/*************************************************************************/ /* library_godot_input.js */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ const GodotInput = { $GodotInput__deps: ['$GodotRuntime', '$GodotConfig', '$GodotDisplayListeners'], $GodotInput: { getModifiers: function (evt) { return (evt.shiftKey + 0) + ((evt.altKey + 0) << 1) + ((evt.ctrlKey + 0) << 2) + ((evt.metaKey + 0) << 3); }, computePosition: function (evt, rect) { const canvas = GodotConfig.canvas; const rw = canvas.width / rect.width; const rh = canvas.height / rect.height; const x = (evt.clientX - rect.x) * rw; const y = (evt.clientY - rect.y) * rh; return [x, y]; }, }, godot_js_display_mouse_move_cb__sig: 'vi', godot_js_display_mouse_move_cb: function (callback) { const func = GodotRuntime.get_func(callback); const canvas = GodotConfig.canvas; function move_cb(evt) { const rect = canvas.getBoundingClientRect(); const pos = GodotInput.computePosition(evt, rect); // Scale movement const rw = canvas.width / rect.width; const rh = canvas.height / rect.height; const rel_pos_x = evt.movementX * rw; const rel_pos_y = evt.movementY * rh; const modifiers = GodotInput.getModifiers(evt); func(pos[0], pos[1], rel_pos_x, rel_pos_y, modifiers); } GodotDisplayListeners.add(window, 'mousemove', move_cb, false); }, godot_js_display_mouse_wheel_cb__sig: 'vi', godot_js_display_mouse_wheel_cb: function (callback) { const func = GodotRuntime.get_func(callback); function wheel_cb(evt) { if (func(evt['deltaX'] || 0, evt['deltaY'] || 0)) { evt.preventDefault(); } } GodotDisplayListeners.add(GodotConfig.canvas, 'wheel', wheel_cb, false); }, godot_js_display_mouse_button_cb__sig: 'vi', godot_js_display_mouse_button_cb: function (callback) { const func = GodotRuntime.get_func(callback); const canvas = GodotConfig.canvas; function button_cb(p_pressed, evt) { const rect = canvas.getBoundingClientRect(); const pos = GodotInput.computePosition(evt, rect); const modifiers = GodotInput.getModifiers(evt); if (func(p_pressed, evt.button, pos[0], pos[1], modifiers)) { evt.preventDefault(); } } GodotDisplayListeners.add(canvas, 'mousedown', button_cb.bind(null, 1), false); GodotDisplayListeners.add(window, 'mouseup', button_cb.bind(null, 0), false); }, godot_js_display_touch_cb__sig: 'viii', godot_js_display_touch_cb: function (callback, ids, coords) { const func = GodotRuntime.get_func(callback); const canvas = GodotConfig.canvas; function touch_cb(type, evt) { const rect = canvas.getBoundingClientRect(); const touches = evt.changedTouches; for (let i = 0; i < touches.length; i++) { const touch = touches[i]; const pos = GodotInput.computePosition(touch, rect); GodotRuntime.setHeapValue(coords + (i * 2), pos[0], 'double'); GodotRuntime.setHeapValue(coords + (i * 2 + 8), pos[1], 'double'); GodotRuntime.setHeapValue(ids + i, touch.identifier, 'i32'); } func(type, touches.length); if (evt.cancelable) { evt.preventDefault(); } } GodotDisplayListeners.add(canvas, 'touchstart', touch_cb.bind(null, 0), false); GodotDisplayListeners.add(canvas, 'touchend', touch_cb.bind(null, 1), false); GodotDisplayListeners.add(canvas, 'touchcancel', touch_cb.bind(null, 1), false); GodotDisplayListeners.add(canvas, 'touchmove', touch_cb.bind(null, 2), false); }, godot_js_display_key_cb__sig: 'viii', godot_js_display_key_cb: function (callback, code, key) { const func = GodotRuntime.get_func(callback); function key_cb(pressed, evt) { const modifiers = GodotInput.getModifiers(evt); GodotRuntime.stringToHeap(evt.code, code, 32); GodotRuntime.stringToHeap(evt.key, key, 32); func(pressed, evt.repeat, modifiers); evt.preventDefault(); } GodotDisplayListeners.add(GodotConfig.canvas, 'keydown', key_cb.bind(null, 1), false); GodotDisplayListeners.add(GodotConfig.canvas, 'keyup', key_cb.bind(null, 0), false); }, }; autoAddDeps(GodotInput, '$GodotInput'); mergeInto(LibraryManager.library, GodotInput);