get_driver(p_audio_driver)->set_singleton(); if (AudioDriverManagerSW::get_driver(p_audio_driver)->init()!=OK) { ERR_PRINT("Initializing audio failed."); }*/ print_line("Init SM"); //sample_manager = memnew( SampleManagerMallocSW ); audio_server = memnew( AudioServerJavascript ); print_line("Init Mixer"); //audio_server->set_mixer_params(AudioMixerSW::INTERPOLATION_LINEAR,false); audio_server->init(); print_line("Init SoundServer"); spatial_sound_server = memnew( SpatialSoundServerSW ); spatial_sound_server->init(); print_line("Init SpatialSoundServer"); spatial_sound_2d_server = memnew( SpatialSound2DServerSW ); spatial_sound_2d_server->init(); // print_line("Init Physicsserver"); physics_server = memnew( PhysicsServerSW ); physics_server->init(); physics_2d_server = memnew( Physics2DServerSW ); physics_2d_server->init(); input = memnew( InputDefault ); emscripten_set_gamepadconnected_callback(NULL, true, &joy_callback_func); emscripten_set_gamepaddisconnected_callback(NULL, true, &joy_callback_func); } void OS_JavaScript::set_main_loop( MainLoop * p_main_loop ) { main_loop=p_main_loop; input->set_main_loop(p_main_loop); } void OS_JavaScript::delete_main_loop() { memdelete( main_loop ); } void OS_JavaScript::finalize() { memdelete(input); } void OS_JavaScript::vprint(const char* p_format, va_list p_list, bool p_stderr) { if (p_stderr) { vfprintf(stderr,p_format,p_list); fflush(stderr); } else { vprintf(p_format,p_list); fflush(stdout); } } void OS_JavaScript::print(const char *p_format, ... ) { va_list argp; va_start(argp, p_format); vprintf(p_format, argp ); va_end(argp); } void OS_JavaScript::alert(const String& p_alert) { print("ALERT: %s\n",p_alert.utf8().get_data()); } void OS_JavaScript::set_mouse_show(bool p_show) { //javascript has no mouse... } void OS_JavaScript::set_mouse_grab(bool p_grab) { //it really has no mouse...! } bool OS_JavaScript::is_mouse_grab_enabled() const { //*sigh* technology has evolved so much since i was a kid.. return false; } Point2 OS_JavaScript::get_mouse_pos() const { return Point2(); } int OS_JavaScript::get_mouse_button_state() const { return 0; } void OS_JavaScript::set_window_title(const String& p_title) { } //interesting byt not yet //void set_clipboard(const String& p_text); //String get_clipboard() const; void OS_JavaScript::set_video_mode(const VideoMode& p_video_mode,int p_screen) { } OS::VideoMode OS_JavaScript::get_video_mode(int p_screen) const { return default_videomode; } Size2 OS_JavaScript::get_window_size() const { return Vector2(default_videomode.width,default_videomode.height); } void OS_JavaScript::get_fullscreen_mode_list(List *p_list,int p_screen) const { p_list->push_back(default_videomode); } String OS_JavaScript::get_name() { return "HTML5"; } MainLoop *OS_JavaScript::get_main_loop() const { return main_loop; } bool OS_JavaScript::can_draw() const { return true; //always? } void OS_JavaScript::set_cursor_shape(CursorShape p_shape) { //javascript really really really has no mouse.. how amazing.. } void OS_JavaScript::main_loop_begin() { if (main_loop) main_loop->init(); } bool OS_JavaScript::main_loop_iterate() { if (!main_loop) return false; if (time_to_save_sync>=0) { int64_t newtime = get_ticks_msec(); int64_t elapsed = newtime - last_sync_time; last_sync_time=newtime; time_to_save_sync-=elapsed; print_line("elapsed "+itos(elapsed)+" tts "+itos(time_to_save_sync)); if (time_to_save_sync<0) { //time to sync, for