/*************************************************************************/ /* javascript_singleton.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "api/javascript_singleton.h" #include "emscripten.h" #include "os_javascript.h" extern "C" { extern void godot_js_os_download_buffer(const uint8_t *p_buf, int p_buf_size, const char *p_name, const char *p_mime); } #ifdef JAVASCRIPT_EVAL_ENABLED extern "C" { typedef union { int64_t i; double r; void *p; } godot_js_wrapper_ex; typedef int (*GodotJSWrapperVariant2JSCallback)(const void **p_args, int p_pos, godot_js_wrapper_ex *r_val, void **p_lock); typedef void (*GodotJSWrapperFreeLockCallback)(void **p_lock, int p_type); extern int godot_js_wrapper_interface_get(const char *p_name); extern int godot_js_wrapper_object_call(int p_id, const char *p_method, void **p_args, int p_argc, GodotJSWrapperVariant2JSCallback p_variant2js_callback, godot_js_wrapper_ex *p_cb_rval, void **p_lock, GodotJSWrapperFreeLockCallback p_lock_callback); extern int godot_js_wrapper_object_get(int p_id, godot_js_wrapper_ex *p_val, const char *p_prop); extern int godot_js_wrapper_object_getvar(int p_id, int p_type, godot_js_wrapper_ex *p_val); extern int godot_js_wrapper_object_setvar(int p_id, int p_key_type, godot_js_wrapper_ex *p_key_ex, int p_val_type, godot_js_wrapper_ex *p_val_ex); extern void godot_js_wrapper_object_set(int p_id, const char *p_name, int p_type, godot_js_wrapper_ex *p_val); extern void godot_js_wrapper_object_unref(int p_id); extern int godot_js_wrapper_create_cb(void *p_ref, void (*p_callback)(void *p_ref, int p_arg_id, int p_argc)); extern void godot_js_wrapper_object_set_cb_ret(int p_type, godot_js_wrapper_ex *p_val); extern int godot_js_wrapper_create_object(const char *p_method, void **p_args, int p_argc, GodotJSWrapperVariant2JSCallback p_variant2js_callback, godot_js_wrapper_ex *p_cb_rval, void **p_lock, GodotJSWrapperFreeLockCallback p_lock_callback); }; class JavaScriptObjectImpl : public JavaScriptObject { private: friend class JavaScript; int _js_id = 0; Callable _callable; static int _variant2js(const void **p_args, int p_pos, godot_js_wrapper_ex *r_val, void **p_lock); static void _free_lock(void **p_lock, int p_type); static Variant _js2variant(int p_type, godot_js_wrapper_ex *p_val); static void *_alloc_variants(int p_size); static void _callback(void *p_ref, int p_arg_id, int p_argc); protected: bool _set(const StringName &p_name, const Variant &p_value) override; bool _get(const StringName &p_name, Variant &r_ret) const override; void _get_property_list(List *p_list) const override; public: Variant getvar(const Variant &p_key, bool *r_valid = nullptr) const override; void setvar(const Variant &p_key, const Variant &p_value, bool *r_valid = nullptr) override; Variant callp(const StringName &p_method, const Variant **p_args, int p_argc, Callable::CallError &r_error) override; JavaScriptObjectImpl() {} JavaScriptObjectImpl(int p_id) { _js_id = p_id; } ~JavaScriptObjectImpl() { if (_js_id) { godot_js_wrapper_object_unref(_js_id); } } }; bool JavaScriptObjectImpl::_set(const StringName &p_name, const Variant &p_value) { ERR_FAIL_COND_V_MSG(!_js_id, false, "Invalid JS instance"); const String name = p_name; godot_js_wrapper_ex exchange; void *lock = nullptr; const Variant *v = &p_value; int type = _variant2js((const void **)&v, 0, &exchange, &lock); godot_js_wrapper_object_set(_js_id, name.utf8().get_data(), type, &exchange); if (lock) { _free_lock(&lock, type); } return true; } bool JavaScriptObjectImpl::_get(const StringName &p_name, Variant &r_ret) const { ERR_FAIL_COND_V_MSG(!