/*************************************************************************/ /* javascript_main.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include #include "os_javascript.h" #include "main/main.h" #include "io/resource_loader.h" #include "os/keyboard.h" OS_JavaScript *os=NULL; static void _gfx_init(void *ud,bool gl2,int w, int h,bool fs) { glutInitWindowSize(w, h); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); glutCreateWindow("godot"); } static void _glut_skey(bool pressed,int key) { InputEvent ev; ev.type=InputEvent::KEY; ev.key.pressed=pressed; switch(key) { case GLUT_KEY_F1: ev.key.scancode=KEY_F1; break; case GLUT_KEY_F2: ev.key.scancode=KEY_F2; break; case GLUT_KEY_F3: ev.key.scancode=KEY_F3; break; case GLUT_KEY_F4: ev.key.scancode=KEY_F4; break; case GLUT_KEY_F5: ev.key.scancode=KEY_F5; break; case GLUT_KEY_F6: ev.key.scancode=KEY_F6; break; case GLUT_KEY_F7: ev.key.scancode=KEY_F7; break; case GLUT_KEY_F8: ev.key.scancode=KEY_F8; break; case GLUT_KEY_F9: ev.key.scancode=KEY_F9; break; case GLUT_KEY_F10: ev.key.scancode=KEY_F10; break; case GLUT_KEY_F11: ev.key.scancode=KEY_F11; break; case GLUT_KEY_F12: ev.key.scancode=KEY_F12; break; case GLUT_KEY_LEFT: ev.key.scancode=KEY_LEFT; break; case GLUT_KEY_UP: ev.key.scancode=KEY_UP; break; case GLUT_KEY_RIGHT: ev.key.scancode=KEY_RIGHT; break; case GLUT_KEY_DOWN: ev.key.scancode=KEY_DOWN; break; case GLUT_KEY_PAGE_UP: ev.key.scancode=KEY_PAGEUP; break; case GLUT_KEY_PAGE_DOWN: ev.key.scancode=KEY_PAGEDOWN; break; case GLUT_KEY_HOME: ev.key.scancode=KEY_HOME; break; case GLUT_KEY_END: ev.key.scancode=KEY_END; break; case GLUT_KEY_INSERT: ev.key.scancode=KEY_INSERT; break; } uint32_t m = glutGetModifiers(); ev.key.mod.alt=(m&GLUT_ACTIVE_ALT)!=0; ev.key.mod.shift=(m&GLUT_ACTIVE_SHIFT)!=0; ev.key.mod.control=(m&GLUT_ACTIVE_CTRL)!=0; os->push_input(ev); } static void _glut_skey_up(int key, int x, int y) { _glut_skey(false,key); } static void _glut_skey_down(int key, int x, int y) { _glut_skey(true,key); } static void _glut_key(bool pressed,unsigned char key) { InputEvent ev; ev.type=InputEvent::KEY; ev.key.pressed=pressed; switch(key) { case '\n': ev.key.scancode=KEY_RETURN; break; case 0x1b: ev.key.scancode=KEY_ESCAPE; break; case 8: ev.key.scancode=KEY_BACKSPACE; break; case 0x7f: ev.key.scancode=KEY_DELETE; break; case 0x20: ev.key.scancode=KEY_SPACE; ev.key.unicode=key; break; default: { ev.key.unicode=key; } } uint32_t m = glutGetModifiers(); ev.key.mod.alt=(m&GLUT_ACTIVE_ALT)!=0; ev.key.mod.shift=(m&GLUT_ACTIVE_SHIFT)!=0; ev.key.mod.control=(m&GLUT_ACTIVE_CTRL)!=0; os->push_input(ev); } static void _glut_key_up(unsigned char key, int x, int y) { _glut_key(false,key); } static void _glut_key_down(unsigned char key, int x, int y) { _glut_key(true,key); } static uint32_t _mouse_button_mask=0; static void _glut_mouse_button(int button, int state, int x, int y) { InputEvent ev; ev.type=InputEvent::MOUSE_BUTTON; switch(button) { case GLUT_LEFT_BUTTON: ev.mouse_button.button_index=BUTTON_LEFT; break; case GLUT_MIDDLE_BUTTON: ev.mouse_button.button_index=BUTTON_MIDDLE; break; case GLUT_RIGHT_BUTTON: ev.mouse_button.button_index=BUTTON_RIGHT; break; case 3: ev.mouse_button.button_index=BUTTON_WHEEL_UP; break; case 4: ev.mouse_button.button_index=BUTTON_WHEEL_DOWN; break; } ev.mouse_button.pressed=state==GLUT_DOWN; ev.mouse_button.x=x; ev.mouse_button.y=y; ev.mouse_button.global_x=x; ev.mouse_button.global_y=y; if (ev.mouse_button.button_index<4) { if (ev.mouse_button.pressed) { _mouse_button_mask|=1<push_input(ev); } static int _glut_prev_x=0; static int _glut_prev_y=0; static void _glut_mouse_motion(int x, int y) { InputEvent ev; ev.type=InputEvent::MOUSE_MOTION; ev.mouse_motion.button_mask=_mouse_button_mask; ev.mouse_motion.x=x; ev.mouse_motion.y=y; ev.mouse_motion.global_x=x; ev.mouse_motion.global_y=y; ev.mouse_motion.relative_x=x-_glut_prev_x; ev.mouse_motion.relative_y=y-_glut_prev_y; _glut_prev_x=x; _glut_prev_y=y; uint32_t m = glutGetModifiers(); ev.mouse_motion.mod.alt=(m&GLUT_ACTIVE_ALT)!=0; ev.mouse_motion.mod.shift=(m&GLUT_ACTIVE_SHIFT)!=0; ev.mouse_motion.mod.control=(m&GLUT_ACTIVE_CTRL)!=0; os->push_input(ev); } static void _gfx_idle() { glutPostRedisplay(); } static void _godot_draw(void) { os->main_loop_iterate(); glutSwapBuffers(); } int main(int argc, char *argv[]) { /* Initialize the window */ printf("let it go!\n"); glutInit(&argc, argv); os = new OS_JavaScript(_gfx_init,NULL,NULL,NULL,NULL); #if 0 char *args[]={"-test","gui","-v",NULL}; Error err = Main::setup("apk",3,args); #else // char *args[]={"-v",NULL};// // Error err = Main::setup("",1,args); Error err = Main::setup("",0,NULL); #endif ResourceLoader::set_abort_on_missing_resources(false); //ease up compatibility Main::start(); glutSpecialUpFunc(_glut_skey_up); glutSpecialFunc(_glut_skey_down); glutKeyboardUpFunc(_glut_key_up); glutKeyboardFunc(_glut_key_down); glutMouseFunc(_glut_mouse_button); glutMotionFunc(_glut_mouse_motion); glutMotionFunc(_glut_mouse_motion); glutPassiveMotionFunc(_glut_mouse_motion); /* Set up glut callback functions */ glutIdleFunc (_gfx_idle); // glutReshapeFunc(gears_reshape); glutDisplayFunc(_godot_draw); //glutSpecialFunc(gears_special); os->main_loop_begin(); glutMainLoop(); return 0; } /* * *09] reduz: yes, define TOTAL_MEMORY on Module. for example var Module = { TOTAL_MEMORY: 12345.. }; before the main * */