real // run 'success' print_line("DOING SYNCH!"); EM_ASM( FS.syncfs(function (err) { assert(!err); console.log("Synched!"); //ccall('success', 'v'); }); ); } } process_joysticks(); return Main::iteration(); } void OS_JavaScript::main_loop_end() { if (main_loop) main_loop->finish(); } void OS_JavaScript::main_loop_focusout() { if (main_loop) main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT); //audio_driver_javascript.set_pause(true); } void OS_JavaScript::main_loop_focusin(){ if (main_loop) main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN); //audio_driver_javascript.set_pause(false); } void OS_JavaScript::push_input(const InputEvent& p_ev) { InputEvent ev = p_ev; ev.ID=last_id++; input->parse_input_event(p_ev); } void OS_JavaScript::process_touch(int p_what,int p_pointer, const Vector& p_points) { // print_line("ev: "+itos(p_what)+" pnt: "+itos(p_pointer)+" pointc: "+itos(p_points.size())); switch(p_what) { case 0: { //gesture begin if (touch.size()) { //end all if exist InputEvent ev; ev.type=InputEvent::MOUSE_BUTTON; ev.ID=last_id++; ev.mouse_button.button_index=BUTTON_LEFT; ev.mouse_button.button_mask=BUTTON_MASK_LEFT; ev.mouse_button.pressed=false; ev.mouse_button.x=touch[0].pos.x; ev.mouse_button.y=touch[0].pos.y; ev.mouse_button.global_x=touch[0].pos.x; ev.mouse_button.global_y=touch[0].pos.y; input->parse_input_event(ev); for(int i=0;iparse_input_event(ev); } } touch.resize(p_points.size()); for(int i=0;iparse_input_event(ev); } //send touch for(int i=0;iparse_input_event(ev); } } break; case 1: { //motion if (p_points.size()) { //send mouse, should look for point 0? InputEvent ev; ev.type=InputEvent::MOUSE_MOTION; ev.ID=last_id++; ev.mouse_motion.button_mask=BUTTON_MASK_LEFT; ev.mouse_motion.x=p_points[0].pos.x; ev.mouse_motion.y=p_points[0].pos.y; input->set_mouse_pos(Point2(ev.mouse_motion.x,ev.mouse_motion.y)); ev.mouse_motion.speed_x=input->get_mouse_speed().x; ev.mouse_motion.speed_y=input->get_mouse_speed().y; ev.mouse_motion.relative_x=p_points[0].pos.x-last_mouse.x; ev.mouse_motion.relative_y=p_points[0].pos.y-last_mouse.y; last_mouse=p_points[0].pos; input->parse_input_event(ev); } ERR_FAIL_COND(touch.size()!=p_points.size()); for(int i=0;iparse_input_event(ev); touch[i].pos=p_points[idx].pos; } } break; case 2: { //release if (touch.size()) { //end all if exist InputEvent ev; ev.type=InputEvent::MOUSE_BUTTON; ev.ID=last_id++; ev.mouse_button.button_index=BUTTON_LEFT; ev.mouse_button.button_mask=BUTTON_MASK_LEFT; ev.mouse_button.pressed=false; ev.mouse_button.x=touch[0].pos.x; ev.mouse_button.y=touch[0].pos.y; ev.mouse_button.global_x=touch[0].pos.x; ev.mouse_button.global_y=touch[0].pos.y; input->parse_input_event(ev); for(int i=0;iparse_input_event(ev); } touch.clear(); } } break; case 3: { // add tuchi ERR_FAIL_INDEX(p_pointer,p_points.size()); TouchPos tp=p_points[p_pointer]; touch.push_back(tp); InputEvent ev; ev.type=InputEvent::SCREEN_TOUCH; ev.ID=last_id++; ev.screen_touch.index=tp.id; ev.screen_touch.pressed=true; ev.screen_touch.x=tp.pos.x; ev.screen_touch.y=tp.pos.y; input->parse_input_event(ev); } break; case 4: { for(int i=0;iparse_input_event(ev); touch.remove(i); i--; } } } break; } } void OS_JavaScript::process_accelerometer(const Vector3& p_accelerometer) { input->set_accelerometer(p_accelerometer); } bool OS_JavaScript::has_touchscreen_ui_hint() const { return false; //??? } void OS_JavaScript::main_loop_request_quit() { if (main_loop) main_loop->notification(MainLoop::NOTIFICATION_WM_QUIT_REQUEST); } void OS_JavaScript::set_display_size(Size2 p_size) { default_videomode.width=p_size.x; default_videomode.height=p_size.y; } void OS_JavaScript::reload_gfx() { if (gfx_init_func) gfx_init_func(gfx_init_ud,use_gl2,default_videomode.width,default_videomode.height,default_videomode.fullscreen); if (rasterizer) rasterizer->reload_vram(); } Error OS_JavaScript::shell_open(String p_uri) { if (open_uri_func) return open_uri_func(p_uri)?ERR_CANT_OPEN:OK; return ERR_UNAVAILABLE; }; String OS_JavaScript::get_resource_dir() const { return "/"; //javascript has it's own filesystem for resources inside the APK } String OS_JavaScript::get_locale() const { if (get_locale_func) return get_locale_func(); return OS_Unix::get_locale(); } String OS_JavaScript::get_data_dir() const { //if (get_data_dir_func) // return get_data_dir_func(); return "/userfs"; //return Globals::get_singleton()->get_singleton_object("GodotOS")->call("get_data_dir"); }; void OS_JavaScript::_close_notification_funcs(const String& p_file,int p_flags) { print_line("close "+p_file+" flags "+itos(p_flags)); if (p_file.begins_with("/userfs") && p_flags&FileAccess::WRITE) { static_cast(get_singleton())->last_sync_time=OS::get_singleton()->get_ticks_msec(); static_cast(get_singleton())->time_to_save_sync=5000; //five seconds since last save } } void OS_JavaScript::process_joysticks() { int joy_count = emscripten_get_num_gamepads(); for (int i = 0; i < joy_count; i++) { EmscriptenGamepadEvent state; emscripten_get_gamepad_status(i, &state); if (state.connected) { int num_buttons = MIN(state.numButtons, 18); int num_axes = MIN(state.numAxes, 8); for (int j = 0; j < num_buttons; j++) { float value = state.analogButton[j]; if (String(state.mapping) == "standard" && (j == 6 || j == 7)) { InputDefault::JoyAxis jx; jx.min = 0; jx.value = value; last_id = input->joy_axis(last_id, i, j, jx); } else { last_id = input->joy_button(last_id, i, j, value); } } for (int j = 0; j < num_axes; j++) { InputDefault::JoyAxis jx; jx.min = -1; jx.value = state.axis[j]; last_id = input->joy_axis(last_id, i, j, jx); } } } } bool OS_JavaScript::joy_connection_changed(int p_type, const EmscriptenGamepadEvent *p_event) { if (p_type == EMSCRIPTEN_EVENT_GAMEPADCONNECTED) { String guid = ""; if (String(p_event->mapping) == "standard") guid = "Default HTML5 Gamepad"; input->joy_connection_changed(p_event->index, true, String(p_event->id), guid); } else { input->joy_connection_changed(p_event->index, false, ""); } return true; } bool OS_JavaScript::is_joy_known(int p_device) { return input->is_joy_mapped(p_device); } String OS_JavaScript::get_joy_guid(int p_device) const { return input->get_joy_guid_remapped(p_device); } OS_JavaScript::OS_JavaScript(GFXInitFunc p_gfx_init_func,void*p_gfx_init_ud, OpenURIFunc p_open_uri_func, GetDataDirFunc p_get_data_dir_func,GetLocaleFunc p_get_locale_func) { default_videomode.width=800; default_videomode.height=600; default_videomode.fullscreen=true; default_videomode.resizable=false; gfx_init_func=p_gfx_init_func; gfx_init_ud=p_gfx_init_ud; main_loop=NULL; last_id=1; gl_extensions=NULL; rasterizer=NULL; open_uri_func=p_open_uri_func; get_data_dir_func=p_get_data_dir_func; get_locale_func=p_get_locale_func; FileAccessUnix::close_notification_func=_close_notification_funcs; time_to_save_sync=-1; } OS_JavaScript::~OS_JavaScript() { }