_js_id, false, "Invalid JS instance"); const String name = p_name; godot_js_wrapper_ex exchange; int type = godot_js_wrapper_object_get(_js_id, &exchange, name.utf8().get_data()); r_ret = _js2variant(type, &exchange); return true; } Variant JavaScriptObjectImpl::getvar(const Variant &p_key, bool *r_valid) const { if (r_valid) { *r_valid = false; } godot_js_wrapper_ex exchange; void *lock = nullptr; const Variant *v = &p_key; int prop_type = _variant2js((const void **)&v, 0, &exchange, &lock); int type = godot_js_wrapper_object_getvar(_js_id, prop_type, &exchange); if (lock) { _free_lock(&lock, prop_type); } if (type < 0) { return Variant(); } if (r_valid) { *r_valid = true; } return _js2variant(type, &exchange); } void JavaScriptObjectImpl::setvar(const Variant &p_key, const Variant &p_value, bool *r_valid) { if (r_valid) { *r_valid = false; } godot_js_wrapper_ex kex, vex; void *klock = nullptr; void *vlock = nullptr; const Variant *kv = &p_key; const Variant *vv = &p_value; int ktype = _variant2js((const void **)&kv, 0, &kex, &klock); int vtype = _variant2js((const void **)&vv, 0, &vex, &vlock); int ret = godot_js_wrapper_object_setvar(_js_id, ktype, &kex, vtype, &vex); if (klock) { _free_lock(&klock, ktype); } if (vlock) { _free_lock(&vlock, vtype); } if (ret == 0 && r_valid) { *r_valid = true; } } void JavaScriptObjectImpl::_get_property_list(List *p_list) const { } void JavaScriptObjectImpl::_free_lock(void **p_lock, int p_type) { ERR_FAIL_COND_MSG(*p_lock == nullptr, "No lock to free!"); const Variant::Type type = (Variant::Type)p_type; switch (type) { case Variant::STRING: { CharString *cs = (CharString *)(*p_lock); memdelete(cs); *p_lock = nullptr; } break; default: ERR_FAIL_MSG("Unknown lock type to free. Likely a bug."); } } Variant JavaScriptObjectImpl::_js2variant(int p_type, godot_js_wrapper_ex *p_val) { Variant::Type type = (Variant::Type)p_type; switch (type) { case Variant::BOOL: return Variant((bool)p_val->i); case Variant::INT: return p_val->i; case Variant::FLOAT: return p_val->r; case Variant::STRING: { String out = String::utf8((const char *)p_val->p); free(p_val->p); return out; } case Variant::OBJECT: { return memnew(JavaScriptObjectImpl(p_val->i)); } default: return Variant(); } } int JavaScriptObjectImpl::_variant2js(const void **p_args, int p_pos, godot_js_wrapper_ex *r_val, void **p_lock) { const Variant **args = (const Variant **)p_args; const Variant *v = args[p_pos]; Variant::Type type = v->get_type(); switch (type) { case Variant::BOOL: r_val->i = v->operator bool() ? 1 : 0; break; case Variant::INT: { const int64_t tmp = v->operator int64_t(); if (tmp >= 1 << 31) { r_val->r = (double)tmp; return Variant::FLOAT; } r_val->i = v->operator int64_t(); } break; case Variant::FLOAT: r_val->r = v->operator real_t(); break; case Variant::STRING: { CharString *cs = memnew(CharString(v->operator String().utf8())); r_val->p = (void *)cs->get_data(); *p_lock = (void *)cs; } break; case Variant::OBJECT: { JavaScriptObject *js_obj = Object::cast_to(v->operator Object *()); r_val->i = js_obj != nullptr ? ((JavaScriptObjectImpl *)js_obj)->_js_id : 0; } break; default: break; } return type; } Variant JavaScriptObjectImpl::callp(const StringName &p_method, const Variant **p_args, int p_argc, Callable::CallError &r_error) { godot_js_wrapper_ex exchange; const String method = p_method; void *lock = nullptr; const int type = godot_js_wrapper_object_call(_js_id, method.utf8().get_data(), (void **)p_args, p_argc, &_variant2js, &exchange, &lock, &_free_lock); r_error.error = Callable::CallError::CALL_OK; if (type < 0) { r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL; return Variant(); } return _js2variant(type, &exchange); } void JavaScriptObjectImpl::_callback(void *p_ref, int p_args_id, int p_argc) { const JavaScriptObjectImpl *obj = (JavaScriptObjectImpl *)p_ref; ERR_FAIL_COND_MSG(obj->_callable.is_null(), "JavaScript callback failed."); Vector argp; Array arg_arr; for (int i = 0; i < p_argc; i++) { godot_js_wrapper_ex exchange; exchange.i = i; int type = godot_js_wrapper_object_getvar(p_args_id, Variant::INT, &exchange); arg_arr.push_back(_js2variant(type, &exchange)); } Variant arg = arg_arr; const Variant *argv[1] = { &arg }; Callable::CallError err; Variant ret; obj->_callable.call(argv, 1, ret, err); // Set return value godot_js_wrapper_ex exchange; void *lock = nullptr; const Variant *v = &ret; int type = _variant2js((const void **)&v, 0, &exchange, &lock); godot_js_wrapper_object_set_cb_ret(type, &exchange); if (lock) { _free_lock(&lock, type); } } Ref JavaScript::create_callback(const Callable &p_callable) { Ref out = memnew(JavaScriptObjectImpl); out->_callable = p_callable; out->_js_id = godot_js_wrapper_create_cb(out.ptr(), JavaScriptObjectImpl::_callback); return out; } Ref JavaScript::get_interface(const String &p_interface) { int js_id = godot_js_wrapper_interface_get(p_interface.utf8().get_data()); ERR_FAIL_COND_V_MSG(!js_id, Ref(), "No interface '" + p_interface + "' registered."); return Ref(memnew(JavaScriptObjectImpl(js_id))); } Variant JavaScript::_create_object_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) { if (p_argcount < 1) { r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS; r_error.argument = 0; return Ref(); } if (p_args[0]->get_type() != Variant::STRING) { r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; r_error.argument = 0; r_error.expected = Variant::STRING; return Ref(); } godot_js_wrapper_ex exchange; const String object = *p_args[0]; void *lock = nullptr; const Variant **args = p_argcount > 1 ? &p_args[1] : nullptr; const int type = godot_js_wrapper_create_object(object.utf8().get_data(), (void **)args, p_argcount - 1, &JavaScriptObjectImpl::_variant2js, &exchange, &lock, &JavaScriptObjectImpl::_free_lock); r_error.error = Callable::CallError::CALL_OK; if (type < 0) { r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL; return Ref(); } return JavaScriptObjectImpl::_js2variant(type, &exchange); } extern "C" { union js_eval_ret { uint32_t b; double d; char *s; }; extern int godot_js_eval(const char *p_js, int p_use_global_ctx, union js_eval_ret *p_union_ptr, void *p_byte_arr, void *p_byte_arr_write, void *(*p_callback)(void *p_ptr, void *p_ptr2, int p_len)); } void *resize_PackedByteArray_and_open_write(void *p_arr, void *r_write, int p_len) { PackedByteArray *arr = (PackedByteArray *)p_arr; VectorWriteProxy *write = (VectorWriteProxy *)r_write; arr->resize(p_len); *write = arr->write; return arr->ptrw(); } Variant JavaScript::eval(const String &p_code, bool p_use_global_exec_context) { union js_eval_ret js_data; PackedByteArray arr; VectorWriteProxy arr_write; Variant::Type return_type = static_cast(godot_js_eval(p_code.utf8().get_data(), p_use_global_exec_context, &js_data, &arr, &arr_write, resize_PackedByteArray_and_open_write)); switch (return_type) { case Variant::BOOL: return js_data.b; case Variant::FLOAT: return js_data.d; case Variant::STRING: { String str = String::utf8(js_data.s); free(js_data.s); // Must free the string allocated in JS. return str; } case Variant::PACKED_BYTE_ARRAY: arr_write = VectorWriteProxy(); return arr; default: return Variant(); } } #endif // JAVASCRIPT_EVAL_ENABLED void JavaScript::download_buffer(Vector p_arr, const String &p_name, const String &p_mime) { godot_js_os_download_buffer(p_arr.ptr(), p_arr.size(), p_name.utf8().get_data(), p_mime.utf8().get_data()); } bool JavaScript::pwa_needs_update() const { return OS_JavaScript::get_singleton()->pwa_needs_update(); } Error JavaScript::pwa_update() { return OS_JavaScript::get_singleton()->pwa_update(); }